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lsteamclient: Use the generated interfaces in the manual converters.
CW-Bug-Id: #22729
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9da6e6851f
commit
2a2fb338d2
31 changed files with 215 additions and 296 deletions
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@ -1,40 +1,32 @@
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#pragma push_macro("__cdecl")
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#undef __cdecl
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#pragma push_macro("strncpy")
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#undef strncpy
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#include "steamworks_sdk_150/steam_api.h"
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#include "steamworks_sdk_150/isteamnetworkingsockets.h"
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#include "steamworks_sdk_150/isteamnetworkingutils.h"
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#include "steamworks_sdk_150/steamnetworkingtypes.h"
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#pragma pop_macro("__cdecl")
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#pragma pop_macro("strncpy")
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extern "C" {
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#define SDKVER_150
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#include "struct_converters.h"
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#include "cb_converters.h"
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#define SDKVER_157
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#define SDK_VERSION 1500
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#include "steamclient_manual_common.h"
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typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_152;
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typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_158;
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typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t;
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
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#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
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#include "cppISteamInput_SteamInput001.h"
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#include "cppISteamController_SteamController007.h"
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}
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#pragma push_macro( "__cdecl" )
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#undef __cdecl
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#pragma push_macro( "strncpy" )
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#undef strncpy
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typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t;
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typedef struct winSteamNetworkingMessage_t winSteamNetworkingMessage_t_158;
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#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.hpp"
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#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.hpp"
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#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.hpp"
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#include "cppISteamInput_SteamInput001.hpp"
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#include "cppISteamController_SteamController007.hpp"
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#pragma pop_macro( "__cdecl" )
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#pragma pop_macro( "strncpy" )
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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@ -43,7 +35,7 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConne
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params )
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{
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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@ -53,7 +45,7 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollG
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void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params )
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{
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#define MAX_SEND_MESSAGES 64
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ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
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struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *iface = (struct cppISteamNetworkingSockets_SteamNetworkingSockets009 *)params->linux_side;
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/* use the stack to avoid heap allocation */
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struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
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int i;
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@ -70,7 +62,7 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct c
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for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
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lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
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iface->SendMessages( i, lin_msgs, (int64 *)params->pOutMessageNumberOrResult );
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iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
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params->nMessages -= i;
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params->pMessages += i;
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@ -80,7 +72,7 @@ void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct c
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void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params )
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{
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ISteamNetworkingMessages *iface = (ISteamNetworkingMessages *)params->linux_side;
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struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *iface = (struct cppISteamNetworkingMessages_SteamNetworkingMessages002 *)params->linux_side;
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SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
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params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, lin_ppOutMessages, params->nMaxMessages );
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lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
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@ -148,32 +140,35 @@ void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFail
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fn(dat);
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}
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void cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_AllocateMessage_params *params )
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{
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struct cppISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct cppISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
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params->_ret = (winSteamNetworkingMessage_t_152 *)iface->AllocateMessage( params->cbAllocateBuffer );
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params->_ret = (winSteamNetworkingMessage_t_152 *)network_message_lin_to_win( params->_ret );
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}
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void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params )
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{
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ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
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struct cppISteamNetworkingUtils_SteamNetworkingUtils003 *iface = (struct cppISteamNetworkingUtils_SteamNetworkingUtils003 *)params->linux_side;
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void *lin_fn; /* api requires passing pointer-to-pointer */
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switch (params->eValue)
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{
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#define CASE( x, y ) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if (!params->pArg) \
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{ \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, NULL ); \
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
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(ESteamNetworkingConfigScope)params->eScopeType, \
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params->scopeObj, \
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(ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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#define CASE( x, y ) \
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case k_ESteamNetworkingConfig_Callback_##x: \
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if (!params->pArg) \
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{ \
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params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
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params->scopeObj, params->eDataType, NULL ); \
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} \
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else \
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{ \
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if (*(void **)params->pArg == NULL) lin_fn = NULL; \
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else lin_fn = (void *)&lin_##y; \
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params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, \
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params->scopeObj, params->eDataType, &lin_fn ); \
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if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
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}
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CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged )
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@ -185,37 +180,35 @@ void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cpp
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#undef CASE
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default:
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params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue,
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(ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj,
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(ESteamNetworkingConfigDataType)params->eDataType,
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params->pArg );
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params->_ret = iface->SetConfigValue( params->eValue, params->eScopeType, params->scopeObj,
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params->eDataType, params->pArg );
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}
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}
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void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params )
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{
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( (EInputActionOrigin)params->eOrigin );
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struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
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}
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void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params )
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{
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ISteamInput *iface = (ISteamInput *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
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struct cppISteamInput_SteamInput001 *iface = (struct cppISteamInput_SteamInput001 *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
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}
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void cppISteamController_SteamController007_GetGlyphForActionOrigin( struct cppISteamController_SteamController007_GetGlyphForActionOrigin_params *params )
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{
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ISteamController *iface = (ISteamController *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( (EControllerActionOrigin)params->eOrigin );
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struct cppISteamController_SteamController007 *iface = (struct cppISteamController_SteamController007 *)params->linux_side;
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params->_ret = iface->GetGlyphForActionOrigin( params->eOrigin );
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params->_ret = steamclient_isteamcontroller_getglyph( params->eOrigin, params->_ret );
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}
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void cppISteamController_SteamController007_GetGlyphForXboxOrigin( struct cppISteamController_SteamController007_GetGlyphForXboxOrigin_params *params )
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{
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ISteamController *iface = (ISteamController *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
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struct cppISteamController_SteamController007 *iface = (struct cppISteamController_SteamController007 *)params->linux_side;
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params->_ret = iface->GetGlyphForXboxOrigin( params->eOrigin );
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params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
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}
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