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lsteamclient: Generate 1.45 support
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60 changed files with 3784 additions and 1488 deletions
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateListenSocketP2P(void *, int);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectP2P(void *, const SteamNetworkingIdentity *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_AcceptConnection(void *, HSteamNetConnection);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CloseListenSocket(void *, HSteamListenSocket);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionUserData(void *, HSteamNetConnection, int64);
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extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionUserData(void *, HSteamNetConnection);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets003_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_145 **, int);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_145 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_GetIdentity(void *, SteamNetworkingIdentity *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_InitAuthentication(void *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets003_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets003_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets003_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets003_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int);
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extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPort(void *);
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extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerPOPID(void *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets003_CreateHostedDedicatedServerListenSocket(void *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets003_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
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