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lsteamclient: Use unix callbacks for custom client classes.
CW-Bug-Id: #22729
This commit is contained in:
parent
bc000612cd
commit
5a552fbe77
17 changed files with 641 additions and 581 deletions
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@ -2,6 +2,8 @@
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#include <stdlib.h>
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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static void receive_messages_utow_144( uint32_t count, u_SteamNetworkingMessage_t_144 **u_msgs,
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w_SteamNetworkingMessage_t_144 **w_msgs )
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{
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@ -606,3 +608,379 @@ NTSTATUS ISteamNetworkingUtils_SteamNetworkingUtils004_SetConfigValue( void *arg
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return 0;
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}
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struct SteamMatchmakingServerListResponse_099u : u_ISteamMatchmakingServerListResponse_099u
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{
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struct w_steam_iface *w_iface;
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virtual void ServerResponded( int32_t );
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virtual void ServerFailedToRespond( int32_t );
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virtual void RefreshComplete( uint32_t );
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};
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void SteamMatchmakingServerListResponse_099u::ServerResponded( int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)iServer, 0, 0 );
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}
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void SteamMatchmakingServerListResponse_099u::ServerFailedToRespond( int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, (intptr_t)iServer, 0, 0 );
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}
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void SteamMatchmakingServerListResponse_099u::RefreshComplete( uint32_t response )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, (intptr_t)response, 0, 0 );
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}
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u_ISteamMatchmakingServerListResponse_099u *create_LinuxISteamMatchmakingServerListResponse_099u( void *win )
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{
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SteamMatchmakingServerListResponse_099u *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingServerListResponse_099u())) return NULL;
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ret->w_iface = (struct w_steam_iface *)win;
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return ret;
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}
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struct SteamMatchmakingServerListResponse_106 : u_ISteamMatchmakingServerListResponse_106
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{
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struct w_steam_iface *w_iface;
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virtual void ServerResponded( void *, int32_t );
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virtual void ServerFailedToRespond( void *, int32_t );
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virtual void RefreshComplete( void *, uint32_t );
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};
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void SteamMatchmakingServerListResponse_106::ServerResponded( void *hRequest, int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)hRequest, (intptr_t)iServer, 0 );
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}
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void SteamMatchmakingServerListResponse_106::ServerFailedToRespond( void *hRequest, int32_t iServer )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, (intptr_t)hRequest, (intptr_t)iServer, 0 );
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}
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void SteamMatchmakingServerListResponse_106::RefreshComplete( void *hRequest, uint32_t response )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, (intptr_t)hRequest, (intptr_t)response, 0 );
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}
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u_ISteamMatchmakingServerListResponse_106 *create_LinuxISteamMatchmakingServerListResponse_106( void *win )
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{
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SteamMatchmakingServerListResponse_106 *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingServerListResponse_106())) return NULL;
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ret->w_iface = (struct w_steam_iface *)win;
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return ret;
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}
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struct SteamMatchmakingPingResponse : u_ISteamMatchmakingPingResponse
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{
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struct w_steam_iface *w_iface;
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virtual void ServerResponded( gameserveritem_t_105 * );
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virtual void ServerFailedToRespond( );
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};
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void SteamMatchmakingPingResponse::ServerResponded( gameserveritem_t_105 *server )
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_0, (intptr_t)server, 0, 0 );
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}
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void SteamMatchmakingPingResponse::ServerFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 );
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}
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struct u_ISteamMatchmakingPingResponse *create_LinuxISteamMatchmakingPingResponse( void *win )
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{
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SteamMatchmakingPingResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingPingResponse())) return NULL;
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ret->w_iface = (struct w_steam_iface *)win;
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return ret;
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}
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struct SteamMatchmakingPlayersResponse : u_ISteamMatchmakingPlayersResponse
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{
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struct w_steam_iface *w_iface;
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virtual void AddPlayerToList( const char *, int32_t, float );
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virtual void PlayersFailedToRespond( );
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virtual void PlayersRefreshComplete( );
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};
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void SteamMatchmakingPlayersResponse::AddPlayerToList(const char *pchName, int nScore, float flTimePlayed)
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{
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queue_vtable_callback_0_add_player_to_list( this->w_iface, pchName, nScore, flTimePlayed );
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}
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void SteamMatchmakingPlayersResponse::PlayersFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 );
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}
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void SteamMatchmakingPlayersResponse::PlayersRefreshComplete(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, 0, 0, 0 );
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}
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struct u_ISteamMatchmakingPlayersResponse *create_LinuxISteamMatchmakingPlayersResponse( void *win )
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{
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struct SteamMatchmakingPlayersResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingPlayersResponse())) return NULL;
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ret->w_iface = (struct w_steam_iface *)win;
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return ret;
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}
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struct SteamMatchmakingRulesResponse : u_ISteamMatchmakingRulesResponse
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{
