lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00 committed by Arkadiusz Hiler
parent e4d75b2fb0
commit 6b21c32d2a
439 changed files with 109952 additions and 43685 deletions

View file

@ -12,540 +12,404 @@ extern "C" {
#define SDKVER_158
#include "struct_converters.h"
#include "cppISteamFriends_SteamFriends017.h"
const char * cppISteamFriends_SteamFriends017_GetPersonaName(void *linux_side)
void cppISteamFriends_SteamFriends017_GetPersonaName( struct cppISteamFriends_SteamFriends017_GetPersonaName_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaName();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetPersonaName( );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_SetPersonaName(void *linux_side, const char *pchPersonaName)
void cppISteamFriends_SteamFriends017_SetPersonaName( struct cppISteamFriends_SteamFriends017_SetPersonaName_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->SetPersonaName((const char *)pchPersonaName);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->SetPersonaName( (const char *)params->pchPersonaName );
}
EPersonaState cppISteamFriends_SteamFriends017_GetPersonaState(void *linux_side)
void cppISteamFriends_SteamFriends017_GetPersonaState( struct cppISteamFriends_SteamFriends017_GetPersonaState_params *params )
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetPersonaState();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetPersonaState( );
}
int cppISteamFriends_SteamFriends017_GetFriendCount(void *linux_side, int iFriendFlags)
void cppISteamFriends_SteamFriends017_GetFriendCount( struct cppISteamFriends_SteamFriends017_GetFriendCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCount((int)iFriendFlags);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendCount( (int)params->iFriendFlags );
}
CSteamID cppISteamFriends_SteamFriends017_GetFriendByIndex(void *linux_side, int iFriend, int iFriendFlags)
void cppISteamFriends_SteamFriends017_GetFriendByIndex( struct cppISteamFriends_SteamFriends017_GetFriendByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendByIndex((int)iFriend, (int)iFriendFlags);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendByIndex( (int)params->iFriend, (int)params->iFriendFlags );
}
EFriendRelationship cppISteamFriends_SteamFriends017_GetFriendRelationship(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendRelationship( struct cppISteamFriends_SteamFriends017_GetFriendRelationship_params *params )
{
EFriendRelationship _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRelationship((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendRelationship( (CSteamID)params->steamIDFriend );
}
EPersonaState cppISteamFriends_SteamFriends017_GetFriendPersonaState(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendPersonaState( struct cppISteamFriends_SteamFriends017_GetFriendPersonaState_params *params )
{
EPersonaState _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaState((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendPersonaState( (CSteamID)params->steamIDFriend );
}
const char * cppISteamFriends_SteamFriends017_GetFriendPersonaName(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendPersonaName( struct cppISteamFriends_SteamFriends017_GetFriendPersonaName_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaName((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendPersonaName( (CSteamID)params->steamIDFriend );
}
bool cppISteamFriends_SteamFriends017_GetFriendGamePlayed(void *linux_side, CSteamID steamIDFriend, FriendGameInfo_t *pFriendGameInfo)
void cppISteamFriends_SteamFriends017_GetFriendGamePlayed( struct cppISteamFriends_SteamFriends017_GetFriendGamePlayed_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendGamePlayed((CSteamID)steamIDFriend, (FriendGameInfo_t *)pFriendGameInfo);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendGamePlayed( (CSteamID)params->steamIDFriend, (FriendGameInfo_t *)params->pFriendGameInfo );
}
const char * cppISteamFriends_SteamFriends017_GetFriendPersonaNameHistory(void *linux_side, CSteamID steamIDFriend, int iPersonaName)
void cppISteamFriends_SteamFriends017_GetFriendPersonaNameHistory( struct cppISteamFriends_SteamFriends017_GetFriendPersonaNameHistory_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendPersonaNameHistory((CSteamID)steamIDFriend, (int)iPersonaName);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendPersonaNameHistory( (CSteamID)params->steamIDFriend, (int)params->iPersonaName );
}
