lsteamclient: Add a manual override for the cpp side of the new networking API

This commit is contained in:
Andrew Eikum 2019-05-30 10:28:09 -05:00
parent 81e8d149f3
commit 6195cb8a0a
4 changed files with 44 additions and 35 deletions

View file

@ -82,8 +82,6 @@ struct winSteamNetworkingMessage_t_144 {
#pragma pack( pop )
typedef struct winSteamNetworkingMessage_t_144 winSteamNetworkingMessage_t_144;
struct SteamNetworkingMessage_t;
extern void win_to_lin_struct_SteamNetworkingMessage_t_144(struct winSteamNetworkingMessage_t_144 **w, struct SteamNetworkingMessage_t **l);
extern void lin_to_win_struct_SteamNetworkingMessage_t_144(int retval, struct SteamNetworkingMessage_t **l, struct winSteamNetworkingMessage_t_144 **w);
#endif
#if defined(SDKVER_143y) || !defined(__cplusplus)