lsteamclient: Use standard fixed size integer types.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-14 14:53:26 +02:00 committed by Arkadiusz Hiler
parent af68b26a9b
commit 560fc53226
234 changed files with 6312 additions and 6259 deletions

View file

@ -2,10 +2,10 @@ struct cppISteamGameServer_SteamGameServer013_InitGameServer_params
{
void *linux_side;
bool _ret;
uint32 unIP;
uint16 usGamePort;
uint16 usQueryPort;
uint32 unFlags;
uint32_t unIP;
uint16_t usGamePort;
uint16_t usQueryPort;
uint32_t unFlags;
AppId_t nGameAppId;
const char *pchVersionString;
};
@ -89,14 +89,14 @@ extern void cppISteamGameServer_SteamGameServer013_WasRestartRequested( struct c
struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params
{
void *linux_side;
int cPlayersMax;
int32_t cPlayersMax;
};
extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params *params );
struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params
{
void *linux_side;
int cBotplayers;
int32_t cBotplayers;
};
extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params *params );
@ -124,7 +124,7 @@ extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected( struct
struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params
{
void *linux_side;
uint16 unSpectatorPort;
uint16_t unSpectatorPort;
};
extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params *params );
@ -174,9 +174,9 @@ struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_par
{
void *linux_side;
bool _ret;
uint32 unIPClient;
uint32_t unIPClient;
const void *pvAuthBlob;
uint32 cubAuthBlobSize;
uint32_t cubAuthBlobSize;
CSteamID *pSteamIDUser;
};
extern void cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params *params );
@ -201,7 +201,7 @@ struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params
bool _ret;
CSteamID steamIDUser;
const char *pchPlayerName;
uint32 uScore;
uint32_t uScore;
};
extern void cppISteamGameServer_SteamGameServer013_BUpdateUserData( struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params *params );
@ -210,8 +210,8 @@ struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params
void *linux_side;
HAuthTicket _ret;
void *pTicket;
int cbMaxTicket;
uint32 *pcbTicket;
int32_t cbMaxTicket;
uint32_t *pcbTicket;
};
extern void cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params *params );
@ -220,7 +220,7 @@ struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params
void *linux_side;
uint32_t _ret;
const void *pAuthTicket;
int cbAuthTicket;
int32_t cbAuthTicket;
CSteamID steamID;
};
extern void cppISteamGameServer_SteamGameServer013_BeginAuthSession( struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params *params );
@ -282,20 +282,20 @@ struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params
void *linux_side;
bool _ret;
const void *pData;
int cbData;
uint32 srcIP;
uint16 srcPort;
int32_t cbData;
uint32_t srcIP;
uint16_t srcPort;
};
extern void cppISteamGameServer_SteamGameServer013_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params *params );
struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params
{
void *linux_side;
int _ret;
int32_t _ret;
void *pOut;
int cbMaxOut;
uint32 *pNetAdr;
uint16 *pPort;
int32_t cbMaxOut;
uint32_t *pNetAdr;
uint16_t *pPort;
};
extern void cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params *params );
@ -309,7 +309,7 @@ extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats( struct cppI
struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params
{
void *linux_side;
int iHeartbeatInterval;
int32_t iHeartbeatInterval;
};
extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params *params );