int cppISteamFriends_SteamFriends017_GetFriendSteamLevel(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendSteamLevel( struct cppISteamFriends_SteamFriends017_GetFriendSteamLevel_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendSteamLevel((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendSteamLevel( (CSteamID)params->steamIDFriend );
}
const char * cppISteamFriends_SteamFriends017_GetPlayerNickname(void *linux_side, CSteamID steamIDPlayer)
void cppISteamFriends_SteamFriends017_GetPlayerNickname( struct cppISteamFriends_SteamFriends017_GetPlayerNickname_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetPlayerNickname((CSteamID)steamIDPlayer);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetPlayerNickname( (CSteamID)params->steamIDPlayer );
}
int cppISteamFriends_SteamFriends017_GetFriendsGroupCount(void *linux_side)
void cppISteamFriends_SteamFriends017_GetFriendsGroupCount( struct cppISteamFriends_SteamFriends017_GetFriendsGroupCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendsGroupCount();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendsGroupCount( );
}
FriendsGroupID_t cppISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex(void *linux_side, int iFG)
void cppISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex( struct cppISteamFriends_SteamFriends017_GetFriendsGroupIDByIndex_params *params )
{
FriendsGroupID_t _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendsGroupIDByIndex((int)iFG);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendsGroupIDByIndex( (int)params->iFG );
}
const char * cppISteamFriends_SteamFriends017_GetFriendsGroupName(void *linux_side, FriendsGroupID_t friendsGroupID)
void cppISteamFriends_SteamFriends017_GetFriendsGroupName( struct cppISteamFriends_SteamFriends017_GetFriendsGroupName_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendsGroupName((FriendsGroupID_t)friendsGroupID);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendsGroupName( (FriendsGroupID_t)params->friendsGroupID );
}
int cppISteamFriends_SteamFriends017_GetFriendsGroupMembersCount(void *linux_side, FriendsGroupID_t friendsGroupID)
void cppISteamFriends_SteamFriends017_GetFriendsGroupMembersCount( struct cppISteamFriends_SteamFriends017_GetFriendsGroupMembersCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendsGroupMembersCount((FriendsGroupID_t)friendsGroupID);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendsGroupMembersCount( (FriendsGroupID_t)params->friendsGroupID );
}
void cppISteamFriends_SteamFriends017_GetFriendsGroupMembersList(void *linux_side, FriendsGroupID_t friendsGroupID, CSteamID *pOutSteamIDMembers, int nMembersCount)
void cppISteamFriends_SteamFriends017_GetFriendsGroupMembersList( struct cppISteamFriends_SteamFriends017_GetFriendsGroupMembersList_params *params )
{
((ISteamFriends*)linux_side)->GetFriendsGroupMembersList((FriendsGroupID_t)friendsGroupID, (CSteamID *)pOutSteamIDMembers, (int)nMembersCount);
((ISteamFriends*)params->linux_side)->GetFriendsGroupMembersList( (FriendsGroupID_t)params->friendsGroupID, (CSteamID *)params->pOutSteamIDMembers, (int)params->nMembersCount );
}
bool cppISteamFriends_SteamFriends017_HasFriend(void *linux_side, CSteamID steamIDFriend, int iFriendFlags)
void cppISteamFriends_SteamFriends017_HasFriend( struct cppISteamFriends_SteamFriends017_HasFriend_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->HasFriend((CSteamID)steamIDFriend, (int)iFriendFlags);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->HasFriend( (CSteamID)params->steamIDFriend, (int)params->iFriendFlags );
}
int cppISteamFriends_SteamFriends017_GetClanCount(void *linux_side)
void cppISteamFriends_SteamFriends017_GetClanCount( struct cppISteamFriends_SteamFriends017_GetClanCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanCount();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanCount( );
}
CSteamID cppISteamFriends_SteamFriends017_GetClanByIndex(void *linux_side, int iClan)
void cppISteamFriends_SteamFriends017_GetClanByIndex( struct cppISteamFriends_SteamFriends017_GetClanByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanByIndex((int)iClan);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetClanByIndex( (int)params->iClan );
}
const char * cppISteamFriends_SteamFriends017_GetClanName(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_GetClanName( struct cppISteamFriends_SteamFriends017_GetClanName_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetClanName((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanName( (CSteamID)params->steamIDClan );
