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https://git.suyu.dev/suyu/Yucom.git
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parent
af68b26a9b
commit
560fc53226
234 changed files with 6312 additions and 6259 deletions
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@ -2,10 +2,10 @@ struct cppISteamGameServer_SteamGameServer013_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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uint32_t unIP;
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uint16_t usGamePort;
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uint16_t usQueryPort;
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uint32_t unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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@ -89,14 +89,14 @@ extern void cppISteamGameServer_SteamGameServer013_WasRestartRequested( struct c
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struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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int32_t cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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int32_t cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer013_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer013_SetBotPlayerCount_params *params );
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@ -124,7 +124,7 @@ extern void cppISteamGameServer_SteamGameServer013_SetPasswordProtected( struct
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struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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uint16_t unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer013_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer013_SetSpectatorPort_params *params );
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@ -174,9 +174,9 @@ struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_par
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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uint32_t unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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uint32_t cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer013_SendUserConnectAndAuthenticate_params *params );
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@ -201,7 +201,7 @@ struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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uint32_t uScore;
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};
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extern void cppISteamGameServer_SteamGameServer013_BUpdateUserData( struct cppISteamGameServer_SteamGameServer013_BUpdateUserData_params *params );
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@ -210,8 +210,8 @@ struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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int32_t cbMaxTicket;
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uint32_t *pcbTicket;
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};
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extern void cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer013_GetAuthSessionTicket_params *params );
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@ -220,7 +220,7 @@ struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params
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void *linux_side;
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uint32_t _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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int32_t cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer013_BeginAuthSession( struct cppISteamGameServer_SteamGameServer013_BeginAuthSession_params *params );
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@ -282,20 +282,20 @@ struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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int32_t cbData;
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uint32_t srcIP;
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uint16_t srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer013_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer013_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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int32_t _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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int32_t cbMaxOut;
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uint32_t *pNetAdr;
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uint16_t *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer013_GetNextOutgoingPacket_params *params );
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@ -309,7 +309,7 @@ extern void cppISteamGameServer_SteamGameServer013_EnableHeartbeats( struct cppI
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struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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int32_t iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer013_SetHeartbeatInterval_params *params );
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