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lsteamclient: Make Windows-side struct definitions available to C files
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465 changed files with 3125 additions and 3734 deletions
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@ -1,11 +1,12 @@
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#include "steam_defs.h"
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#include "steamworks_sdk_134/steam_api.h"
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#include "steamclient_private.h"
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#include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "struct_converters_134.h"
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#define SDKVER_134
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#include "struct_converters.h"
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#include "cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION.h"
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bool cppISteamController_STEAMCONTROLLER_INTERFACE_VERSION_Init(void *linux_side, const char * pchAbsolutePathToControllerConfigVDF)
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{
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return ((ISteamController*)linux_side)->Init((const char *)pchAbsolutePathToControllerConfigVDF);
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