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copy openvr_api.dll into place for DXVK
DXVK needs to make some calls to openvr_api, but the game may not ship it in a predictable location. So we provide a fallback called openvr_api_dxvk.dll, which DXVK knows to load.
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3 changed files with 7 additions and 1 deletions
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@ -610,6 +610,9 @@ if [ "$PACKAGE" = true ]; then
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WINEPREFIX="$TOP"/build/dist/share/default_pfx/ $RUNTIME_RUNSH ./build/dist/bin/wine64 wineboot
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WINEPREFIX="$TOP"/build/dist/share/default_pfx/ $RUNTIME_RUNSH ./build/dist/bin/wineserver -w
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cp -a openvr/bin/win32/openvr_api.dll "$TOP"/build/dist/lib/wine/dxvk/openvr_api_dxvk.dll
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cp -a openvr/bin/win64/openvr_api.dll "$TOP"/build/dist/lib64/wine/dxvk/openvr_api_dxvk.dll
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#the difference between -1 and -9 is about 20 MB, so prioritize quick startup over file size
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tar -C build/dist -c . | gzip -c -1 > dist/proton_dist.tar.gz
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