vrclient: Generate v1.12.5 support

This commit is contained in:
Andrew Eikum 2020-08-11 13:28:05 -05:00
parent 8ae9804ee2
commit 32ebe94ce3
33 changed files with 499 additions and 106 deletions

View file

@ -6,11 +6,11 @@ extern EVRInputError cppIVRInput_IVRInput_010_GetActionSetHandle(void *, const c
extern EVRInputError cppIVRInput_IVRInput_010_GetActionHandle(void *, const char *, VRActionHandle_t *);
extern EVRInputError cppIVRInput_IVRInput_010_GetInputSourceHandle(void *, const char *, VRInputValueHandle_t *);
extern EVRInputError cppIVRInput_IVRInput_010_UpdateActionState(void *, VRActiveActionSet_t *, uint32_t, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDigitalActionData(void *, VRActionHandle_t, winInputDigitalActionData_t_11111 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetAnalogActionData(void *, VRActionHandle_t, winInputAnalogActionData_t_11111 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataRelativeToNow(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, winInputPoseActionData_t_11111 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataForNextFrame(void *, VRActionHandle_t, ETrackingUniverseOrigin, winInputPoseActionData_t_11111 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetSkeletalActionData(void *, VRActionHandle_t, winInputSkeletalActionData_t_11111 *, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDigitalActionData(void *, VRActionHandle_t, winInputDigitalActionData_t_1125 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetAnalogActionData(void *, VRActionHandle_t, winInputAnalogActionData_t_1125 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataRelativeToNow(void *, VRActionHandle_t, ETrackingUniverseOrigin, float, winInputPoseActionData_t_1125 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetPoseActionDataForNextFrame(void *, VRActionHandle_t, ETrackingUniverseOrigin, winInputPoseActionData_t_1125 *, uint32_t, VRInputValueHandle_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetSkeletalActionData(void *, VRActionHandle_t, winInputSkeletalActionData_t_1125 *, uint32_t);
extern EVRInputError cppIVRInput_IVRInput_010_GetDominantHand(void *, ETrackedControllerRole *);
extern EVRInputError cppIVRInput_IVRInput_010_SetDominantHand(void *, ETrackedControllerRole);
extern EVRInputError cppIVRInput_IVRInput_010_GetBoneCount(void *, VRActionHandle_t, uint32_t *);