lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,11 +1,5 @@
#ifdef __cplusplus
extern "C" {
#endif
extern ClientUnifiedMessageHandle cppISteamUnifiedMessages_STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001_SendMethod(void *, const char *, const void *, uint32, uint64);
extern bool cppISteamUnifiedMessages_STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001_GetMethodResponseInfo(void *, ClientUnifiedMessageHandle, uint32 *, EResult *);
extern bool cppISteamUnifiedMessages_STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001_GetMethodResponseData(void *, ClientUnifiedMessageHandle, void *, uint32, bool);
extern bool cppISteamUnifiedMessages_STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001_ReleaseMethod(void *, ClientUnifiedMessageHandle);
extern bool cppISteamUnifiedMessages_STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001_SendNotification(void *, const char *, const void *, uint32);
#ifdef __cplusplus
}
#endif