lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,14 +1,118 @@
extern void cppISteamGameServer_SteamGameServer005_LogOn(void *);
extern void cppISteamGameServer_SteamGameServer005_LogOff(void *);
extern bool cppISteamGameServer_SteamGameServer005_BLoggedOn(void *);
extern bool cppISteamGameServer_SteamGameServer005_BSecure(void *);
extern CSteamID cppISteamGameServer_SteamGameServer005_GetSteamID(void *);
extern bool cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
extern CSteamID cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection(void *);
extern void cppISteamGameServer_SteamGameServer005_SendUserDisconnect(void *, CSteamID);
extern bool cppISteamGameServer_SteamGameServer005_BUpdateUserData(void *, CSteamID, const char *, uint32);
extern bool cppISteamGameServer_SteamGameServer005_BSetServerType(void *, uint32, uint32, uint16, uint16, uint16, const char *, const char *, bool);
extern void cppISteamGameServer_SteamGameServer005_UpdateServerStatus(void *, int, int, int, const char *, const char *, const char *);
extern void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort(void *, uint16);
extern void cppISteamGameServer_SteamGameServer005_SetGameType(void *, const char *);
extern bool cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus(void *, CSteamID, const char *);
struct cppISteamGameServer_SteamGameServer005_LogOn_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params );
struct cppISteamGameServer_SteamGameServer005_LogOff_params
{
void *linux_side;
};
extern void cppISteamGameServer_SteamGameServer005_LogOff( struct cppISteamGameServer_SteamGameServer005_LogOff_params *params );
struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer005_BLoggedOn( struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params *params );
struct cppISteamGameServer_SteamGameServer005_BSecure_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamGameServer_SteamGameServer005_BSecure( struct cppISteamGameServer_SteamGameServer005_BSecure_params *params );
struct cppISteamGameServer_SteamGameServer005_GetSteamID_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer005_GetSteamID( struct cppISteamGameServer_SteamGameServer005_GetSteamID_params *params );
struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params
{
void *linux_side;
bool _ret;
uint32 unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params *params );
struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params
{
void *linux_side;
CSteamID *_ret;
};
extern void cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params *params );
struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params
{
void *linux_side;
CSteamID steamIDUser;
};
extern void cppISteamGameServer_SteamGameServer005_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params *params );
struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params
{
void *linux_side;
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
};
extern void cppISteamGameServer_SteamGameServer005_BUpdateUserData( struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params *params );
struct cppISteamGameServer_SteamGameServer005_BSetServerType_params
{
void *linux_side;
bool _ret;
uint32 unServerFlags;
uint32 unGameIP;
uint16 unGamePort;
uint16 unSpectatorPort;
uint16 usQueryPort;
const char *pchGameDir;
const char *pchVersion;
bool bLANMode;
};
extern void cppISteamGameServer_SteamGameServer005_BSetServerType( struct cppISteamGameServer_SteamGameServer005_BSetServerType_params *params );
struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params
{
void *linux_side;
int cPlayers;
int cPlayersMax;
int cBotPlayers;
const char *pchServerName;
const char *pSpectatorServerName;
const char *pchMapName;
};
extern void cppISteamGameServer_SteamGameServer005_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params *params );
struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params *params );
struct cppISteamGameServer_SteamGameServer005_SetGameType_params
{
void *linux_side;
const char *pchGameType;
};
extern void cppISteamGameServer_SteamGameServer005_SetGameType( struct cppISteamGameServer_SteamGameServer005_SetGameType_params *params );
struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params
{
void *linux_side;
bool _ret;
CSteamID steamID;
const char *pchAchievementName;
};
extern void cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params *params );