vrclient: Clean up struct conversion

This commit is contained in:
Andrew Eikum 2019-09-18 09:55:23 -05:00
parent 3fecadaf4e
commit 3584832fa4
11 changed files with 43 additions and 62 deletions

View file

@ -74,7 +74,7 @@ void struct_RenderModel_t_090_lin_to_win(void *l, void *w)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
lin_to_win_struct_RenderModel_TextureMap_t_090(&lin->diffuseTexture, &win->diffuseTexture);
struct_RenderModel_TextureMap_t_090_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
}
void struct_RenderModel_t_090_win_to_lin(void *w, void *l)
@ -86,7 +86,7 @@ void struct_RenderModel_t_090_win_to_lin(void *w, void *l)
lin->unVertexCount = win->unVertexCount;
lin->rIndexData = win->rIndexData;
lin->unTriangleCount = win->unTriangleCount;
win_to_lin_struct_vr::RenderModel_TextureMap_t_090(&win->diffuseTexture, &lin->diffuseTexture);
struct_RenderModel_TextureMap_t_090_win_to_lin(&win->diffuseTexture, &lin->diffuseTexture);
}
struct winRenderModel_t_090 *struct_RenderModel_t_090_wrap(void *l)
@ -98,7 +98,7 @@ struct winRenderModel_t_090 *struct_RenderModel_t_090_wrap(void *l)
win->unVertexCount = lin->unVertexCount;
win->rIndexData = lin->rIndexData;
win->unTriangleCount = lin->unTriangleCount;
win->diffuseTexture = lin->diffuseTexture;
struct_RenderModel_TextureMap_t_090_lin_to_win(&lin->diffuseTexture, &win->diffuseTexture);
win->linux_side = lin;
return win;
}