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vrclient: fix up const types
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223286df88
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3fecadaf4e
37 changed files with 125 additions and 129 deletions
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@ -6,10 +6,10 @@ extern EVRInputError cppIVRInput_IVRInput_003_GetActionSetHandle(void *, const c
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extern EVRInputError cppIVRInput_IVRInput_003_GetActionHandle(void *, const char *, VRActionHandle_t *);
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extern EVRInputError cppIVRInput_IVRInput_003_GetInputSourceHandle(void *, const char *, VRInputValueHandle_t *);
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extern EVRInputError cppIVRInput_IVRInput_003_UpdateActionState(void *, VRActiveActionSet_t *, uint32_t, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetDigitalActionData(void *, VRActionHandle_t, InputDigitalActionData_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetAnalogActionData(void *, VRActionHandle_t, InputAnalogActionData_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetPoseActionData(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, InputPoseActionData_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetSkeletalActionData(void *, VRActionHandle_t, EVRSkeletalTransformSpace, float, InputSkeletonActionData_t *, uint32_t, VRBoneTransform_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetDigitalActionData(void *, VRActionHandle_t, winInputDigitalActionData_t_1015 *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetAnalogActionData(void *, VRActionHandle_t, winInputAnalogActionData_t_1015 *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetPoseActionData(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, winInputPoseActionData_t_1015 *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetSkeletalActionData(void *, VRActionHandle_t, EVRSkeletalTransformSpace, float, winInputSkeletonActionData_t_1015 *, uint32_t, VRBoneTransform_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_GetSkeletalActionDataCompressed(void *, VRActionHandle_t, EVRSkeletalTransformSpace, float, void *, uint32_t, uint32_t *);
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extern EVRInputError cppIVRInput_IVRInput_003_UncompressSkeletalActionData(void *, void *, uint32_t, EVRSkeletalTransformSpace *, VRBoneTransform_t *, uint32_t);
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extern EVRInputError cppIVRInput_IVRInput_003_TriggerHapticVibrationAction(void *, VRActionHandle_t, float, float, float, float);
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