lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -12,113 +12,89 @@ extern "C" {
#define SDKVER_099y
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer003.h"
void cppISteamGameServer_SteamGameServer003_LogOn(void *linux_side)
void cppISteamGameServer_SteamGameServer003_LogOn( struct cppISteamGameServer_SteamGameServer003_LogOn_params *params )
{
((ISteamGameServer*)linux_side)->LogOn();
((ISteamGameServer*)params->linux_side)->LogOn( );
}
void cppISteamGameServer_SteamGameServer003_LogOff(void *linux_side)
void cppISteamGameServer_SteamGameServer003_LogOff( struct cppISteamGameServer_SteamGameServer003_LogOff_params *params )
{
((ISteamGameServer*)linux_side)->LogOff();
((ISteamGameServer*)params->linux_side)->LogOff( );
}
bool cppISteamGameServer_SteamGameServer003_BLoggedOn(void *linux_side)
void cppISteamGameServer_SteamGameServer003_BLoggedOn( struct cppISteamGameServer_SteamGameServer003_BLoggedOn_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BLoggedOn();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
}
bool cppISteamGameServer_SteamGameServer003_BSecure(void *linux_side)
void cppISteamGameServer_SteamGameServer003_BSecure( struct cppISteamGameServer_SteamGameServer003_BSecure_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->BSecure();
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
}
CSteamID cppISteamGameServer_SteamGameServer003_GetSteamID(void *linux_side)
void cppISteamGameServer_SteamGameServer003_GetSteamID( struct cppISteamGameServer_SteamGameServer003_GetSteamID_params *params )
{
CSteamID _ret;
_ret = ((ISteamGameServer*)linux_side)->GetSteamID();
return (_ret);
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
}
bool cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient(void *linux_side, void *pvEncryptionKey, uint32 *pcbEncryptionKey, uint32 cbMaxEncryptionKey)
void cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient( struct cppISteamGameServer_SteamGameServer003_GSGetSteam2GetEncryptionKeyToSendToNewClient_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient((void *)pvEncryptionKey, (uint32 *)pcbEncryptionKey, (uint32)cbMaxEncryptionKey);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSGetSteam2GetEncryptionKeyToSendToNewClient( (void *)params->pvEncryptionKey, (uint32 *)params->pcbEncryptionKey, (uint32)params->cbMaxEncryptionKey );
}
bool cppISteamGameServer_SteamGameServer003_GSSendUserConnect(void *linux_side, uint32 unUserID, uint32 unIPPublic, uint16 usPort, const void *pvCookie, uint32 cubCookie)
void cppISteamGameServer_SteamGameServer003_GSSendUserConnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserConnect_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendUserConnect((uint32)unUserID, (uint32)unIPPublic, (uint16)usPort, (const void *)pvCookie, (uint32)cubCookie);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSSendUserConnect( (uint32)params->unUserID, (uint32)params->unIPPublic, (uint16)params->usPort, (const void *)params->pvCookie, (uint32)params->cubCookie );
}
bool cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect(void *linux_side, uint32 unUserID)
void cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect( struct cppISteamGameServer_SteamGameServer003_GSRemoveUserConnect_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSRemoveUserConnect((uint32)unUserID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSRemoveUserConnect( (uint32)params->unUserID );
}
bool cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect(void *linux_side, CSteamID steamID, uint32 unUserID)
void cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect( struct cppISteamGameServer_SteamGameServer003_GSSendUserDisconnect_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSendUserDisconnect((CSteamID)steamID, (uint32)unUserID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSSendUserDisconnect( (CSteamID)params->steamID, (uint32)params->unUserID );
}
void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount(void *linux_side, uint32 ucSpawn)
void cppISteamGameServer_SteamGameServer003_GSSetSpawnCount( struct cppISteamGameServer_SteamGameServer003_GSSetSpawnCount_params *params )
{
((ISteamGameServer*)linux_side)->GSSetSpawnCount((uint32)ucSpawn);
((ISteamGameServer*)params->linux_side)->GSSetSpawnCount( (uint32)params->ucSpawn );
}
bool cppISteamGameServer_SteamGameServer003_GSSetServerType(void *linux_side, int32 nGameAppId, uint32 unServerFlags, uint32 unGameIP, uint16 unGamePort, uint16 unSpectatorPort, uint16 usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode)
void cppISteamGameServer_SteamGameServer003_GSSetServerType( struct cppISteamGameServer_SteamGameServer003_GSSetServerType_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSetServerType((int32)nGameAppId, (uint32)unServerFlags, (uint32)unGameIP, (uint16)unGamePort, (uint16)unSpectatorPort, (uint16)usQueryPort, (const char *)pchGameDir, (const char *)pchVersion, (bool)bLANMode);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSSetServerType( (int32)params->nGameAppId, (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
}
bool cppISteamGameServer_SteamGameServer003_GSUpdateStatus(void *linux_side, int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName)
void cppISteamGameServer_SteamGameServer003_GSUpdateStatus( struct cppISteamGameServer_SteamGameServer003_GSUpdateStatus_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSUpdateStatus((int)cPlayers, (int)cPlayersMax, (int)cBotPlayers, (const char *)pchServerName, (const char *)pSpectatorServerName, (const char *)pchMapName);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSUpdateStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
}
bool cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser(void *linux_side, CSteamID *pSteamID)
void cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser( struct cppISteamGameServer_SteamGameServer003_GSCreateUnauthenticatedUser_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSCreateUnauthenticatedUser((CSteamID *)pSteamID);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSCreateUnauthenticatedUser( (CSteamID *)params->pSteamID );
}
bool cppISteamGameServer_SteamGameServer003_GSSetUserData(void *linux_side, CSteamID steamID, const char *pPlayerName, uint32 nFrags)
void cppISteamGameServer_SteamGameServer003_GSSetUserData( struct cppISteamGameServer_SteamGameServer003_GSSetUserData_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSSetUserData((CSteamID)steamID, (const char *)pPlayerName, (uint32)nFrags);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSSetUserData( (CSteamID)params->steamID, (const char *)params->pPlayerName, (uint32)params->nFrags );
}
void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort(void *linux_side, uint16 unSpectatorPort)
void cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer003_GSUpdateSpectatorPort_params *params )
{
((ISteamGameServer*)linux_side)->GSUpdateSpectatorPort((uint16)unSpectatorPort);
((ISteamGameServer*)params->linux_side)->GSUpdateSpectatorPort( (uint16)params->unSpectatorPort );
}
void cppISteamGameServer_SteamGameServer003_GSSetGameType(void *linux_side, const char *pchType)
void cppISteamGameServer_SteamGameServer003_GSSetGameType( struct cppISteamGameServer_SteamGameServer003_GSSetGameType_params *params )
{
((ISteamGameServer*)linux_side)->GSSetGameType((const char *)pchType);
((ISteamGameServer*)params->linux_side)->GSSetGameType( (const char *)params->pchType );
}
bool cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus(void *linux_side, CSteamID steamID, const char *pchAchievementName)
void cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus_params *params )
{
bool _ret;
_ret = ((ISteamGameServer*)linux_side)->GSGetUserAchievementStatus((CSteamID)steamID, (const char *)pchAchievementName);
return (_ret);
params->_ret = ((ISteamGameServer*)params->linux_side)->GSGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
}
#ifdef __cplusplus