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lsteamclient: generate 1.51 support
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c2e3697d90
commit
5504754ce9
66 changed files with 4006 additions and 1517 deletions
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@ -10,9 +10,9 @@ extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionU
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_150 *const *, int64 *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(void *, int, winSteamNetworkingMessage_t_151 *const *, int64 *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_150 **, int);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_151 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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@ -24,7 +24,7 @@ extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSo
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extern HSteamNetPollGroup cppISteamNetworkingSockets_SteamNetworkingSockets009_CreatePollGroup(void *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_DestroyPollGroup(void *, HSteamNetPollGroup);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetConnectionPollGroup(void *, HSteamNetConnection, HSteamNetPollGroup);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_150 **, int);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(void *, HSteamNetPollGroup, winSteamNetworkingMessage_t_151 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets009_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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@ -33,8 +33,8 @@ extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets009
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets009_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets009_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionCustomSignaling *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingCustomSignalingRecvContext *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets009_ConnectP2PCustomSignaling(void *, ISteamNetworkingConnectionSignaling *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceivedP2PCustomSignal(void *, const void *, int, ISteamNetworkingSignalingRecvContext *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_GetCertificateRequest(void *, int *, void *, SteamNetworkingErrMsg *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets009_SetCertificate(void *, const void *, int, SteamNetworkingErrMsg *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets009_RunCallbacks(void *);
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