lsteamclient: Make Windows-side struct definitions available to C files

This commit is contained in:
Andrew Eikum 2019-02-26 09:05:29 -06:00
parent 2054bb97a9
commit 4880c3b3ab
465 changed files with 3125 additions and 3734 deletions

View file

@ -1,11 +1,12 @@
#include "steam_defs.h"
#include "steamworks_sdk_134/steam_api.h"
#include "steamclient_private.h"
#include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h"
#ifdef __cplusplus
extern "C" {
#endif
#include "struct_converters_134.h"
#define SDKVER_134
#include "struct_converters.h"
#include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h"
bool cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init(void *linux_side, const char * pchAbsolutePathToControllerConfigVDF)
{
return ((ISteamController*)linux_side)->Init((const char *)pchAbsolutePathToControllerConfigVDF);