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struct w_steam_iface *w_iface;
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virtual void RulesResponded( const char *, const char * );
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virtual void RulesFailedToRespond( );
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virtual void RulesRefreshComplete( );
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};
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void SteamMatchmakingRulesResponse::RulesResponded(const char *pchRule, const char *pchValue)
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{
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queue_vtable_callback_0_rules_responded( this->w_iface, pchRule, pchValue );
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}
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void SteamMatchmakingRulesResponse::RulesFailedToRespond(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_1, 0, 0, 0 );
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}
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void SteamMatchmakingRulesResponse::RulesRefreshComplete(void)
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{
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queue_vtable_callback( this->w_iface, CALL_IFACE_VTABLE_2, 0, 0, 0 );
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}
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struct u_ISteamMatchmakingRulesResponse *create_LinuxISteamMatchmakingRulesResponse( void *win )
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{
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SteamMatchmakingRulesResponse *ret;
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if (!win) return NULL;
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if (!(ret = new SteamMatchmakingRulesResponse())) return NULL;
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ret->w_iface = (struct w_steam_iface *)win;
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return ret;
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}
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struct u_ISteamNetworkingConnectionCustomSignaling *create_LinuxISteamNetworkingConnectionCustomSignaling( void *win )
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{
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FIXME( "not implemented!\n" );
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return NULL;
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}
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struct u_ISteamNetworkingCustomSignalingRecvContext *create_LinuxISteamNetworkingCustomSignalingRecvContext( void *win )
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{
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FIXME( "not implemented!\n" );
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return NULL;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestLANServerList( params->iApp, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_099u *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_099u( params->pRequestServersResponse );
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iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingPingResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse );
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params->_ret = iface->PingServer( params->unIP, params->usPort, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingPlayersResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse );
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params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers001 *)params->linux_side;
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u_ISteamMatchmakingRulesResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse );
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params->_ret = iface->ServerRules( params->unIP, params->usPort, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestInternetServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestInternetServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestLANServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestLANServerList( params->iApp, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFriendsServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestFriendsServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestFavoritesServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestFavoritesServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestHistoryServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestHistoryServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_RequestSpectatorServerList_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingServerListResponse_106 *u_pRequestServersResponse = create_LinuxISteamMatchmakingServerListResponse_106( params->pRequestServersResponse );
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params->_ret = iface->RequestSpectatorServerList( params->iApp, params->ppchFilters, params->nFilters, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_PingServer_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
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u_ISteamMatchmakingPingResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPingResponse( params->pRequestServersResponse );
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params->_ret = iface->PingServer( params->unIP, params->usPort, u_pRequestServersResponse );
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return 0;
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}
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NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails( void *args )
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{
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struct ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_PlayerDetails_params *)args;
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struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
|
||||
u_ISteamMatchmakingPlayersResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingPlayersResponse( params->pRequestServersResponse );
|
||||
params->_ret = iface->PlayerDetails( params->unIP, params->usPort, u_pRequestServersResponse );
|
||||
return 0;
|
||||
}
|
||||
|
||||
NTSTATUS ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules( void *args )
|
||||
{
|
||||
struct ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *params = (struct ISteamMatchmakingServers_SteamMatchMakingServers002_ServerRules_params *)args;
|
||||
struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *iface = (struct u_ISteamMatchmakingServers_SteamMatchMakingServers002 *)params->linux_side;
|
||||
u_ISteamMatchmakingRulesResponse *u_pRequestServersResponse = create_LinuxISteamMatchmakingRulesResponse( params->pRequestServersResponse );
|
||||
params->_ret = iface->ServerRules( params->unIP, params->usPort, u_pRequestServersResponse );
|
||||
return 0;
|
||||
}
|
||||
|
||||
NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( void *args )
|
||||
{
|
||||
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *)args;
|
||||
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
|
||||
u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling );
|
||||
params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
|
||||
return 0;
|
||||
}
|
||||
|
||||
NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( void *args )
|
||||
{
|
||||
struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *)args;
|
||||
struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets006 *)params->linux_side;
|
||||
u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext );
|
||||
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext );
|
||||
return 0;
|
||||
}
|
||||
|
||||
NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling( void *args )
|
||||
{
|
||||
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ConnectP2PCustomSignaling_params *)args;
|
||||
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
|
||||
u_ISteamNetworkingConnectionCustomSignaling *u_pSignaling = create_LinuxISteamNetworkingConnectionCustomSignaling( params->pSignaling );
|
||||
params->_ret = iface->ConnectP2PCustomSignaling( u_pSignaling, params->pPeerIdentity, params->nOptions, params->pOptions );
|
||||
return 0;
|
||||
}
|
||||
|
||||
NTSTATUS ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal( void *args )
|
||||
{
|
||||
struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *params = (struct ISteamNetworkingSockets_SteamNetworkingSockets008_ReceivedP2PCustomSignal_params *)args;
|
||||
struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *iface = (struct u_ISteamNetworkingSockets_SteamNetworkingSockets008 *)params->linux_side;
|
||||
u_ISteamNetworkingCustomSignalingRecvContext *u_pContext = create_LinuxISteamNetworkingCustomSignalingRecvContext( params->pContext );
|
||||
params->_ret = iface->ReceivedP2PCustomSignal( params->pMsg, params->cbMsg, u_pContext );
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue