lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -2,11 +2,12 @@
#include "steamworks_sdk_143/steam_api.h"
#include "steamworks_sdk_143/isteamgamecoordinator.h"
#include "steamclient_private.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_143.h"
#define SDKVER_143
#include "struct_converters.h"
#include "cppISteamGameCoordinator_SteamGameCoordinator001.h"
EGCResults cppISteamGameCoordinator_SteamGameCoordinator001_SendMessage(void *linux_side, uint32 unMsgType, const void * pubData, uint32 cubData)
{
return ((ISteamGameCoordinator*)linux_side)->SendMessage((uint32)unMsgType, (const void *)pubData, (uint32)cubData);