lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,6 +1,3 @@
#ifdef __cplusplus
extern "C" {
#endif
extern EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus(void *, SteamInventoryResult_t);
extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems(void *, SteamInventoryResult_t, SteamItemDetails_t *, uint32 *);
extern uint32 cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp(void *, SteamInventoryResult_t);
@ -25,6 +22,3 @@ extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionID
extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty(void *, SteamItemDef_t, const char *, char *, uint32 *);
extern SteamAPICall_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs(void *, CSteamID);
extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs(void *, CSteamID, SteamItemDef_t *, uint32 *);
#ifdef __cplusplus
}
#endif