lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,11 +1,12 @@
#include "steam_defs.h"
#include "steamworks_sdk_104/steam_api.h"
#include "steamclient_private.h"
#include "cppISteamNetworking_SteamNetworking002.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_104.h"
#define SDKVER_104
#include "struct_converters.h"
#include "cppISteamNetworking_SteamNetworking002.h"
SNetListenSocket_t cppISteamNetworking_SteamNetworking002_CreateListenSocket(void *linux_side, int nVirtualP2PPort, uint32 nIP, uint16 nPort, bool bAllowUseOfPacketRelay)
{
return ((ISteamNetworking*)linux_side)->CreateListenSocket((int)nVirtualP2PPort, (uint32)nIP, (uint16)nPort, (bool)bAllowUseOfPacketRelay);