lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern SNetListenSocket_t cppISteamNetworking_SteamNetworking001_CreateListenSocket(void *, int, uint32, uint16);
extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(void *, CSteamID, int, int);
extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateConnectionSocket(void *, uint32, uint16, int);
@ -13,6 +10,3 @@ extern bool cppISteamNetworking_SteamNetworking001_IsDataAvailable(void *, SNetL
extern bool cppISteamNetworking_SteamNetworking001_RetrieveData(void *, SNetListenSocket_t, void *, uint32, uint32 *, SNetSocket_t *);
extern bool cppISteamNetworking_SteamNetworking001_GetSocketInfo(void *, SNetSocket_t, CSteamID *, int *, uint32 *, uint16 *);
extern bool cppISteamNetworking_SteamNetworking001_GetListenSocketInfo(void *, SNetListenSocket_t, uint32 *, uint16 *);
#ifdef __cplusplus
}
#endif