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proton: Use DXVK by default, add PROTON_USE_WINED3D11 switch
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README.md
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README.md
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@ -133,17 +133,18 @@ submodule and directory for details.
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----
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Runtime Config Options
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----
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Proton can be tuned at runtime to help certain games run. Options can either
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be defined in a comma-separated list stored in the <tt>STEAM_COMPAT_CONFIG</tt>
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environment variable when running Proton (the Steam client does this),
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or passed through the presence of individual environment variables as documented below.
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Proton can be tuned at runtime to help certain games run. The Steam client sets
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some options for known games using the <tt>STEAM_COMPAT_CONFIG</tt> variable.
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You can override these options using the environment variables described below.
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To enable an option, set the variable to a non-<tt>0</tt> value. To disable an
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option, set the variable to <tt>0</tt>.
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All of the below are runtime options. They do not effect permanent changes to
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the Wine prefix. Removing the option will revert to the previous behavior.
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| Compat config string | Environment Variable | Description |
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| :-------------------- | :----------------------------- | :----------- |
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| <tt>dxvk</tt> | <tt>PROTON_USE_DXVK</tt> | Run the game with DXVK instead of wined3d. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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| <tt>wined3d11</tt> | <tt>PROTON_USE_WINED3D11</tt> | Use OpenGL-based wined3d instead of Vulkan-based DXVK for d3d11. |
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| <tt>nod3d11</tt> | <tt>PROTON_NO_D3D11</tt> | Disable <tt>d3d11.dll</tt>, for games which can fall back to and run better with d3d9. |
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<!-- Target: GitHub Flavor Markdown. To test locally: pandoc -f markdown_github -t html README.md -->
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