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vrclient: Add alignment attribute if needed
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parent
8de08a1485
commit
2eda0d235b
11 changed files with 33 additions and 12 deletions
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@ -41,7 +41,7 @@ struct winRenderModel_t_090 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_091 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_0910 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_092 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_093 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_094 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_096 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_097 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_098 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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@ -41,7 +41,7 @@ struct winRenderModel_t_099 {
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uint32_t unVertexCount;
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const uint16_t * rIndexData;
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uint32_t unTriangleCount;
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vr::RenderModel_TextureMap_t diffuseTexture;
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vr::RenderModel_TextureMap_t diffuseTexture __attribute__((aligned(4)));
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RenderModel_t *linux_side;
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} __attribute__ ((ms_struct));
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