mirror of
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lsteamclient: Don't convert structs with identical layouts
This commit is contained in:
parent
dca026aff1
commit
3714637f08
101 changed files with 40 additions and 14202 deletions
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@ -5,204 +5,6 @@
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#include "steamworks_sdk_138/isteamgameserverstats.h"
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#include "steamworks_sdk_138/isteamgamecoordinator.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winCallbackMsg_t_138 {
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 * m_pubParam;
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int m_cubParam;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_CallbackMsg_t_138(const void *w, void *l)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w;
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lin->m_hSteamUser = win->m_hSteamUser;
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lin->m_iCallback = win->m_iCallback;
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lin->m_pubParam = win->m_pubParam;
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lin->m_cubParam = win->m_cubParam;
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}
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void lin_to_win_struct_CallbackMsg_t_138(const void *l, void *w)
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{
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CallbackMsg_t *lin = (CallbackMsg_t *)l;
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struct winCallbackMsg_t_138 *win = (struct winCallbackMsg_t_138 *)w;
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win->m_hSteamUser = lin->m_hSteamUser;
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win->m_iCallback = lin->m_iCallback;
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win->m_pubParam = lin->m_pubParam;
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win->m_cubParam = lin->m_cubParam;
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}
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#pragma pack( push, 8 )
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struct winFriendGameInfo_t_138 {
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CGameID m_gameID;
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uint32 m_unGameIP;
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uint16 m_usGamePort;
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uint16 m_usQueryPort;
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CSteamID m_steamIDLobby;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendGameInfo_t_138(const void *w, void *l)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w;
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lin->m_gameID = win->m_gameID;
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lin->m_unGameIP = win->m_unGameIP;
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lin->m_usGamePort = win->m_usGamePort;
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lin->m_usQueryPort = win->m_usQueryPort;
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lin->m_steamIDLobby = win->m_steamIDLobby;
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}
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void lin_to_win_struct_FriendGameInfo_t_138(const void *l, void *w)
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{
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FriendGameInfo_t *lin = (FriendGameInfo_t *)l;
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struct winFriendGameInfo_t_138 *win = (struct winFriendGameInfo_t_138 *)w;
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win->m_gameID = lin->m_gameID;
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win->m_unGameIP = lin->m_unGameIP;
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win->m_usGamePort = lin->m_usGamePort;
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win->m_usQueryPort = lin->m_usQueryPort;
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win->m_steamIDLobby = lin->m_steamIDLobby;
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}
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#pragma pack( push, 8 )
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struct winFriendSessionStateInfo_t_138 {
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uint32 m_uiOnlineSessionInstances;
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uint8 m_uiPublishedToFriendsSessionInstance;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_FriendSessionStateInfo_t_138(const void *w, void *l)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w;
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lin->m_uiOnlineSessionInstances = win->m_uiOnlineSessionInstances;
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lin->m_uiPublishedToFriendsSessionInstance = win->m_uiPublishedToFriendsSessionInstance;
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}
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void lin_to_win_struct_FriendSessionStateInfo_t_138(const void *l, void *w)
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{
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FriendSessionStateInfo_t *lin = (FriendSessionStateInfo_t *)l;
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struct winFriendSessionStateInfo_t_138 *win = (struct winFriendSessionStateInfo_t_138 *)w;
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win->m_uiOnlineSessionInstances = lin->m_uiOnlineSessionInstances;
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win->m_uiPublishedToFriendsSessionInstance = lin->m_uiPublishedToFriendsSessionInstance;
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}
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#pragma pack( push, 8 )
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struct winservernetadr_t_138 {
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uint16 m_usConnectionPort;
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uint16 m_usQueryPort;
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uint32 m_unIP;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_servernetadr_t_138(const void *w, void *l)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w;
