lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern int cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGameCount(void *);
extern bool cppISteamMatchmaking_SteamMatchMaking003_GetFavoriteGame(void *, int, AppId_t *, uint32 *, uint16 *, uint16 *, uint32 *, uint32 *);
extern int cppISteamMatchmaking_SteamMatchMaking003_AddFavoriteGame(void *, AppId_t, uint32, uint16, uint16, uint32, uint32);
@ -29,6 +26,3 @@ extern bool cppISteamMatchmaking_SteamMatchMaking003_SetLobbyMemberLimit(void *,
extern int cppISteamMatchmaking_SteamMatchMaking003_GetLobbyMemberLimit(void *, CSteamID);
extern void cppISteamMatchmaking_SteamMatchMaking003_SetLobbyVoiceEnabled(void *, CSteamID, bool);
extern bool cppISteamMatchmaking_SteamMatchMaking003_RequestFriendsLobbies(void *);
#ifdef __cplusplus
}
#endif