lsteamclient: Always use a return result variable.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 21:44:20 +02:00
parent 56b828c365
commit 536b237731
233 changed files with 29134 additions and 10252 deletions

View file

@ -14,67 +14,93 @@ extern "C" {
#include "cppISteamGameStats_SteamGameStats001.h"
SteamAPICall_t cppISteamGameStats_SteamGameStats001_GetNewSession(void *linux_side, int8 nAccountType, uint64 ulAccountID, int32 nAppID, RTime32 rtTimeStarted)
{
return ((ISteamGameStats*)linux_side)->GetNewSession((int8)nAccountType, (uint64)ulAccountID, (int32)nAppID, (RTime32)rtTimeStarted);
SteamAPICall_t _ret;
_ret = ((ISteamGameStats*)linux_side)->GetNewSession((int8)nAccountType, (uint64)ulAccountID, (int32)nAppID, (RTime32)rtTimeStarted);
return (_ret);
}
SteamAPICall_t cppISteamGameStats_SteamGameStats001_EndSession(void *linux_side, uint64 ulSessionID, RTime32 rtTimeEnded, int nReasonCode)
{
return ((ISteamGameStats*)linux_side)->EndSession((uint64)ulSessionID, (RTime32)rtTimeEnded, (int)nReasonCode);
SteamAPICall_t _ret;
_ret = ((ISteamGameStats*)linux_side)->EndSession((uint64)ulSessionID, (RTime32)rtTimeEnded, (int)nReasonCode);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt(void *linux_side, uint64 ulSessionID, const char *pstrName, int32 nData)
{
return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt((uint64)ulSessionID, (const char *)pstrName, (int32)nData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddSessionAttributeInt((uint64)ulSessionID, (const char *)pstrName, (int32)nData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeString(void *linux_side, uint64 ulSessionID, const char *pstrName, const char *pstrData)
{
return ((ISteamGameStats*)linux_side)->AddSessionAttributeString((uint64)ulSessionID, (const char *)pstrName, (const char *)pstrData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddSessionAttributeString((uint64)ulSessionID, (const char *)pstrName, (const char *)pstrData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeFloat(void *linux_side, uint64 ulSessionID, const char *pstrName, float fData)
{
return ((ISteamGameStats*)linux_side)->AddSessionAttributeFloat((uint64)ulSessionID, (const char *)pstrName, (float)fData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddSessionAttributeFloat((uint64)ulSessionID, (const char *)pstrName, (float)fData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddNewRow(void *linux_side, uint64 *pulRowID, uint64 ulSessionID, const char *pstrTableName)
{
return ((ISteamGameStats*)linux_side)->AddNewRow((uint64 *)pulRowID, (uint64)ulSessionID, (const char *)pstrTableName);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddNewRow((uint64 *)pulRowID, (uint64)ulSessionID, (const char *)pstrTableName);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_CommitRow(void *linux_side, uint64 ulRowID)
{
return ((ISteamGameStats*)linux_side)->CommitRow((uint64)ulRowID);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->CommitRow((uint64)ulRowID);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_CommitOutstandingRows(void *linux_side, uint64 ulSessionID)
{
return ((ISteamGameStats*)linux_side)->CommitOutstandingRows((uint64)ulSessionID);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->CommitOutstandingRows((uint64)ulSessionID);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt(void *linux_side, uint64 ulRowID, const char *pstrName, int32 nData)
{
return ((ISteamGameStats*)linux_side)->AddRowAttributeInt((uint64)ulRowID, (const char *)pstrName, (int32)nData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddRowAttributeInt((uint64)ulRowID, (const char *)pstrName, (int32)nData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddRowAtributeString(void *linux_side, uint64 ulRowID, const char *pstrName, const char *pstrData)
{
return ((ISteamGameStats*)linux_side)->AddRowAtributeString((uint64)ulRowID, (const char *)pstrName, (const char *)pstrData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddRowAtributeString((uint64)ulRowID, (const char *)pstrName, (const char *)pstrData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeFloat(void *linux_side, uint64 ulRowID, const char *pstrName, float fData)
{
return ((ISteamGameStats*)linux_side)->AddRowAttributeFloat((uint64)ulRowID, (const char *)pstrName, (float)fData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddRowAttributeFloat((uint64)ulRowID, (const char *)pstrName, (float)fData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddSessionAttributeInt64(void *linux_side, uint64 ulSessionID, const char *pstrName, int64 llData)
{
return ((ISteamGameStats*)linux_side)->AddSessionAttributeInt64((uint64)ulSessionID, (const char *)pstrName, (int64)llData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddSessionAttributeInt64((uint64)ulSessionID, (const char *)pstrName, (int64)llData);
return (_ret);
}
EResult cppISteamGameStats_SteamGameStats001_AddRowAttributeInt64(void *linux_side, uint64 ulRowID, const char *pstrName, int64 llData)
{
return ((ISteamGameStats*)linux_side)->AddRowAttributeInt64((uint64)ulRowID, (const char *)pstrName, (int64)llData);
EResult _ret;
_ret = ((ISteamGameStats*)linux_side)->AddRowAttributeInt64((uint64)ulRowID, (const char *)pstrName, (int64)llData);
return (_ret);
}
#ifdef __cplusplus