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lin->m_usConnectionPort = win->m_usConnectionPort;
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lin->m_usQueryPort = win->m_usQueryPort;
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lin->m_unIP = win->m_unIP;
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}
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void lin_to_win_struct_servernetadr_t_138(const void *l, void *w)
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{
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servernetadr_t *lin = (servernetadr_t *)l;
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struct winservernetadr_t_138 *win = (struct winservernetadr_t_138 *)w;
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win->m_usConnectionPort = lin->m_usConnectionPort;
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win->m_usQueryPort = lin->m_usQueryPort;
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win->m_unIP = lin->m_unIP;
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}
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#pragma pack( push, 8 )
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struct wingameserveritem_t_138 {
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servernetadr_t m_NetAdr;
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int m_nPing;
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bool m_bHadSuccessfulResponse;
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bool m_bDoNotRefresh;
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char m_szGameDir[32];
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char m_szMap[32];
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char m_szGameDescription[64];
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uint32 m_nAppID;
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int m_nPlayers;
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int m_nMaxPlayers;
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int m_nBotPlayers;
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bool m_bPassword;
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bool m_bSecure;
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uint32 m_ulTimeLastPlayed;
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int m_nServerVersion;
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char m_szServerName[64];
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char m_szGameTags[128];
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CSteamID m_steamID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_gameserveritem_t_138(const void *w, void *l)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w;
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win_to_lin_struct_servernetadr_t_138(&win->m_NetAdr, &lin->m_NetAdr);
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lin->m_nPing = win->m_nPing;
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lin->m_bHadSuccessfulResponse = win->m_bHadSuccessfulResponse;
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lin->m_bDoNotRefresh = win->m_bDoNotRefresh;
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memcpy(lin->m_szGameDir, win->m_szGameDir, sizeof(lin->m_szGameDir));
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memcpy(lin->m_szMap, win->m_szMap, sizeof(lin->m_szMap));
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memcpy(lin->m_szGameDescription, win->m_szGameDescription, sizeof(lin->m_szGameDescription));
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lin->m_nAppID = win->m_nAppID;
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lin->m_nPlayers = win->m_nPlayers;
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lin->m_nMaxPlayers = win->m_nMaxPlayers;
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lin->m_nBotPlayers = win->m_nBotPlayers;
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lin->m_bPassword = win->m_bPassword;
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lin->m_bSecure = win->m_bSecure;
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lin->m_ulTimeLastPlayed = win->m_ulTimeLastPlayed;
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lin->m_nServerVersion = win->m_nServerVersion;
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memcpy(lin->m_szServerName, win->m_szServerName, sizeof(lin->m_szServerName));
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memcpy(lin->m_szGameTags, win->m_szGameTags, sizeof(lin->m_szGameTags));
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lin->m_steamID = win->m_steamID;
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}
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void lin_to_win_struct_gameserveritem_t_138(const void *l, void *w)
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{
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gameserveritem_t *lin = (gameserveritem_t *)l;
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struct wingameserveritem_t_138 *win = (struct wingameserveritem_t_138 *)w;
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lin_to_win_struct_servernetadr_t_138(&lin->m_NetAdr, &win->m_NetAdr);
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win->m_nPing = lin->m_nPing;
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win->m_bHadSuccessfulResponse = lin->m_bHadSuccessfulResponse;
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win->m_bDoNotRefresh = lin->m_bDoNotRefresh;
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memcpy(win->m_szGameDir, lin->m_szGameDir, sizeof(win->m_szGameDir));
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memcpy(win->m_szMap, lin->m_szMap, sizeof(win->m_szMap));
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memcpy(win->m_szGameDescription, lin->m_szGameDescription, sizeof(win->m_szGameDescription));
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win->m_nAppID = lin->m_nAppID;
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win->m_nPlayers = lin->m_nPlayers;
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win->m_nMaxPlayers = lin->m_nMaxPlayers;
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win->m_nBotPlayers = lin->m_nBotPlayers;
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win->m_bPassword = lin->m_bPassword;
