lsteamclient: Update cxx.h to latest msvcp90 version.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2022-10-22 21:22:27 +02:00 committed by Arkadiusz Hiler
parent 03366c4d33
commit 6741a504f0
42 changed files with 1372 additions and 1257 deletions

View file

@ -319,9 +319,9 @@ void __thiscall winISteamGameServer_SteamGameServer002_GSSetGameType(struct w_st
extern vtable_ptr winISteamGameServer_SteamGameServer002_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer002, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer002_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer002,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_LogOff)
@ -345,9 +345,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSUpdateSpectatorPort)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer002_GSSetGameType)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer002(void *u_iface)
{
@ -598,9 +596,9 @@ bool __thiscall winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatu
extern vtable_ptr winISteamGameServer_SteamGameServer003_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer003, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer003_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer003,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_LogOff)
@ -620,9 +618,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSSetGameType)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer003_GSGetUserAchievementStatus)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer003(void *u_iface)
{
@ -828,9 +824,9 @@ bool __thiscall winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus
extern vtable_ptr winISteamGameServer_SteamGameServer004_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer004, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer004_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer004,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_LogOff)
@ -847,9 +843,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_SetGameType)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer004_BGetUserAchievementStatus)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer004(void *u_iface)
{
@ -1055,9 +1049,9 @@ bool __thiscall winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus
extern vtable_ptr winISteamGameServer_SteamGameServer005_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer005, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer005_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer005,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_LogOff)
@ -1074,9 +1068,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_SetGameType)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer005_BGetUserAchievementStatus)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer005(void *u_iface)
{
@ -1319,9 +1311,9 @@ uint32_t __thiscall winISteamGameServer_SteamGameServer008_GetPublicIP(struct w_
extern vtable_ptr winISteamGameServer_SteamGameServer008_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer008, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer008_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer008,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_LogOff)
@ -1341,9 +1333,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_RequestUserGroupStatus)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer008_GetPublicIP)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer008(void *u_iface)
{
@ -1612,9 +1602,9 @@ uint32_t __thiscall winISteamGameServer_SteamGameServer009_UserHasLicenseForApp(
extern vtable_ptr winISteamGameServer_SteamGameServer009_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer009, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer009_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer009,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_LogOff)
@ -1636,9 +1626,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_SetGameData)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer009_UserHasLicenseForApp)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer009(void *u_iface)
{
@ -1959,9 +1947,9 @@ void __thiscall winISteamGameServer_SteamGameServer010_CancelAuthTicket(struct w
extern vtable_ptr winISteamGameServer_SteamGameServer010_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer010, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer010_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer010,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOn)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_LogOff)
@ -1987,9 +1975,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_EndAuthSession)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer010_CancelAuthTicket)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer010(void *u_iface)
{
@ -2565,9 +2551,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompa
extern vtable_ptr winISteamGameServer_SteamGameServer011_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer011, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer011_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer011,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_SetProduct)
@ -2614,9 +2600,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_AssociateWithClan)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer011_ComputeNewPlayerCompatibility)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer011(void *u_iface)
{
@ -3191,9 +3175,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompa
extern vtable_ptr winISteamGameServer_SteamGameServer012_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer012, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer012_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer012,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_SetProduct)
@ -3240,9 +3224,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_AssociateWithClan)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer012(void *u_iface)
{
@ -3818,9 +3800,9 @@ uint64_t __thiscall winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompa
extern vtable_ptr winISteamGameServer_SteamGameServer013_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer013, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer013_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer013,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_SetProduct)
@ -3867,9 +3849,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_AssociateWithClan)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer013_ComputeNewPlayerCompatibility)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer013(void *u_iface)
{
@ -4445,9 +4425,9 @@ void __thiscall winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbea
extern vtable_ptr winISteamGameServer_SteamGameServer014_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer014, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer014_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer014,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetProduct)
@ -4494,9 +4474,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_SetMasterServerHeartbeatInterval_DEPRECATED)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer014_ForceMasterServerHeartbeat_DEPRECATED)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer014(void *u_iface)
{
@ -5073,9 +5051,9 @@ void __thiscall winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbea
extern vtable_ptr winISteamGameServer_SteamGameServer015_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
DEFINE_RTTI_DATA0(winISteamGameServer_SteamGameServer015, 0, ".?AVISteamGameServer@@")
__ASM_BLOCK_BEGIN(winISteamGameServer_SteamGameServer015_vtables)
__ASM_VTABLE(winISteamGameServer_SteamGameServer015,
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_InitGameServer)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetProduct)
@ -5122,9 +5100,7 @@ void __asm_dummy_vtables(void) {
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED)
VTABLE_ADD_FUNC(winISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED)
);
#ifndef __GNUC__
}
#endif
__ASM_BLOCK_END
struct w_steam_iface *create_winISteamGameServer_SteamGameServer015(void *u_iface)
{
@ -5135,3 +5111,20 @@ struct w_steam_iface *create_winISteamGameServer_SteamGameServer015(void *u_ifac
return r;
}
void init_winISteamGameServer_rtti( char *base )
{
#ifdef __x86_64__
init_winISteamGameServer_SteamGameServer002_rtti( base );
init_winISteamGameServer_SteamGameServer003_rtti( base );
init_winISteamGameServer_SteamGameServer004_rtti( base );
init_winISteamGameServer_SteamGameServer005_rtti( base );
init_winISteamGameServer_SteamGameServer008_rtti( base );
init_winISteamGameServer_SteamGameServer009_rtti( base );
init_winISteamGameServer_SteamGameServer010_rtti( base );
init_winISteamGameServer_SteamGameServer011_rtti( base );
init_winISteamGameServer_SteamGameServer012_rtti( base );
init_winISteamGameServer_SteamGameServer013_rtti( base );
init_winISteamGameServer_SteamGameServer014_rtti( base );
init_winISteamGameServer_SteamGameServer015_rtti( base );
#endif /* __x86_64__ */
}