mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2026-01-05 05:58:03 +01:00
vrclient: Fix x64 thunks for C API.
* Clean up the stack properly. * Do not push parameters after shadow register space.
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parent
5c4e0ab079
commit
23ffdc5ec8
20 changed files with 2438 additions and 2382 deletions
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@ -203,24 +203,24 @@ winIVRRenderModels_IVRRenderModels_005 *create_winIVRRenderModels_IVRRenderModel
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int i;
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TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_005_FreeRenderModel);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_005_FreeTexture);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelName);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_005_GetComponentCount);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_005_GetComponentName);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask);
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init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName);
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init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_005_GetComponentState);
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init_thunk(&thunks[14], r, winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent);
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init_thunk(&thunks[15], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL);
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init_thunk(&thunks[16], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath);
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init_thunk(&thunks[17], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_005_LoadRenderModel_Async, 2);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_005_FreeRenderModel, 1);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_005_LoadTexture_Async, 2);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_005_FreeTexture, 1);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_005_LoadTextureD3D11_Async, 3);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_005_LoadIntoTextureD3D11_Async, 2);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_005_FreeTextureD3D11, 1);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelName, 3);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelCount, 0);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_005_GetComponentCount, 1);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_005_GetComponentName, 4);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_005_GetComponentButtonMask, 2);
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init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_005_GetComponentRenderModelName, 4);
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init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_005_GetComponentState, 5);
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init_thunk(&thunks[14], r, winIVRRenderModels_IVRRenderModels_005_RenderModelHasComponent, 2);
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init_thunk(&thunks[15], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelThumbnailURL, 4);
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init_thunk(&thunks[16], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelOriginalPath, 4);
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init_thunk(&thunks[17], r, winIVRRenderModels_IVRRenderModels_005_GetRenderModelErrorNameFromEnum, 1);
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for (i = 0; i < 18; i++)
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vtable[i] = &thunks[i];
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r->linux_side = linux_side;
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@ -390,20 +390,20 @@ winIVRRenderModels_IVRRenderModels_004 *create_winIVRRenderModels_IVRRenderModel
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int i;
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TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_004_FreeRenderModel);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_004_FreeTexture);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelName);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_004_GetComponentCount);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_004_GetComponentName);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName);
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init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_004_GetComponentState);
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init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_004_LoadRenderModel_Async, 2);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_004_FreeRenderModel, 1);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_004_LoadTexture_Async, 2);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_004_FreeTexture, 1);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_004_LoadTextureD3D11_Async, 3);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_004_FreeTextureD3D11, 1);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelName, 3);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_004_GetRenderModelCount, 0);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_004_GetComponentCount, 1);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_004_GetComponentName, 4);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_004_GetComponentButtonMask, 2);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_004_GetComponentRenderModelName, 4);
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init_thunk(&thunks[12], r, winIVRRenderModels_IVRRenderModels_004_GetComponentState, 5);
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init_thunk(&thunks[13], r, winIVRRenderModels_IVRRenderModels_004_RenderModelHasComponent, 2);
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for (i = 0; i < 14; i++)
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vtable[i] = &thunks[i];
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r->linux_side = linux_side;
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@ -557,18 +557,18 @@ winIVRRenderModels_IVRRenderModels_002 *create_winIVRRenderModels_IVRRenderModel
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int i;
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TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_002_LoadRenderModel);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_002_FreeRenderModel);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_002_LoadTexture);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_002_FreeTexture);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelName);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_002_GetComponentCount);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_002_GetComponentName);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_002_GetComponentState);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_002_LoadRenderModel, 2);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_002_FreeRenderModel, 1);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_002_LoadTexture, 2);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_002_FreeTexture, 1);
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init_thunk(&thunks[4], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelName, 3);
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init_thunk(&thunks[5], r, winIVRRenderModels_IVRRenderModels_002_GetRenderModelCount, 0);
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init_thunk(&thunks[6], r, winIVRRenderModels_IVRRenderModels_002_GetComponentCount, 1);
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init_thunk(&thunks[7], r, winIVRRenderModels_IVRRenderModels_002_GetComponentName, 4);
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init_thunk(&thunks[8], r, winIVRRenderModels_IVRRenderModels_002_GetComponentButtonMask, 2);
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init_thunk(&thunks[9], r, winIVRRenderModels_IVRRenderModels_002_GetComponentRenderModelName, 4);
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init_thunk(&thunks[10], r, winIVRRenderModels_IVRRenderModels_002_GetComponentState, 4);
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init_thunk(&thunks[11], r, winIVRRenderModels_IVRRenderModels_002_RenderModelHasComponent, 2);
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for (i = 0; i < 12; i++)
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vtable[i] = &thunks[i];
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r->linux_side = linux_side;
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@ -658,10 +658,10 @@ winIVRRenderModels_IVRRenderModels_001 *create_winIVRRenderModels_IVRRenderModel
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int i;
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TRACE("-> %p, vtable %p, thunks %p\n", r, vtable, thunks);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_001_LoadRenderModel);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_001_FreeRenderModel);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelName);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount);
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init_thunk(&thunks[0], r, winIVRRenderModels_IVRRenderModels_001_LoadRenderModel, 2);
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init_thunk(&thunks[1], r, winIVRRenderModels_IVRRenderModels_001_FreeRenderModel, 1);
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init_thunk(&thunks[2], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelName, 3);
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init_thunk(&thunks[3], r, winIVRRenderModels_IVRRenderModels_001_GetRenderModelCount, 0);
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for (i = 0; i < 4; i++)
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vtable[i] = &thunks[i];
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r->linux_side = linux_side;
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