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win->m_bSecure = lin->m_bSecure;
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win->m_ulTimeLastPlayed = lin->m_ulTimeLastPlayed;
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win->m_nServerVersion = lin->m_nServerVersion;
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memcpy(win->m_szServerName, lin->m_szServerName, sizeof(win->m_szServerName));
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memcpy(win->m_szGameTags, lin->m_szGameTags, sizeof(win->m_szGameTags));
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win->m_steamID = lin->m_steamID;
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}
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#pragma pack( push, 8 )
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struct winSteamParamStringArray_t_138 {
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const char ** m_ppStrings;
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int32 m_nNumStrings;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamParamStringArray_t_138(const void *w, void *l)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w;
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lin->m_ppStrings = win->m_ppStrings;
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lin->m_nNumStrings = win->m_nNumStrings;
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}
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void lin_to_win_struct_SteamParamStringArray_t_138(const void *l, void *w)
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{
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SteamParamStringArray_t *lin = (SteamParamStringArray_t *)l;
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struct winSteamParamStringArray_t_138 *win = (struct winSteamParamStringArray_t_138 *)w;
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win->m_ppStrings = lin->m_ppStrings;
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win->m_nNumStrings = lin->m_nNumStrings;
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}
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_138 {
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CSteamID m_steamIDUser;
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@ -234,142 +36,6 @@ void lin_to_win_struct_LeaderboardEntry_t_138(const void *l, void *w)
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win->m_hUGC = lin->m_hUGC;
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}
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#pragma pack( push, 8 )
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struct winP2PSessionState_t_138 {
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uint8 m_bConnectionActive;
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uint8 m_bConnecting;
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uint8 m_eP2PSessionError;
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uint8 m_bUsingRelay;
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int32 m_nBytesQueuedForSend;
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int32 m_nPacketsQueuedForSend;
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uint32 m_nRemoteIP;
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uint16 m_nRemotePort;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_P2PSessionState_t_138(const void *w, void *l)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w;
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lin->m_bConnectionActive = win->m_bConnectionActive;
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lin->m_bConnecting = win->m_bConnecting;
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lin->m_eP2PSessionError = win->m_eP2PSessionError;
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lin->m_bUsingRelay = win->m_bUsingRelay;
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lin->m_nBytesQueuedForSend = win->m_nBytesQueuedForSend;
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lin->m_nPacketsQueuedForSend = win->m_nPacketsQueuedForSend;
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lin->m_nRemoteIP = win->m_nRemoteIP;
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lin->m_nRemotePort = win->m_nRemotePort;
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}
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void lin_to_win_struct_P2PSessionState_t_138(const void *l, void *w)
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{
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P2PSessionState_t *lin = (P2PSessionState_t *)l;
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struct winP2PSessionState_t_138 *win = (struct winP2PSessionState_t_138 *)w;
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win->m_bConnectionActive = lin->m_bConnectionActive;
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win->m_bConnecting = lin->m_bConnecting;
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win->m_eP2PSessionError = lin->m_eP2PSessionError;
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win->m_bUsingRelay = lin->m_bUsingRelay;
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win->m_nBytesQueuedForSend = lin->m_nBytesQueuedForSend;
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win->m_nPacketsQueuedForSend = lin->m_nPacketsQueuedForSend;
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win->m_nRemoteIP = lin->m_nRemoteIP;
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win->m_nRemotePort = lin->m_nRemotePort;
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}
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#pragma pack( push, 8 )
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struct winControllerAnalogActionData_t_138 {
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EControllerSourceMode eMode;
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float x;
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float y;
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bool bActive;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerAnalogActionData_t_138(const void *w, void *l)
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{
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ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
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struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w;
