lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -5,41 +5,22 @@
#include "steamworks_sdk_next/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_next {
ESteamPartyBeaconLocationType m_eType;
uint64 m_ulLocationID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamPartyBeaconLocation_t_next(const void *w, void *l)
#define SDKVER_next
#include "struct_converters.h"
void win_to_lin_struct_SteamPartyBeaconLocation_t_next(const struct winSteamPartyBeaconLocation_t_next *win, struct SteamPartyBeaconLocation_t *lin)
{
SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
struct winSteamPartyBeaconLocation_t_next *win = (struct winSteamPartyBeaconLocation_t_next *)w;
lin->m_eType = win->m_eType;
lin->m_ulLocationID = win->m_ulLocationID;
}
void lin_to_win_struct_SteamPartyBeaconLocation_t_next(const void *l, void *w)
void lin_to_win_struct_SteamPartyBeaconLocation_t_next(const struct SteamPartyBeaconLocation_t *lin, struct winSteamPartyBeaconLocation_t_next *win)
{
SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
struct winSteamPartyBeaconLocation_t_next *win = (struct winSteamPartyBeaconLocation_t_next *)w;
win->m_eType = lin->m_eType;
win->m_ulLocationID = lin->m_ulLocationID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_next {
CSteamID m_steamIDUser;
int32 m_nGlobalRank;
int32 m_nScore;
int32 m_cDetails;
UGCHandle_t m_hUGC;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_LeaderboardEntry_t_next(const void *w, void *l)
void win_to_lin_struct_LeaderboardEntry_t_next(const struct winLeaderboardEntry_t_next *win, struct LeaderboardEntry_t *lin)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_next *win = (struct winLeaderboardEntry_t_next *)w;
lin->m_steamIDUser = win->m_steamIDUser;
lin->m_nGlobalRank = win->m_nGlobalRank;
lin->m_nScore = win->m_nScore;
@ -47,10 +28,8 @@ void win_to_lin_struct_LeaderboardEntry_t_next(const void *w, void *l)
lin->m_hUGC = win->m_hUGC;
}
void lin_to_win_struct_LeaderboardEntry_t_next(const void *l, void *w)
void lin_to_win_struct_LeaderboardEntry_t_next(const struct LeaderboardEntry_t *lin, struct winLeaderboardEntry_t_next *win)
{
LeaderboardEntry_t *lin = (LeaderboardEntry_t *)l;
struct winLeaderboardEntry_t_next *win = (struct winLeaderboardEntry_t_next *)w;
win->m_steamIDUser = lin->m_steamIDUser;
win->m_nGlobalRank = lin->m_nGlobalRank;
win->m_nScore = lin->m_nScore;
@ -58,40 +37,8 @@ void lin_to_win_struct_LeaderboardEntry_t_next(const void *l, void *w)
win->m_hUGC = lin->m_hUGC;
}
#pragma pack( push, 8 )
struct winSteamUGCDetails_t_next {
PublishedFileId_t m_nPublishedFileId;
EResult m_eResult;
EWorkshopFileType m_eFileType;
AppId_t m_nCreatorAppID;
AppId_t m_nConsumerAppID;
char m_rgchTitle[129];
char m_rgchDescription[8000];
uint64 m_ulSteamIDOwner;
uint32 m_rtimeCreated;
uint32 m_rtimeUpdated;
uint32 m_rtimeAddedToUserList;
ERemoteStoragePublishedFileVisibility m_eVisibility;
bool m_bBanned;
bool m_bAcceptedForUse;
bool m_bTagsTruncated;
char m_rgchTags[1025];
UGCHandle_t m_hFile;
UGCHandle_t m_hPreviewFile;
char m_pchFileName[260];
int32 m_nFileSize;
int32 m_nPreviewFileSize;
char m_rgchURL[256];
uint32 m_unVotesUp;
uint32 m_unVotesDown;
float m_flScore;
uint32 m_unNumChildren;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamUGCDetails_t_next(const void *w, void *l)
void win_to_lin_struct_SteamUGCDetails_t_next(const struct winSteamUGCDetails_t_next *win, struct SteamUGCDetails_t *lin)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_next *win = (struct winSteamUGCDetails_t_next *)w;
lin->m_nPublishedFileId = win->m_nPublishedFileId;
lin->m_eResult = win->m_eResult;
lin->m_eFileType = win->m_eFileType;
@ -120,10 +67,8 @@ void win_to_lin_struct_SteamUGCDetails_t_next(const void *w, void *l)
lin->m_unNumChildren = win->m_unNumChildren;
}
void lin_to_win_struct_SteamUGCDetails_t_next(const void *l, void *w)
void lin_to_win_struct_SteamUGCDetails_t_next(const struct SteamUGCDetails_t *lin, struct winSteamUGCDetails_t_next *win)
{
SteamUGCDetails_t *lin = (SteamUGCDetails_t *)l;
struct winSteamUGCDetails_t_next *win = (struct winSteamUGCDetails_t_next *)w;
win->m_nPublishedFileId = lin->m_nPublishedFileId;
win->m_eResult = lin->m_eResult;
win->m_eFileType = lin->m_eFileType;