vrclient: Fix inconsistent const qualifier handling.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-23 22:19:05 +02:00
parent d46fb7c78a
commit 43538fdc1b
214 changed files with 1484 additions and 1486 deletions

View file

@ -25,7 +25,7 @@ void struct_VREvent_t_1210_lin_to_win(void *l, void *w, uint32_t sz)
memcpy(&win->data, &lin->data, sz - (((char*)&win->data) - ((char*)win)));
}
void struct_VREvent_t_1210_win_to_lin(void *w, void *l)
void struct_VREvent_t_1210_win_to_lin(const void *w, void *l)
{
struct winVREvent_t_1210 *win = (struct winVREvent_t_1210 *)w;
VREvent_t *lin = (VREvent_t *)l;
@ -54,7 +54,7 @@ void struct_VRControllerState001_t_1210_lin_to_win(void *l, void *w, uint32_t sz
memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
}
void struct_VRControllerState001_t_1210_win_to_lin(void *w, void *l)
void struct_VRControllerState001_t_1210_win_to_lin(const void *w, void *l)
{
struct winVRControllerState001_t_1210 *win = (struct winVRControllerState001_t_1210 *)w;
VRControllerState001_t *lin = (VRControllerState001_t *)l;
@ -89,7 +89,7 @@ void struct_CameraVideoStreamFrameHeader_t_1210_lin_to_win(void *l, void *w, uin
win->ulFrameExposureTime = lin->ulFrameExposureTime;
}
void struct_CameraVideoStreamFrameHeader_t_1210_win_to_lin(void *w, void *l)
void struct_CameraVideoStreamFrameHeader_t_1210_win_to_lin(const void *w, void *l)
{
struct winCameraVideoStreamFrameHeader_t_1210 *win = (struct winCameraVideoStreamFrameHeader_t_1210 *)w;
CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l;
@ -121,7 +121,7 @@ void struct_RenderModel_TextureMap_t_1210_lin_to_win(void *l, void *w)
win->rubTextureMapData = lin->rubTextureMapData;
}
void struct_RenderModel_TextureMap_t_1210_win_to_lin(void *w, void *l)
void struct_RenderModel_TextureMap_t_1210_win_to_lin(const void *w, void *l)
{
struct winRenderModel_TextureMap_t_1210 *win = (struct winRenderModel_TextureMap_t_1210 *)w;
RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
@ -171,7 +171,7 @@ void struct_RenderModel_t_1210_lin_to_win(void *l, void *w)
win->diffuseTextureId = lin->diffuseTextureId;
}
void struct_RenderModel_t_1210_win_to_lin(void *w, void *l)
void struct_RenderModel_t_1210_win_to_lin(const void *w, void *l)
{
struct winRenderModel_t_1210 *win = (struct winRenderModel_t_1210 *)w;
RenderModel_t *lin = (RenderModel_t *)l;
@ -231,7 +231,7 @@ void struct_InputAnalogActionData_t_1210_lin_to_win(void *l, void *w, uint32_t s
win->fUpdateTime = lin->fUpdateTime;
}
void struct_InputAnalogActionData_t_1210_win_to_lin(void *w, void *l)
void struct_InputAnalogActionData_t_1210_win_to_lin(const void *w, void *l)
{
struct winInputAnalogActionData_t_1210 *win = (struct winInputAnalogActionData_t_1210 *)w;
InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l;
@ -267,7 +267,7 @@ void struct_InputDigitalActionData_t_1210_lin_to_win(void *l, void *w, uint32_t
win->fUpdateTime = lin->fUpdateTime;
}
void struct_InputDigitalActionData_t_1210_win_to_lin(void *w, void *l)
void struct_InputDigitalActionData_t_1210_win_to_lin(const void *w, void *l)
{
struct winInputDigitalActionData_t_1210 *win = (struct winInputDigitalActionData_t_1210 *)w;
InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l;
@ -295,7 +295,7 @@ void struct_InputPoseActionData_t_1210_lin_to_win(void *l, void *w, uint32_t sz)
win->pose = lin->pose;
}
void struct_InputPoseActionData_t_1210_win_to_lin(void *w, void *l)
void struct_InputPoseActionData_t_1210_win_to_lin(const void *w, void *l)
{
struct winInputPoseActionData_t_1210 *win = (struct winInputPoseActionData_t_1210 *)w;
InputPoseActionData_t *lin = (InputPoseActionData_t *)l;
@ -319,7 +319,7 @@ void struct_InputSkeletalActionData_t_1210_lin_to_win(void *l, void *w, uint32_t
win->activeOrigin = lin->activeOrigin;
}
void struct_InputSkeletalActionData_t_1210_win_to_lin(void *w, void *l)
void struct_InputSkeletalActionData_t_1210_win_to_lin(const void *w, void *l)
{
struct winInputSkeletalActionData_t_1210 *win = (struct winInputSkeletalActionData_t_1210 *)w;
InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l;