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lin->eMode = win->eMode;
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lin->x = win->x;
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lin->y = win->y;
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lin->bActive = win->bActive;
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}
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void lin_to_win_struct_ControllerAnalogActionData_t_138(const void *l, void *w)
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{
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ControllerAnalogActionData_t *lin = (ControllerAnalogActionData_t *)l;
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struct winControllerAnalogActionData_t_138 *win = (struct winControllerAnalogActionData_t_138 *)w;
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win->eMode = lin->eMode;
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win->x = lin->x;
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win->y = lin->y;
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win->bActive = lin->bActive;
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}
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#pragma pack( push, 8 )
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struct winControllerDigitalActionData_t_138 {
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bool bState;
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bool bActive;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerDigitalActionData_t_138(const void *w, void *l)
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{
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ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
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struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w;
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lin->bState = win->bState;
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lin->bActive = win->bActive;
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}
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void lin_to_win_struct_ControllerDigitalActionData_t_138(const void *l, void *w)
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{
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ControllerDigitalActionData_t *lin = (ControllerDigitalActionData_t *)l;
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struct winControllerDigitalActionData_t_138 *win = (struct winControllerDigitalActionData_t_138 *)w;
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win->bState = lin->bState;
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win->bActive = lin->bActive;
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}
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#pragma pack( push, 8 )
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struct winControllerMotionData_t_138 {
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float rotQuatX;
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float rotQuatY;
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float rotQuatZ;
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float rotQuatW;
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float posAccelX;
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float posAccelY;
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float posAccelZ;
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float rotVelX;
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float rotVelY;
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float rotVelZ;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_ControllerMotionData_t_138(const void *w, void *l)
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{
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ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
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struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w;
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lin->rotQuatX = win->rotQuatX;
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lin->rotQuatY = win->rotQuatY;
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lin->rotQuatZ = win->rotQuatZ;
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lin->rotQuatW = win->rotQuatW;
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lin->posAccelX = win->posAccelX;
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lin->posAccelY = win->posAccelY;
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lin->posAccelZ = win->posAccelZ;
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lin->rotVelX = win->rotVelX;
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lin->rotVelY = win->rotVelY;
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lin->rotVelZ = win->rotVelZ;
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}
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void lin_to_win_struct_ControllerMotionData_t_138(const void *l, void *w)
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{
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ControllerMotionData_t *lin = (ControllerMotionData_t *)l;
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struct winControllerMotionData_t_138 *win = (struct winControllerMotionData_t_138 *)w;
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win->rotQuatX = lin->rotQuatX;
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win->rotQuatY = lin->rotQuatY;
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win->rotQuatZ = lin->rotQuatZ;
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win->rotQuatW = lin->rotQuatW;
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win->posAccelX = lin->posAccelX;
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win->posAccelY = lin->posAccelY;
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win->posAccelZ = lin->posAccelZ;
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win->rotVelX = lin->rotVelX;
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win->rotVelY = lin->rotVelY;
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win->rotVelZ = lin->rotVelZ;
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}
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#pragma pack( push, 8 )
