lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern HSteamUser cppISteamUser_SteamUser006_GetHSteamUser(void *);
extern void cppISteamUser_SteamUser006_LogOn(void *, CSteamID);
extern void cppISteamUser_SteamUser006_LogOff(void *);
@ -13,6 +10,3 @@ extern bool cppISteamUser_SteamUser006_GetRegistryInt(void *, EConfigSubTree, co
extern int cppISteamUser_SteamUser006_InitiateGameConnection(void *, void *, int, CSteamID, CGameID, uint32, uint16, bool);
extern void cppISteamUser_SteamUser006_TerminateGameConnection(void *, uint32, uint16);
extern void cppISteamUser_SteamUser006_TrackAppUsageEvent(void *, CGameID, int, const char *);
#ifdef __cplusplus
}
#endif