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lsteamclient: Make Windows-side struct definitions available to C files
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465 changed files with 3125 additions and 3734 deletions
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@ -1,6 +1,3 @@
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern EResult cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultStatus(void *, SteamInventoryResult_t);
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extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultItems(void *, SteamInventoryResult_t, SteamItemDetails_t *, uint32 *);
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extern uint32 cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetResultTimestamp(void *, SteamInventoryResult_t);
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@ -25,6 +22,3 @@ extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionID
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extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetItemDefinitionProperty(void *, SteamItemDef_t, const char *, char *, uint32 *);
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extern SteamAPICall_t cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_RequestEligiblePromoItemDefinitionsIDs(void *, CSteamID);
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extern bool cppISteamInventory_STEAMINVENTORY_INTERFACE_V001_GetEligiblePromoItemDefinitionIDs(void *, CSteamID, SteamItemDef_t *, uint32 *);
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#ifdef __cplusplus
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}
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#endif
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