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build: Don't depend on wine for building libvkd3d-shader.
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1 changed files with 1 additions and 4 deletions
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@ -818,10 +818,7 @@ VKD3D_CONFIGURE_ARGS = \
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--without-ncurses \
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VKD3D_LDFLAGS = -static-libgcc $(CROSSLDFLAGS)
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VKD3D_LDFLAGS32 = -L$(WINE_OBJ32)/dlls/vulkan-1/
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VKD3D_LDFLAGS64 = -L$(WINE_OBJ64)/dlls/vulkan-1/
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VKD3D_DEPENDS = wine vulkan-loader vulkan-headers spirv-headers
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VKD3D_DEPENDS = vulkan-loader vulkan-headers spirv-headers
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$(eval $(call rules-source,vkd3d,$(SRCDIR)/vkd3d))
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$(eval $(call rules-autoconf,vkd3d,32,CROSS))
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