lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,11 +1,12 @@
#include "steam_defs.h"
#include "steamworks_sdk_102/steam_api.h"
#include "steamclient_private.h"
#include "cppISteamNetworking_SteamNetworking001.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_102.h"
#define SDKVER_102
#include "struct_converters.h"
#include "cppISteamNetworking_SteamNetworking001.h"
SNetListenSocket_t cppISteamNetworking_SteamNetworking001_CreateListenSocket(void *linux_side, int nVirtualP2PPort, uint32 nIP, uint16 nPort)
{
return ((ISteamNetworking*)linux_side)->CreateListenSocket((int)nVirtualP2PPort, (uint32)nIP, (uint16)nPort);