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copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship it in a predictable location. So we provide a fallback called openvr_api_dxvk.dll, which DXVK knows to load.
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3 changed files with 7 additions and 1 deletions
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@ -176,6 +176,9 @@ with prefix_lock:
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shutil.copy(basedir + "/dist/lib/wine/fakedlls/vrclient.dll", dst)
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shutil.copy(basedir + "/dist/lib64/wine/fakedlls/vrclient_x64.dll", dst)
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shutil.copy(basedir + "/dist/lib/wine/dxvk/openvr_api_dxvk.dll", prefix + "/drive_c/windows/syswow64/")
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shutil.copy(basedir + "/dist/lib64/wine/dxvk/openvr_api_dxvk.dll", prefix + "/drive_c/windows/system32/")
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#parse linux openvr config and present it in win32 format to the app.
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#logic from openvr's CVRPathRegistry_Public::GetPaths
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