lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -12,145 +12,119 @@ extern "C" {
#define SDKVER_116
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer010.h"
void cppISteamGameServer_SteamGameServer010_LogOn(void *linux_side)
void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params )
{
((ISteamGameServer*)linux_side)->LogOn();
((ISteamGameServer*)params->linux_side)->LogOn( );
}
void cppISteamGameServer_SteamGameServer010_LogOff(void *linux_side)
void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params )
{
((ISteamGameServer*)linux_side)->LogOff();
((ISteamGameServer*)params->linux_side)->LogOff( );
}
bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *linux_side)
void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
bool cppISteamGameServer_SteamGameServer010_BSecure(void *linux_side)
void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *linux_side)
void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
}
CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *linux_side)
void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params )
{
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
}
bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
}
bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
}
void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params )
{
((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
}
void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params )
{
((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer010_SetGameTags(void *linux_side, const char *pchGameTags)
void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params )
{
((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
((ISteamGameServer*)params->linux_side)->SetGameTags( (const char *)params->pchGameTags );
}
void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *linux_side)
void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params )
{
((ISteamGameServer*)linux_side)->GetGameplayStats();
((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
}
SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *linux_side)
void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetServerReputation( );
}
bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
}
uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *linux_side)
void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params )
{
uint32 _ret;
_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
}
void cppISteamGameServer_SteamGameServer010_SetGameData(void *linux_side, const char *pchGameData)
void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params )
{
((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
}
EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params )
{
EUserHasLicenseForAppResult _ret;
_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
}
HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params )
{
HAuthTicket _ret;
_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GetAuthSessionTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket );
}
EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params )
{
EBeginAuthSessionResult _ret;
_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BeginAuthSession( (const void *)params->pAuthTicket, (int)params->cbAuthTicket, (CSteamID)params->steamID );
}
void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *linux_side, CSteamID steamID)
void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params )
{
((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
((ISteamGameServer*)params->linux_side)->EndAuthSession( (CSteamID)params->steamID );
}
void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params )
{
((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
((ISteamGameServer*)params->linux_side)->CancelAuthTicket( (HAuthTicket)params->hAuthTicket );
}
#ifdef __cplusplus