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lsteamclient: Make Windows-side struct definitions available to C files
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465 changed files with 3125 additions and 3734 deletions
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@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern SNetListenSocket_t cppISteamNetworking_SteamNetworking001_CreateListenSocket(void *, int, uint32, uint16);
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extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(void *, CSteamID, int, int);
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extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateConnectionSocket(void *, uint32, uint16, int);
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@ -13,6 +10,3 @@ extern bool cppISteamNetworking_SteamNetworking001_IsDataAvailable(void *, SNetL
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extern bool cppISteamNetworking_SteamNetworking001_RetrieveData(void *, SNetListenSocket_t, void *, uint32, uint32 *, SNetSocket_t *);
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extern bool cppISteamNetworking_SteamNetworking001_GetSocketInfo(void *, SNetSocket_t, CSteamID *, int *, uint32 *, uint16 *);
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extern bool cppISteamNetworking_SteamNetworking001_GetListenSocketInfo(void *, SNetListenSocket_t, uint32 *, uint16 *);
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#ifdef __cplusplus
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}
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#endif
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