lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileWrite(void *, const char *, const void *, int32);
extern int32 cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileRead(void *, const char *, void *, int32);
extern bool cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_FileForget(void *, const char *);
@ -52,6 +49,3 @@ extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSIO
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_SetUserPublishedFileAction(void *, PublishedFileId_t, EWorkshopFileAction);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedFilesByUserAction(void *, EWorkshopFileAction, uint32);
extern SteamAPICall_t cppISteamRemoteStorage_STEAMREMOTESTORAGE_INTERFACE_VERSION009_EnumeratePublishedWorkshopFiles(void *, EWorkshopEnumerationType, uint32, uint32, uint32, SteamParamStringArray_t *, SteamParamStringArray_t *);
#ifdef __cplusplus
}
#endif