}
const char * cppISteamFriends_SteamFriends017_GetClanTag(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_GetClanTag( struct cppISteamFriends_SteamFriends017_GetClanTag_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetClanTag((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanTag( (CSteamID)params->steamIDClan );
}
bool cppISteamFriends_SteamFriends017_GetClanActivityCounts(void *linux_side, CSteamID steamIDClan, int *pnOnline, int *pnInGame, int *pnChatting)
void cppISteamFriends_SteamFriends017_GetClanActivityCounts( struct cppISteamFriends_SteamFriends017_GetClanActivityCounts_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanActivityCounts((CSteamID)steamIDClan, (int *)pnOnline, (int *)pnInGame, (int *)pnChatting);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanActivityCounts( (CSteamID)params->steamIDClan, (int *)params->pnOnline, (int *)params->pnInGame, (int *)params->pnChatting );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_DownloadClanActivityCounts(void *linux_side, CSteamID *psteamIDClans, int cClansToRequest)
void cppISteamFriends_SteamFriends017_DownloadClanActivityCounts( struct cppISteamFriends_SteamFriends017_DownloadClanActivityCounts_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->DownloadClanActivityCounts((CSteamID *)psteamIDClans, (int)cClansToRequest);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->DownloadClanActivityCounts( (CSteamID *)params->psteamIDClans, (int)params->cClansToRequest );
}
int cppISteamFriends_SteamFriends017_GetFriendCountFromSource(void *linux_side, CSteamID steamIDSource)
void cppISteamFriends_SteamFriends017_GetFriendCountFromSource( struct cppISteamFriends_SteamFriends017_GetFriendCountFromSource_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCountFromSource((CSteamID)steamIDSource);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendCountFromSource( (CSteamID)params->steamIDSource );
}
CSteamID cppISteamFriends_SteamFriends017_GetFriendFromSourceByIndex(void *linux_side, CSteamID steamIDSource, int iFriend)
void cppISteamFriends_SteamFriends017_GetFriendFromSourceByIndex( struct cppISteamFriends_SteamFriends017_GetFriendFromSourceByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendFromSourceByIndex((CSteamID)steamIDSource, (int)iFriend);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendFromSourceByIndex( (CSteamID)params->steamIDSource, (int)params->iFriend );
}
bool cppISteamFriends_SteamFriends017_IsUserInSource(void *linux_side, CSteamID steamIDUser, CSteamID steamIDSource)
void cppISteamFriends_SteamFriends017_IsUserInSource( struct cppISteamFriends_SteamFriends017_IsUserInSource_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsUserInSource((CSteamID)steamIDUser, (CSteamID)steamIDSource);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsUserInSource( (CSteamID)params->steamIDUser, (CSteamID)params->steamIDSource );
}
void cppISteamFriends_SteamFriends017_SetInGameVoiceSpeaking(void *linux_side, CSteamID steamIDUser, bool bSpeaking)
void cppISteamFriends_SteamFriends017_SetInGameVoiceSpeaking( struct cppISteamFriends_SteamFriends017_SetInGameVoiceSpeaking_params *params )
{
((ISteamFriends*)linux_side)->SetInGameVoiceSpeaking((CSteamID)steamIDUser, (bool)bSpeaking);
((ISteamFriends*)params->linux_side)->SetInGameVoiceSpeaking( (CSteamID)params->steamIDUser, (bool)params->bSpeaking );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlay(void *linux_side, const char *pchDialog)
void cppISteamFriends_SteamFriends017_ActivateGameOverlay( struct cppISteamFriends_SteamFriends017_ActivateGameOverlay_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlay((const char *)pchDialog);
((ISteamFriends*)params->linux_side)->ActivateGameOverlay( (const char *)params->pchDialog );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToUser(void *linux_side, const char *pchDialog, CSteamID steamID)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToUser( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToUser_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToUser((const char *)pchDialog, (CSteamID)steamID);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayToUser( (const char *)params->pchDialog, (CSteamID)params->steamID );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage(void *linux_side, const char *pchURL, EActivateGameOverlayToWebPageMode eMode)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToWebPage_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToWebPage((const