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lsteamclient: Make Windows-side struct definitions available to C files
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465 changed files with 3125 additions and 3734 deletions
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@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGameCount(void *);
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extern bool cppISteamMatchmaking_SteamMatchMaking004_GetFavoriteGame(void *, int, AppId_t *, uint32 *, uint16 *, uint16 *, uint32 *, uint32 *);
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extern int cppISteamMatchmaking_SteamMatchMaking004_AddFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32, uint32);
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@ -28,6 +25,3 @@ extern bool cppISteamMatchmaking_SteamMatchMaking004_GetLobbyGameServer(void *,
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extern bool cppISteamMatchmaking_SteamMatchMaking004_SetLobbyMemberLimit(void *, CSteamID, int);
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extern int cppISteamMatchmaking_SteamMatchMaking004_GetLobbyMemberLimit(void *, CSteamID);
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extern bool cppISteamMatchmaking_SteamMatchMaking004_RequestFriendsLobbies(void *);
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#ifdef __cplusplus
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}
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#endif
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