lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceAppActive(void *);
extern uint32 cppISteamUtils_SteamUtils006_GetSecondsSinceComputerActive(void *);
extern EUniverse cppISteamUtils_SteamUtils006_GetConnectedUniverse(void *);
@ -26,6 +23,3 @@ extern uint32 cppISteamUtils_SteamUtils006_GetEnteredGamepadTextLength(void *);
extern bool cppISteamUtils_SteamUtils006_GetEnteredGamepadTextInput(void *, char *, uint32);
extern const char * cppISteamUtils_SteamUtils006_GetSteamUILanguage(void *);
extern bool cppISteamUtils_SteamUtils006_IsSteamRunningInVR(void *);
#ifdef __cplusplus
}
#endif