char *)pchURL, (EActivateGameOverlayToWebPageMode)eMode);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayToWebPage( (const char *)params->pchURL, (EActivateGameOverlayToWebPageMode)params->eMode );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToStore(void *linux_side, AppId_t nAppID, EOverlayToStoreFlag eFlag)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayToStore( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayToStore_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayToStore((AppId_t)nAppID, (EOverlayToStoreFlag)eFlag);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayToStore( (AppId_t)params->nAppID, (EOverlayToStoreFlag)params->eFlag );
}
void cppISteamFriends_SteamFriends017_SetPlayedWith(void *linux_side, CSteamID steamIDUserPlayedWith)
void cppISteamFriends_SteamFriends017_SetPlayedWith( struct cppISteamFriends_SteamFriends017_SetPlayedWith_params *params )
{
((ISteamFriends*)linux_side)->SetPlayedWith((CSteamID)steamIDUserPlayedWith);
((ISteamFriends*)params->linux_side)->SetPlayedWith( (CSteamID)params->steamIDUserPlayedWith );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog(void *linux_side, CSteamID steamIDLobby)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialog_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialog((CSteamID)steamIDLobby);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayInviteDialog( (CSteamID)params->steamIDLobby );
}
int cppISteamFriends_SteamFriends017_GetSmallFriendAvatar(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetSmallFriendAvatar( struct cppISteamFriends_SteamFriends017_GetSmallFriendAvatar_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetSmallFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetSmallFriendAvatar( (CSteamID)params->steamIDFriend );
}
int cppISteamFriends_SteamFriends017_GetMediumFriendAvatar(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetMediumFriendAvatar( struct cppISteamFriends_SteamFriends017_GetMediumFriendAvatar_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetMediumFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetMediumFriendAvatar( (CSteamID)params->steamIDFriend );
}
int cppISteamFriends_SteamFriends017_GetLargeFriendAvatar(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetLargeFriendAvatar( struct cppISteamFriends_SteamFriends017_GetLargeFriendAvatar_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetLargeFriendAvatar((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetLargeFriendAvatar( (CSteamID)params->steamIDFriend );
}
bool cppISteamFriends_SteamFriends017_RequestUserInformation(void *linux_side, CSteamID steamIDUser, bool bRequireNameOnly)
void cppISteamFriends_SteamFriends017_RequestUserInformation( struct cppISteamFriends_SteamFriends017_RequestUserInformation_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->RequestUserInformation((CSteamID)steamIDUser, (bool)bRequireNameOnly);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->RequestUserInformation( (CSteamID)params->steamIDUser, (bool)params->bRequireNameOnly );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_RequestClanOfficerList(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_RequestClanOfficerList( struct cppISteamFriends_SteamFriends017_RequestClanOfficerList_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->RequestClanOfficerList((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->RequestClanOfficerList( (CSteamID)params->steamIDClan );
}
CSteamID cppISteamFriends_SteamFriends017_GetClanOwner(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_GetClanOwner( struct cppISteamFriends_SteamFriends017_GetClanOwner_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOwner((CSteamID)steamIDClan);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetClanOwner( (CSteamID)params->steamIDClan );
}
int cppISteamFriends_SteamFriends017_GetClanOfficerCount(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_GetClanOfficerCount( struct cppISteamFriends_SteamFriends017_GetClanOfficerCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOfficerCount((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanOfficerCount( (CSteamID)params->steamIDClan );
}
CSteamID cppISteamFriends_SteamFriends017_GetClanOfficerByIndex(void *linux_side, CSteamID steamIDClan, int iOfficer)
