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https://git.suyu.dev/suyu/Yucom.git
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parent
e4d75b2fb0
commit
6b21c32d2a
439 changed files with 109952 additions and 43685 deletions
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@ -12,145 +12,119 @@ extern "C" {
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#define SDKVER_116
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#include "struct_converters.h"
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#include "cppISteamGameServer_SteamGameServer010.h"
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void cppISteamGameServer_SteamGameServer010_LogOn(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_LogOn( struct cppISteamGameServer_SteamGameServer010_LogOn_params *params )
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{
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((ISteamGameServer*)linux_side)->LogOn();
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((ISteamGameServer*)params->linux_side)->LogOn( );
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}
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void cppISteamGameServer_SteamGameServer010_LogOff(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_LogOff( struct cppISteamGameServer_SteamGameServer010_LogOff_params *params )
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{
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((ISteamGameServer*)linux_side)->LogOff();
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((ISteamGameServer*)params->linux_side)->LogOff( );
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}
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bool cppISteamGameServer_SteamGameServer010_BLoggedOn(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_BLoggedOn( struct cppISteamGameServer_SteamGameServer010_BLoggedOn_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
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}
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bool cppISteamGameServer_SteamGameServer010_BSecure(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_BSecure( struct cppISteamGameServer_SteamGameServer010_BSecure_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSecure();
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
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}
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CSteamID cppISteamGameServer_SteamGameServer010_GetSteamID(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_GetSteamID( struct cppISteamGameServer_SteamGameServer010_GetSteamID_params *params )
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{
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
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return (_ret);
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*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
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}
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bool cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate(void *linux_side, uint32 unIPClient, const void *pvAuthBlob, uint32 cubAuthBlobSize, CSteamID *pSteamIDUser)
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void cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer010_SendUserConnectAndAuthenticate_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((uint32)unIPClient, (const void *)pvAuthBlob, (uint32)cubAuthBlobSize, (CSteamID *)pSteamIDUser);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
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}
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CSteamID cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer010_CreateUnauthenticatedUserConnection_params *params )
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{
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CSteamID _ret;
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_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
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return (_ret);
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*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
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}
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void cppISteamGameServer_SteamGameServer010_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
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void cppISteamGameServer_SteamGameServer010_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer010_SendUserDisconnect_params *params )
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{
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((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
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((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
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}
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bool cppISteamGameServer_SteamGameServer010_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
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void cppISteamGameServer_SteamGameServer010_BUpdateUserData( struct cppISteamGameServer_SteamGameServer010_BUpdateUserData_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
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}
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bool cppISteamGameServer_SteamGameServer010_BSetServerType(void *linux_side, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
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void cppISteamGameServer_SteamGameServer010_BSetServerType( struct cppISteamGameServer_SteamGameServer010_BSetServerType_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->BSetServerType((uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
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}
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void cppISteamGameServer_SteamGameServer010_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
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void cppISteamGameServer_SteamGameServer010_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer010_UpdateServerStatus_params *params )
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{
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((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
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((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
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}
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void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
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void cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer010_UpdateSpectatorPort_params *params )
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{
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((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
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((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
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}
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void cppISteamGameServer_SteamGameServer010_SetGameTags(void *linux_side, const char *pchGameTags)
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void cppISteamGameServer_SteamGameServer010_SetGameTags( struct cppISteamGameServer_SteamGameServer010_SetGameTags_params *params )
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{
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((ISteamGameServer*)linux_side)->SetGameTags((const char *)pchGameTags);
