lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern uint32 cppISteamUtils_SteamUtils007_GetSecondsSinceAppActive(void *);
extern uint32 cppISteamUtils_SteamUtils007_GetSecondsSinceComputerActive(void *);
extern EUniverse cppISteamUtils_SteamUtils007_GetConnectedUniverse(void *);
@ -27,6 +24,3 @@ extern bool cppISteamUtils_SteamUtils007_GetEnteredGamepadTextInput(void *, char
extern const char * cppISteamUtils_SteamUtils007_GetSteamUILanguage(void *);
extern bool cppISteamUtils_SteamUtils007_IsSteamRunningInVR(void *);
extern void cppISteamUtils_SteamUtils007_SetOverlayNotificationInset(void *, int, int);
#ifdef __cplusplus
}
#endif