void cppISteamFriends_SteamFriends017_GetClanOfficerByIndex( struct cppISteamFriends_SteamFriends017_GetClanOfficerByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanOfficerByIndex((CSteamID)steamIDClan, (int)iOfficer);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetClanOfficerByIndex( (CSteamID)params->steamIDClan, (int)params->iOfficer );
}
uint32 cppISteamFriends_SteamFriends017_GetUserRestrictions(void *linux_side)
void cppISteamFriends_SteamFriends017_GetUserRestrictions( struct cppISteamFriends_SteamFriends017_GetUserRestrictions_params *params )
{
uint32 _ret;
_ret = ((ISteamFriends*)linux_side)->GetUserRestrictions();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetUserRestrictions( );
}
bool cppISteamFriends_SteamFriends017_SetRichPresence(void *linux_side, const char *pchKey, const char *pchValue)
void cppISteamFriends_SteamFriends017_SetRichPresence( struct cppISteamFriends_SteamFriends017_SetRichPresence_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SetRichPresence((const char *)pchKey, (const char *)pchValue);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->SetRichPresence( (const char *)params->pchKey, (const char *)params->pchValue );
}
void cppISteamFriends_SteamFriends017_ClearRichPresence(void *linux_side)
void cppISteamFriends_SteamFriends017_ClearRichPresence( struct cppISteamFriends_SteamFriends017_ClearRichPresence_params *params )
{
((ISteamFriends*)linux_side)->ClearRichPresence();
((ISteamFriends*)params->linux_side)->ClearRichPresence( );
}
const char * cppISteamFriends_SteamFriends017_GetFriendRichPresence(void *linux_side, CSteamID steamIDFriend, const char *pchKey)
void cppISteamFriends_SteamFriends017_GetFriendRichPresence( struct cppISteamFriends_SteamFriends017_GetFriendRichPresence_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresence((CSteamID)steamIDFriend, (const char *)pchKey);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendRichPresence( (CSteamID)params->steamIDFriend, (const char *)params->pchKey );
}
int cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount( struct cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyCount((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendRichPresenceKeyCount( (CSteamID)params->steamIDFriend );
}
const char * cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex(void *linux_side, CSteamID steamIDFriend, int iKey)
void cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex( struct cppISteamFriends_SteamFriends017_GetFriendRichPresenceKeyByIndex_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendRichPresenceKeyByIndex((CSteamID)steamIDFriend, (int)iKey);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendRichPresenceKeyByIndex( (CSteamID)params->steamIDFriend, (int)params->iKey );
}
void cppISteamFriends_SteamFriends017_RequestFriendRichPresence(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_RequestFriendRichPresence( struct cppISteamFriends_SteamFriends017_RequestFriendRichPresence_params *params )
{
((ISteamFriends*)linux_side)->RequestFriendRichPresence((CSteamID)steamIDFriend);
((ISteamFriends*)params->linux_side)->RequestFriendRichPresence( (CSteamID)params->steamIDFriend );
}
bool cppISteamFriends_SteamFriends017_InviteUserToGame(void *linux_side, CSteamID steamIDFriend, const char *pchConnectString)
void cppISteamFriends_SteamFriends017_InviteUserToGame( struct cppISteamFriends_SteamFriends017_InviteUserToGame_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->InviteUserToGame((CSteamID)steamIDFriend, (const char *)pchConnectString);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->InviteUserToGame( (CSteamID)params->steamIDFriend, (const char *)params->pchConnectString );
}
int cppISteamFriends_SteamFriends017_GetCoplayFriendCount(void *linux_side)
void cppISteamFriends_SteamFriends017_GetCoplayFriendCount( struct cppISteamFriends_SteamFriends017_GetCoplayFriendCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetCoplayFriendCount();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetCoplayFriendCount( );
}
CSteamID cppISteamFriends_SteamFriends017_GetCoplayFriend(void *linux_side, int iCoplayFriend)
void cppISteamFriends_SteamFriends017_GetCoplayFriend( struct cppISteamFriends_SteamFriends017_GetCoplayFriend_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetCoplayFriend((int)iCoplayFriend);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetCoplayFriend( (int)params->iCoplayFriend );
}
