lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -2,11 +2,12 @@
#include "steamworks_sdk_next2/steam_api.h"
#include "steamworks_sdk_next2/isteamnetworkingsocketsserialized.h"
#include "steamclient_private.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_next2.h"
#define SDKVER_next2
#include "struct_converters.h"
#include "cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003.h"
void cppISteamNetworkingSocketsSerialized_SteamNetworkingSocketsSerialized003_SendP2PRendezvous(void *linux_side, CSteamID steamIDRemote, uint32 unConnectionIDSrc, const void * pMsgRendezvous, uint32 cbRendezvous)
{
((ISteamNetworkingSocketsSerialized*)linux_side)->SendP2PRendezvous((CSteamID)steamIDRemote, (uint32)unConnectionIDSrc, (const void *)pMsgRendezvous, (uint32)cbRendezvous);