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https://git.suyu.dev/suyu/Yucom.git
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parent
d46fb7c78a
commit
43538fdc1b
214 changed files with 1484 additions and 1486 deletions
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@ -25,7 +25,7 @@ void struct_VREvent_t_1210_lin_to_win(void *l, void *w, uint32_t sz)
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memcpy(&win->data, &lin->data, sz - (((char*)&win->data) - ((char*)win)));
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}
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void struct_VREvent_t_1210_win_to_lin(void *w, void *l)
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void struct_VREvent_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winVREvent_t_1210 *win = (struct winVREvent_t_1210 *)w;
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VREvent_t *lin = (VREvent_t *)l;
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@ -54,7 +54,7 @@ void struct_VRControllerState001_t_1210_lin_to_win(void *l, void *w, uint32_t sz
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memcpy(win->rAxis, lin->rAxis, sizeof(win->rAxis));
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}
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void struct_VRControllerState001_t_1210_win_to_lin(void *w, void *l)
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void struct_VRControllerState001_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winVRControllerState001_t_1210 *win = (struct winVRControllerState001_t_1210 *)w;
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VRControllerState001_t *lin = (VRControllerState001_t *)l;
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@ -89,7 +89,7 @@ void struct_CameraVideoStreamFrameHeader_t_1210_lin_to_win(void *l, void *w, uin
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win->ulFrameExposureTime = lin->ulFrameExposureTime;
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}
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void struct_CameraVideoStreamFrameHeader_t_1210_win_to_lin(void *w, void *l)
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void struct_CameraVideoStreamFrameHeader_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winCameraVideoStreamFrameHeader_t_1210 *win = (struct winCameraVideoStreamFrameHeader_t_1210 *)w;
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CameraVideoStreamFrameHeader_t *lin = (CameraVideoStreamFrameHeader_t *)l;
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@ -121,7 +121,7 @@ void struct_RenderModel_TextureMap_t_1210_lin_to_win(void *l, void *w)
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win->rubTextureMapData = lin->rubTextureMapData;
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}
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void struct_RenderModel_TextureMap_t_1210_win_to_lin(void *w, void *l)
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void struct_RenderModel_TextureMap_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winRenderModel_TextureMap_t_1210 *win = (struct winRenderModel_TextureMap_t_1210 *)w;
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RenderModel_TextureMap_t *lin = (RenderModel_TextureMap_t *)l;
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@ -171,7 +171,7 @@ void struct_RenderModel_t_1210_lin_to_win(void *l, void *w)
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win->diffuseTextureId = lin->diffuseTextureId;
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}
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void struct_RenderModel_t_1210_win_to_lin(void *w, void *l)
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void struct_RenderModel_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winRenderModel_t_1210 *win = (struct winRenderModel_t_1210 *)w;
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RenderModel_t *lin = (RenderModel_t *)l;
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@ -231,7 +231,7 @@ void struct_InputAnalogActionData_t_1210_lin_to_win(void *l, void *w, uint32_t s
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win->fUpdateTime = lin->fUpdateTime;
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}
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void struct_InputAnalogActionData_t_1210_win_to_lin(void *w, void *l)
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void struct_InputAnalogActionData_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winInputAnalogActionData_t_1210 *win = (struct winInputAnalogActionData_t_1210 *)w;
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InputAnalogActionData_t *lin = (InputAnalogActionData_t *)l;
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@ -267,7 +267,7 @@ void struct_InputDigitalActionData_t_1210_lin_to_win(void *l, void *w, uint32_t
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win->fUpdateTime = lin->fUpdateTime;
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}
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void struct_InputDigitalActionData_t_1210_win_to_lin(void *w, void *l)
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void struct_InputDigitalActionData_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winInputDigitalActionData_t_1210 *win = (struct winInputDigitalActionData_t_1210 *)w;
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InputDigitalActionData_t *lin = (InputDigitalActionData_t *)l;
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@ -295,7 +295,7 @@ void struct_InputPoseActionData_t_1210_lin_to_win(void *l, void *w, uint32_t sz)
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win->pose = lin->pose;
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}
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void struct_InputPoseActionData_t_1210_win_to_lin(void *w, void *l)
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void struct_InputPoseActionData_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winInputPoseActionData_t_1210 *win = (struct winInputPoseActionData_t_1210 *)w;
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InputPoseActionData_t *lin = (InputPoseActionData_t *)l;
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@ -319,7 +319,7 @@ void struct_InputSkeletalActionData_t_1210_lin_to_win(void *l, void *w, uint32_t
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win->activeOrigin = lin->activeOrigin;
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}
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void struct_InputSkeletalActionData_t_1210_win_to_lin(void *w, void *l)
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void struct_InputSkeletalActionData_t_1210_win_to_lin(const void *w, void *l)
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{
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struct winInputSkeletalActionData_t_1210 *win = (struct winInputSkeletalActionData_t_1210 *)w;
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InputSkeletalActionData_t *lin = (InputSkeletalActionData_t *)l;
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