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((ISteamGameServer*)params->linux_side)->SetGameTags( (const char *)params->pchGameTags );
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}
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void cppISteamGameServer_SteamGameServer010_GetGameplayStats(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_GetGameplayStats( struct cppISteamGameServer_SteamGameServer010_GetGameplayStats_params *params )
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{
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((ISteamGameServer*)linux_side)->GetGameplayStats();
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((ISteamGameServer*)params->linux_side)->GetGameplayStats( );
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}
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SteamAPICall_t cppISteamGameServer_SteamGameServer010_GetServerReputation(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_GetServerReputation( struct cppISteamGameServer_SteamGameServer010_GetServerReputation_params *params )
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{
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SteamAPICall_t _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetServerReputation();
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetServerReputation( );
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}
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bool cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus(void *linux_side, CSteamID steamIDUser, CSteamID steamIDGroup)
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void cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer010_RequestUserGroupStatus_params *params )
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{
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bool _ret;
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_ret = ((ISteamGameServer*)linux_side)->RequestUserGroupStatus((CSteamID)steamIDUser, (CSteamID)steamIDGroup);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->RequestUserGroupStatus( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDGroup );
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}
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uint32 cppISteamGameServer_SteamGameServer010_GetPublicIP(void *linux_side)
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void cppISteamGameServer_SteamGameServer010_GetPublicIP( struct cppISteamGameServer_SteamGameServer010_GetPublicIP_params *params )
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{
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uint32 _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetPublicIP();
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetPublicIP( );
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}
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void cppISteamGameServer_SteamGameServer010_SetGameData(void *linux_side, const char *pchGameData)
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void cppISteamGameServer_SteamGameServer010_SetGameData( struct cppISteamGameServer_SteamGameServer010_SetGameData_params *params )
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{
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((ISteamGameServer*)linux_side)->SetGameData((const char *)pchGameData);
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((ISteamGameServer*)params->linux_side)->SetGameData( (const char *)params->pchGameData );
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}
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EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp(void *linux_side, CSteamID steamID, AppId_t appID)
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void cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer010_UserHasLicenseForApp_params *params )
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{
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EUserHasLicenseForAppResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->UserHasLicenseForApp((CSteamID)steamID, (AppId_t)appID);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->UserHasLicenseForApp( (CSteamID)params->steamID, (AppId_t)params->appID );
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}
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HAuthTicket cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket(void *linux_side, void *pTicket, int cbMaxTicket, uint32 *pcbTicket)
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void cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer010_GetAuthSessionTicket_params *params )
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{
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HAuthTicket _ret;
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_ret = ((ISteamGameServer*)linux_side)->GetAuthSessionTicket((void *)pTicket, (int)cbMaxTicket, (uint32 *)pcbTicket);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->GetAuthSessionTicket( (void *)params->pTicket, (int)params->cbMaxTicket, (uint32 *)params->pcbTicket );
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}
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EBeginAuthSessionResult cppISteamGameServer_SteamGameServer010_BeginAuthSession(void *linux_side, const void *pAuthTicket, int cbAuthTicket, CSteamID steamID)
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void cppISteamGameServer_SteamGameServer010_BeginAuthSession( struct cppISteamGameServer_SteamGameServer010_BeginAuthSession_params *params )
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{
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EBeginAuthSessionResult _ret;
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_ret = ((ISteamGameServer*)linux_side)->BeginAuthSession((const void *)pAuthTicket, (int)cbAuthTicket, (CSteamID)steamID);
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return (_ret);
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params->_ret = ((ISteamGameServer*)params->linux_side)->BeginAuthSession( (const void *)params->pAuthTicket, (int)params->cbAuthTicket, (CSteamID)params->steamID );
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}
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void cppISteamGameServer_SteamGameServer010_EndAuthSession(void *linux_side, CSteamID steamID)
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void cppISteamGameServer_SteamGameServer010_EndAuthSession( struct cppISteamGameServer_SteamGameServer010_EndAuthSession_params *params )
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{
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((ISteamGameServer*)linux_side)->EndAuthSession((CSteamID)steamID);
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((ISteamGameServer*)params->linux_side)->EndAuthSession( (CSteamID)params->steamID );
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}
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void cppISteamGameServer_SteamGameServer010_CancelAuthTicket(void *linux_side, HAuthTicket hAuthTicket)
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void cppISteamGameServer_SteamGameServer010_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer010_CancelAuthTicket_params *params )
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{
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((ISteamGameServer*)linux_side)->CancelAuthTicket((HAuthTicket)hAuthTicket);
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((ISteamGameServer*)params->linux_side)->CancelAuthTicket( (HAuthTicket)params->hAuthTicket );
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}
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#ifdef __cplusplus
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