mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2026-01-07 15:08:07 +01:00
lsteamclient: Update cxx.h to latest msvcp90 version.
CW-Bug-Id: #22729
This commit is contained in:
parent
03366c4d33
commit
6741a504f0
42 changed files with 1372 additions and 1257 deletions
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@ -319,9 +319,9 @@ void __thiscall winISteamGameServer_SteamGameServer002_GSSetGameType(struct w_st
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extern vtable_ptr winISteamGameServer_SteamGameServer002_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer002, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer002_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer002,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOff)
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@ -345,9 +345,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetGameType)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer002(void *u_iface)
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{
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@ -598,9 +596,9 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatu
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extern vtable_ptr winISteamGameServer_SteamGameServer003_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer003, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer003_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer003,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOff)
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@ -620,9 +618,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetGameType)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer003(void *u_iface)
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{
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@ -828,9 +824,9 @@ bool __thiscall winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus
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extern vtable_ptr winISteamGameServer_SteamGameServer004_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer004, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer004_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer004,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOff)
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@ -847,9 +843,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SetGameType)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer004(void *u_iface)
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{
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@ -1055,9 +1049,9 @@ bool __thiscall winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus
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extern vtable_ptr winISteamGameServer_SteamGameServer005_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer005, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer005_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer005,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOff)
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@ -1074,9 +1068,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SetGameType)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer005(void *u_iface)
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{
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@ -1319,9 +1311,9 @@ uint32_t __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(struct w_
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extern vtable_ptr winISteamGameServer_SteamGameServer008_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer008, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer008_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer008,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOff)
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@ -1341,9 +1333,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetPublicIP)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer008(void *u_iface)
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{
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@ -1612,9 +1602,9 @@ uint32_t __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(
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extern vtable_ptr winISteamGameServer_SteamGameServer009_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer009, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer009_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer009,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOff)
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@ -1636,9 +1626,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameData)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer009(void *u_iface)
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{
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@ -1959,9 +1947,9 @@ void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(struct w
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extern vtable_ptr winISteamGameServer_SteamGameServer010_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer010, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer010_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer010,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOn)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOff)
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@ -1987,9 +1975,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_EndAuthSession)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CancelAuthTicket)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer010(void *u_iface)
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{
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@ -2565,9 +2551,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompa
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extern vtable_ptr winISteamGameServer_SteamGameServer011_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer011, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer011_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer011,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_InitGameServer)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetProduct)
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@ -2614,9 +2600,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_AssociateWithClan)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer011(void *u_iface)
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{
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@ -3191,9 +3175,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompa
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extern vtable_ptr winISteamGameServer_SteamGameServer012_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer012, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer012_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer012,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_InitGameServer)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetProduct)
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@ -3240,9 +3224,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_AssociateWithClan)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer012(void *u_iface)
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{
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@ -3818,9 +3800,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompa
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extern vtable_ptr winISteamGameServer_SteamGameServer013_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer013, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer013_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer013,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_InitGameServer)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetProduct)
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@ -3867,9 +3849,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_AssociateWithClan)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer013(void *u_iface)
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{
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@ -4445,9 +4425,9 @@ void __thiscall winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbea
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extern vtable_ptr winISteamGameServer_SteamGameServer014_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer014, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer014_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer014,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_InitGameServer)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetProduct)
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@ -4494,9 +4474,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer014(void *u_iface)
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{
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@ -5073,9 +5051,9 @@ void __thiscall winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbea
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extern vtable_ptr winISteamGameServer_SteamGameServer015_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer015, 0, ".?AVISteamGameServer@@")
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__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer015_vtables)
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__ASM_VTABLE(winISteamGameServer_SteamGameServer015,
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_InitGameServer)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetProduct)
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@ -5122,9 +5100,7 @@ void __asm_dummy_vtables(void) {
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED)
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VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED)
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);
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#ifndef __GNUC__
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}
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#endif
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__ASM_BLOCK_END
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struct w_steam_iface *create_winISteamGameServer_SteamGameServer015(void *u_iface)
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{
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@ -5135,3 +5111,20 @@ struct w_steam_iface *create_winISteamGameServer_SteamGameServer015(void *u_ifac
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return r;
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}
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void init_winISteamGameServer_rtti( char *base )
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{
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#ifdef __x86_64__
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init_winISteamGameServer_SteamGameServer002_rtti( base );
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init_winISteamGameServer_SteamGameServer003_rtti( base );
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init_winISteamGameServer_SteamGameServer004_rtti( base );
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init_winISteamGameServer_SteamGameServer005_rtti( base );
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init_winISteamGameServer_SteamGameServer008_rtti( base );
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init_winISteamGameServer_SteamGameServer009_rtti( base );
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init_winISteamGameServer_SteamGameServer010_rtti( base );
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init_winISteamGameServer_SteamGameServer011_rtti( base );
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init_winISteamGameServer_SteamGameServer012_rtti( base );
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init_winISteamGameServer_SteamGameServer013_rtti( base );
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init_winISteamGameServer_SteamGameServer014_rtti( base );
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init_winISteamGameServer_SteamGameServer015_rtti( base );
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#endif /* __x86_64__ */
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}
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