int cppISteamFriends_SteamFriends017_GetFriendCoplayTime(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendCoplayTime( struct cppISteamFriends_SteamFriends017_GetFriendCoplayTime_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCoplayTime((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendCoplayTime( (CSteamID)params->steamIDFriend );
}
AppId_t cppISteamFriends_SteamFriends017_GetFriendCoplayGame(void *linux_side, CSteamID steamIDFriend)
void cppISteamFriends_SteamFriends017_GetFriendCoplayGame( struct cppISteamFriends_SteamFriends017_GetFriendCoplayGame_params *params )
{
AppId_t _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendCoplayGame((CSteamID)steamIDFriend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendCoplayGame( (CSteamID)params->steamIDFriend );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_JoinClanChatRoom(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_JoinClanChatRoom( struct cppISteamFriends_SteamFriends017_JoinClanChatRoom_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->JoinClanChatRoom((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->JoinClanChatRoom( (CSteamID)params->steamIDClan );
}
bool cppISteamFriends_SteamFriends017_LeaveClanChatRoom(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_LeaveClanChatRoom( struct cppISteamFriends_SteamFriends017_LeaveClanChatRoom_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->LeaveClanChatRoom((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->LeaveClanChatRoom( (CSteamID)params->steamIDClan );
}
int cppISteamFriends_SteamFriends017_GetClanChatMemberCount(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_GetClanChatMemberCount( struct cppISteamFriends_SteamFriends017_GetClanChatMemberCount_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanChatMemberCount((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanChatMemberCount( (CSteamID)params->steamIDClan );
}
CSteamID cppISteamFriends_SteamFriends017_GetChatMemberByIndex(void *linux_side, CSteamID steamIDClan, int iUser)
void cppISteamFriends_SteamFriends017_GetChatMemberByIndex( struct cppISteamFriends_SteamFriends017_GetChatMemberByIndex_params *params )
{
CSteamID _ret;
_ret = ((ISteamFriends*)linux_side)->GetChatMemberByIndex((CSteamID)steamIDClan, (int)iUser);
return (_ret);
*params->_ret = ((ISteamFriends*)params->linux_side)->GetChatMemberByIndex( (CSteamID)params->steamIDClan, (int)params->iUser );
}
bool cppISteamFriends_SteamFriends017_SendClanChatMessage(void *linux_side, CSteamID steamIDClanChat, const char *pchText)
void cppISteamFriends_SteamFriends017_SendClanChatMessage( struct cppISteamFriends_SteamFriends017_SendClanChatMessage_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SendClanChatMessage((CSteamID)steamIDClanChat, (const char *)pchText);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->SendClanChatMessage( (CSteamID)params->steamIDClanChat, (const char *)params->pchText );
}
int cppISteamFriends_SteamFriends017_GetClanChatMessage(void *linux_side, CSteamID steamIDClanChat, int iMessage, void *prgchText, int cchTextMax, EChatEntryType *peChatEntryType, CSteamID *psteamidChatter)
void cppISteamFriends_SteamFriends017_GetClanChatMessage( struct cppISteamFriends_SteamFriends017_GetClanChatMessage_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetClanChatMessage((CSteamID)steamIDClanChat, (int)iMessage, (void *)prgchText, (int)cchTextMax, (EChatEntryType *)peChatEntryType, (CSteamID *)psteamidChatter);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetClanChatMessage( (CSteamID)params->steamIDClanChat, (int)params->iMessage, (void *)params->prgchText, (int)params->cchTextMax, (EChatEntryType *)params->peChatEntryType, (CSteamID *)params->psteamidChatter );
}
bool cppISteamFriends_SteamFriends017_IsClanChatAdmin(void *linux_side, CSteamID steamIDClanChat, CSteamID steamIDUser)
void cppISteamFriends_SteamFriends017_IsClanChatAdmin( struct cppISteamFriends_SteamFriends017_IsClanChatAdmin_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanChatAdmin((CSteamID)steamIDClanChat, (CSteamID)steamIDUser);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsClanChatAdmin( (CSteamID)params->steamIDClanChat, (CSteamID)params->steamIDUser );
}
bool cppISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam(void *linux_side, CSteamID steamIDClanChat)
void cppISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam( struct cppISteamFriends_SteamFriends017_IsClanChatWindowOpenInSteam_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanChatWindowOpenInSteam((CSteamID)steamIDClanChat);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsClanChatWindowOpenInSteam( (CSteamID)params->steamIDClanChat );