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struct winSteamUGCDetails_t_138 {
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PublishedFileId_t m_nPublishedFileId;
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@ -464,112 +130,5 @@ void lin_to_win_struct_SteamUGCDetails_t_138(const void *l, void *w)
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win->m_unNumChildren = lin->m_unNumChildren;
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}
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#pragma pack( push, 8 )
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struct winSteamItemDetails_t_138 {
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SteamItemInstanceID_t m_itemId;
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SteamItemDef_t m_iDefinition;
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uint16 m_unQuantity;
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uint16 m_unFlags;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamItemDetails_t_138(const void *w, void *l)
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{
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SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
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struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w;
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lin->m_itemId = win->m_itemId;
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lin->m_iDefinition = win->m_iDefinition;
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lin->m_unQuantity = win->m_unQuantity;
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lin->m_unFlags = win->m_unFlags;
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}
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void lin_to_win_struct_SteamItemDetails_t_138(const void *l, void *w)
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{
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SteamItemDetails_t *lin = (SteamItemDetails_t *)l;
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struct winSteamItemDetails_t_138 *win = (struct winSteamItemDetails_t_138 *)w;
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win->m_itemId = lin->m_itemId;
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win->m_iDefinition = lin->m_iDefinition;
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||||
win->m_unQuantity = lin->m_unQuantity;
|
||||
win->m_unFlags = lin->m_unFlags;
|
||||
}
|
||||
|
||||
#pragma pack( push, 8 )
|
||||
struct winCSteamAPIContext_138 {
|
||||
ISteamClient * m_pSteamClient;
|
||||
ISteamUser * m_pSteamUser;
|
||||
ISteamFriends * m_pSteamFriends;
|
||||
ISteamUtils * m_pSteamUtils;
|
||||
ISteamMatchmaking * m_pSteamMatchmaking;
|
||||
ISteamUserStats * m_pSteamUserStats;
|
||||
ISteamApps * m_pSteamApps;
|
||||
ISteamMatchmakingServers * m_pSteamMatchmakingServers;
|
||||
ISteamNetworking * m_pSteamNetworking;
|
||||
ISteamRemoteStorage * m_pSteamRemoteStorage;
|
||||
ISteamScreenshots * m_pSteamScreenshots;
|
||||
ISteamHTTP * m_pSteamHTTP;
|
||||
ISteamUnifiedMessages * m_pSteamUnifiedMessages;
|
||||
ISteamController * m_pController;
|
||||
ISteamUGC * m_pSteamUGC;
|
||||
ISteamAppList * m_pSteamAppList;
|
||||
ISteamMusic * m_pSteamMusic;
|
||||
ISteamMusicRemote * m_pSteamMusicRemote;
|
||||
ISteamHTMLSurface * m_pSteamHTMLSurface;
|
||||
ISteamInventory * m_pSteamInventory;
|
||||
ISteamVideo * m_pSteamVideo;
|
||||
} __attribute__ ((ms_struct));
|
||||
#pragma pack( pop )
|
||||
void win_to_lin_struct_CSteamAPIContext_138(const void *w, void *l)
|
||||
{
|
||||
CSteamAPIContext *lin = (CSteamAPIContext *)l;
|
||||
struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w;
|
||||
lin->m_pSteamClient = win->m_pSteamClient;
|
||||
lin->m_pSteamUser = win->m_pSteamUser;
|
||||
lin->m_pSteamFriends = win->m_pSteamFriends;
|
||||
lin->m_pSteamUtils = win->m_pSteamUtils;
|
||||
lin->m_pSteamMatchmaking = win->m_pSteamMatchmaking;
|
||||
lin->m_pSteamUserStats = win->m_pSteamUserStats;
|
||||
lin->m_pSteamApps = win->m_pSteamApps;
|
||||
lin->m_pSteamMatchmakingServers = win->m_pSteamMatchmakingServers;
|
||||
lin->m_pSteamNetworking = win->m_pSteamNetworking;
|
||||
lin->m_pSteamRemoteStorage = win->m_pSteamRemoteStorage;
|
||||
lin->m_pSteamScreenshots = win->m_pSteamScreenshots;
|
||||
lin->m_pSteamHTTP = win->m_pSteamHTTP;
|
||||
lin->m_pSteamUnifiedMessages = win->m_pSteamUnifiedMessages;
|
||||
lin->m_pController = win->m_pController;
|
||||
lin->m_pSteamUGC = win->m_pSteamUGC;
|
||||
lin->m_pSteamAppList = win->m_pSteamAppList;
|
||||
lin->m_pSteamMusic = win->m_pSteamMusic;
|
||||
lin->m_pSteamMusicRemote = win->m_pSteamMusicRemote;
|
||||
lin->m_pSteamHTMLSurface = win->m_pSteamHTMLSurface;
|
||||
lin->m_pSteamInventory = win->m_pSteamInventory;
|
||||
lin->m_pSteamVideo = win->m_pSteamVideo;
|
||||
}
|
||||
|
||||
void lin_to_win_struct_CSteamAPIContext_138(const void *l, void *w)
|
||||
{
|
||||
CSteamAPIContext *lin = (CSteamAPIContext *)l;
|
||||
struct winCSteamAPIContext_138 *win = (struct winCSteamAPIContext_138 *)w;
|
||||
win->m_pSteamClient = lin->m_pSteamClient;
|
||||
win->m_pSteamUser = lin->m_pSteamUser;
|
||||
win->m_pSteamFriends = lin->m_pSteamFriends;
|
||||
win->m_pSteamUtils = lin->m_pSteamUtils;
|
||||
win->m_pSteamMatchmaking = lin->m_pSteamMatchmaking;
|
||||
win->m_pSteamUserStats = lin->m_pSteamUserStats;
|
||||
win->m_pSteamApps = lin->m_pSteamApps;
|
||||
win->m_pSteamMatchmakingServers = lin->m_pSteamMatchmakingServers;
|
||||
win->m_pSteamNetworking = lin->m_pSteamNetworking;
|
||||
win->m_pSteamRemoteStorage = lin->m_pSteamRemoteStorage;
|
||||
win->m_pSteamScreenshots = lin->m_pSteamScreenshots;
|
||||
win->m_pSteamHTTP = lin->m_pSteamHTTP;
|
||||
win->m_pSteamUnifiedMessages = lin->m_pSteamUnifiedMessages;
|
||||
win->m_pController = lin->m_pController;
|
||||
win->m_pSteamUGC = lin->m_pSteamUGC;
|
||||
win->m_pSteamAppList = lin->m_pSteamAppList;
|
||||
win->m_pSteamMusic = lin->m_pSteamMusic;
|
||||
win->m_pSteamMusicRemote = lin->m_pSteamMusicRemote;
|
||||
win->m_pSteamHTMLSurface = lin->m_pSteamHTMLSurface;
|
||||
win->m_pSteamInventory = lin->m_pSteamInventory;
|
||||
win->m_pSteamVideo = lin->m_pSteamVideo;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue