lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -12,88 +12,74 @@ extern "C" {
#define SDKVER_100
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer004.h"
void cppISteamGameServer_SteamGameServer004_LogOn(void *linux_side)
void cppISteamGameServer_SteamGameServer004_LogOn( struct cppISteamGameServer_SteamGameServer004_LogOn_params *params )
{
((ISteamGameServer*)linux_side)->LogOn();
((ISteamGameServer*)params->linux_side)->LogOn( );
}
void cppISteamGameServer_SteamGameServer004_LogOff(void *linux_side)
void cppISteamGameServer_SteamGameServer004_LogOff( struct cppISteamGameServer_SteamGameServer004_LogOff_params *params )
{
((ISteamGameServer*)linux_side)->LogOff();
((ISteamGameServer*)params->linux_side)->LogOff( );
}
bool cppISteamGameServer_SteamGameServer004_BLoggedOn(void *linux_side)
void cppISteamGameServer_SteamGameServer004_BLoggedOn( struct cppISteamGameServer_SteamGameServer004_BLoggedOn_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
bool cppISteamGameServer_SteamGameServer004_BSecure(void *linux_side)
void cppISteamGameServer_SteamGameServer004_BSecure( struct cppISteamGameServer_SteamGameServer004_BSecure_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
CSteamID cppISteamGameServer_SteamGameServer004_GetSteamID(void *linux_side)
void cppISteamGameServer_SteamGameServer004_GetSteamID( struct cppISteamGameServer_SteamGameServer004_GetSteamID_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate(void *linux_side, CSteamID steamIDUser, uint32 unIPClient, void *pvAuthBlob, uint32 cubAuthBlobSize)
void cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer004_SendUserConnectAndAuthenticate_params *params )
{
((ISteamGameServer*)linux_side)->SendUserConnectAndAuthenticate((CSteamID)steamIDUser, (uint32)unIPClient, (void *)pvAuthBlob, (uint32)cubAuthBlobSize);
((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (CSteamID)params->steamIDUser, (uint32)params->unIPClient, (void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize );
}
CSteamID cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection(void *linux_side)
void cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer004_CreateUnauthenticatedUserConnection_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->CreateUnauthenticatedUserConnection();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
}
void cppISteamGameServer_SteamGameServer004_SendUserDisconnect(void *linux_side, CSteamID steamIDUser)
void cppISteamGameServer_SteamGameServer004_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer004_SendUserDisconnect_params *params )
{
((ISteamGameServer*)linux_side)->SendUserDisconnect((CSteamID)steamIDUser);
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
}
bool cppISteamGameServer_SteamGameServer004_BUpdateUserData(void *linux_side, CSteamID steamIDUser, const char *pchPlayerName, uint32 uScore)
void cppISteamGameServer_SteamGameServer004_BUpdateUserData( struct cppISteamGameServer_SteamGameServer004_BUpdateUserData_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BUpdateUserData((CSteamID)steamIDUser, (const char *)pchPlayerName, (uint32)uScore);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
}
bool cppISteamGameServer_SteamGameServer004_BSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
void cppISteamGameServer_SteamGameServer004_BSetServerType( struct cppISteamGameServer_SteamGameServer004_BSetServerType_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (int32)params->nGameAppId, (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
}
void cppISteamGameServer_SteamGameServer004_UpdateServerStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
void cppISteamGameServer_SteamGameServer004_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer004_UpdateServerStatus_params *params )
{
((ISteamGameServer*)linux_side)->UpdateServerStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
}
void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
void cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer004_UpdateSpectatorPort_params *params )
{
((ISteamGameServer*)linux_side)->UpdateSpectatorPort((uint16)unSpectatorPort);
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer004_SetGameType(void *linux_side, const char *pchGameType)
void cppISteamGameServer_SteamGameServer004_SetGameType( struct cppISteamGameServer_SteamGameServer004_SetGameType_params *params )
{
((ISteamGameServer*)linux_side)->SetGameType((const char *)pchGameType);
((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
}
bool cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
void cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer004_BGetUserAchievementStatus_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
}
#ifdef __cplusplus