}
bool cppISteamFriends_SteamFriends017_OpenClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
void cppISteamFriends_SteamFriends017_OpenClanChatWindowInSteam( struct cppISteamFriends_SteamFriends017_OpenClanChatWindowInSteam_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->OpenClanChatWindowInSteam((CSteamID)steamIDClanChat);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->OpenClanChatWindowInSteam( (CSteamID)params->steamIDClanChat );
}
bool cppISteamFriends_SteamFriends017_CloseClanChatWindowInSteam(void *linux_side, CSteamID steamIDClanChat)
void cppISteamFriends_SteamFriends017_CloseClanChatWindowInSteam( struct cppISteamFriends_SteamFriends017_CloseClanChatWindowInSteam_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->CloseClanChatWindowInSteam((CSteamID)steamIDClanChat);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->CloseClanChatWindowInSteam( (CSteamID)params->steamIDClanChat );
}
bool cppISteamFriends_SteamFriends017_SetListenForFriendsMessages(void *linux_side, bool bInterceptEnabled)
void cppISteamFriends_SteamFriends017_SetListenForFriendsMessages( struct cppISteamFriends_SteamFriends017_SetListenForFriendsMessages_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->SetListenForFriendsMessages((bool)bInterceptEnabled);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->SetListenForFriendsMessages( (bool)params->bInterceptEnabled );
}
bool cppISteamFriends_SteamFriends017_ReplyToFriendMessage(void *linux_side, CSteamID steamIDFriend, const char *pchMsgToSend)
void cppISteamFriends_SteamFriends017_ReplyToFriendMessage( struct cppISteamFriends_SteamFriends017_ReplyToFriendMessage_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->ReplyToFriendMessage((CSteamID)steamIDFriend, (const char *)pchMsgToSend);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->ReplyToFriendMessage( (CSteamID)params->steamIDFriend, (const char *)params->pchMsgToSend );
}
int cppISteamFriends_SteamFriends017_GetFriendMessage(void *linux_side, CSteamID steamIDFriend, int iMessageID, void *pvData, int cubData, EChatEntryType *peChatEntryType)
void cppISteamFriends_SteamFriends017_GetFriendMessage( struct cppISteamFriends_SteamFriends017_GetFriendMessage_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetFriendMessage((CSteamID)steamIDFriend, (int)iMessageID, (void *)pvData, (int)cubData, (EChatEntryType *)peChatEntryType);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFriendMessage( (CSteamID)params->steamIDFriend, (int)params->iMessageID, (void *)params->pvData, (int)params->cubData, (EChatEntryType *)params->peChatEntryType );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_GetFollowerCount(void *linux_side, CSteamID steamID)
void cppISteamFriends_SteamFriends017_GetFollowerCount( struct cppISteamFriends_SteamFriends017_GetFollowerCount_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->GetFollowerCount((CSteamID)steamID);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetFollowerCount( (CSteamID)params->steamID );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_IsFollowing(void *linux_side, CSteamID steamID)
void cppISteamFriends_SteamFriends017_IsFollowing( struct cppISteamFriends_SteamFriends017_IsFollowing_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->IsFollowing((CSteamID)steamID);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsFollowing( (CSteamID)params->steamID );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_EnumerateFollowingList(void *linux_side, uint32 unStartIndex)
void cppISteamFriends_SteamFriends017_EnumerateFollowingList( struct cppISteamFriends_SteamFriends017_EnumerateFollowingList_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->EnumerateFollowingList((uint32)unStartIndex);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->EnumerateFollowingList( (uint32)params->unStartIndex );
}
bool cppISteamFriends_SteamFriends017_IsClanPublic(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_IsClanPublic( struct cppISteamFriends_SteamFriends017_IsClanPublic_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanPublic((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsClanPublic( (CSteamID)params->steamIDClan );
}
bool cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup(void *linux_side, CSteamID steamIDClan)
void cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup( struct cppISteamFriends_SteamFriends017_IsClanOfficialGameGroup_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->IsClanOfficialGameGroup((CSteamID)steamIDClan);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->IsClanOfficialGameGroup( (CSteamID)params->steamIDClan );
}
int cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages(void *linux_side)
void cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages( struct cppISteamFriends_SteamFriends017_GetNumChatsWithUnreadPriorityMessages_params *params )
{
int _ret;
_ret = ((ISteamFriends*)linux_side)->GetNumChatsWithUnreadPriorityMessages();
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetNumChatsWithUnreadPriorityMessages( );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog(void *linux_side, CSteamID steamIDLobby)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayRemotePlayTogetherInviteDialog_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayRemotePlayTogetherInviteDialog((CSteamID)steamIDLobby);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayRemotePlayTogetherInviteDialog( (CSteamID)params->steamIDLobby );
}
bool cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser(void *linux_side, const char *pchProtocol)
void cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser( struct cppISteamFriends_SteamFriends017_RegisterProtocolInOverlayBrowser_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->RegisterProtocolInOverlayBrowser((const char *)pchProtocol);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->RegisterProtocolInOverlayBrowser( (const char *)params->pchProtocol );
}
void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString(void *linux_side, const char *pchConnectString)
void cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString( struct cppISteamFriends_SteamFriends017_ActivateGameOverlayInviteDialogConnectString_params *params )
{
((ISteamFriends*)linux_side)->ActivateGameOverlayInviteDialogConnectString((const char *)pchConnectString);
((ISteamFriends*)params->linux_side)->ActivateGameOverlayInviteDialogConnectString( (const char *)params->pchConnectString );
}
SteamAPICall_t cppISteamFriends_SteamFriends017_RequestEquippedProfileItems(void *linux_side, CSteamID steamID)
void cppISteamFriends_SteamFriends017_RequestEquippedProfileItems( struct cppISteamFriends_SteamFriends017_RequestEquippedProfileItems_params *params )
{
SteamAPICall_t _ret;
_ret = ((ISteamFriends*)linux_side)->RequestEquippedProfileItems((CSteamID)steamID);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->RequestEquippedProfileItems( (CSteamID)params->steamID );
}
bool cppISteamFriends_SteamFriends017_BHasEquippedProfileItem(void *linux_side, CSteamID steamID, ECommunityProfileItemType itemType)
void cppISteamFriends_SteamFriends017_BHasEquippedProfileItem( struct cppISteamFriends_SteamFriends017_BHasEquippedProfileItem_params *params )
{
bool _ret;
_ret = ((ISteamFriends*)linux_side)->BHasEquippedProfileItem((CSteamID)steamID, (ECommunityProfileItemType)itemType);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->BHasEquippedProfileItem( (CSteamID)params->steamID, (ECommunityProfileItemType)params->itemType );
}
const char * cppISteamFriends_SteamFriends017_GetProfileItemPropertyString(void *linux_side, CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop)
void cppISteamFriends_SteamFriends017_GetProfileItemPropertyString( struct cppISteamFriends_SteamFriends017_GetProfileItemPropertyString_params *params )
{
const char *_ret;
_ret = ((ISteamFriends*)linux_side)->GetProfileItemPropertyString((CSteamID)steamID, (ECommunityProfileItemType)itemType, (ECommunityProfileItemProperty)prop);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetProfileItemPropertyString( (CSteamID)params->steamID, (ECommunityProfileItemType)params->itemType, (ECommunityProfileItemProperty)params->prop );
}
uint32 cppISteamFriends_SteamFriends017_GetProfileItemPropertyUint(void *linux_side, CSteamID steamID, ECommunityProfileItemType itemType, ECommunityProfileItemProperty prop)
void cppISteamFriends_SteamFriends017_GetProfileItemPropertyUint( struct cppISteamFriends_SteamFriends017_GetProfileItemPropertyUint_params *params )
{
uint32 _ret;
_ret = ((ISteamFriends*)linux_side)->GetProfileItemPropertyUint((CSteamID)steamID, (ECommunityProfileItemType)itemType, (ECommunityProfileItemProperty)prop);
return (_ret);
params->_ret = ((ISteamFriends*)params->linux_side)->GetProfileItemPropertyUint( (CSteamID)params->steamID, (ECommunityProfileItemType)params->itemType, (ECommunityProfileItemProperty)params->prop );
}
#ifdef __cplusplus