mirror of
https://git.suyu.dev/suyu/Yucom.git
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lsteamclient: Generate steamworks sdk 1.53a support
This commit is contained in:
parent
0b9c8a34aa
commit
212cbc0c9a
70 changed files with 5361 additions and 1575 deletions
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@ -15,6 +15,414 @@
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamInput_SteamInput006.h"
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typedef struct __winISteamInput_SteamInput006 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamInput_SteamInput006;
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8)
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bool __thiscall winISteamInput_SteamInput006_Init(winISteamInput_SteamInput006 *_this, bool bExplicitlyCallRunFrame)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_Init(_this->linux_side, bExplicitlyCallRunFrame);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4)
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bool __thiscall winISteamInput_SteamInput006_Shutdown(winISteamInput_SteamInput006 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_Shutdown(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8)
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bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(winISteamInput_SteamInput006 *_this, const char * pchInputActionManifestAbsolutePath)
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{
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char lin_pchInputActionManifestAbsolutePath[PATH_MAX];
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steamclient_dos_path_to_unix_path(pchInputActionManifestAbsolutePath, lin_pchInputActionManifestAbsolutePath, 0);
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_SetInputActionManifestFilePath(_this->linux_side, pchInputActionManifestAbsolutePath ? lin_pchInputActionManifestAbsolutePath : NULL);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8)
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void __thiscall winISteamInput_SteamInput006_RunFrame(winISteamInput_SteamInput006 *_this, bool bReservedValue)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_RunFrame(_this->linux_side, bReservedValue);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12)
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bool __thiscall winISteamInput_SteamInput006_BWaitForData(winISteamInput_SteamInput006 *_this, bool bWaitForever, uint32 unTimeout)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_BWaitForData(_this->linux_side, bWaitForever, unTimeout);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4)
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bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(winISteamInput_SteamInput006 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_BNewDataAvailable(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8)
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int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(winISteamInput_SteamInput006 *_this, InputHandle_t * handlesOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetConnectedControllers(_this->linux_side, handlesOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4)
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void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(winISteamInput_SteamInput006 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_EnableDeviceCallbacks(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8)
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void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(winISteamInput_SteamInput006 *_this, SteamInputActionEventCallbackPointer pCallback)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_EnableActionEventCallbacks(_this->linux_side, pCallback);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8)
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(winISteamInput_SteamInput006 *_this, const char * pszActionSetName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetActionSetHandle(_this->linux_side, pszActionSetName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20)
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void __thiscall winISteamInput_SteamInput006_ActivateActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12)
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InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetCurrentActionSet(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20)
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void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20)
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void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12)
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void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16)
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int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8)
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InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetDigitalActionHandle(_this->linux_side, pszActionName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24)
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InputDigitalActionData_t *__thiscall winISteamInput_SteamInput006_GetDigitalActionData(winISteamInput_SteamInput006 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput006_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32)
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int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12)
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const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(winISteamInput_SteamInput006 *_this, InputDigitalActionHandle_t eActionHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetStringForDigitalActionName(_this->linux_side, eActionHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8)
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InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetAnalogActionHandle(_this->linux_side, pszActionName);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24)
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InputAnalogActionData_t *__thiscall winISteamInput_SteamInput006_GetAnalogActionData(winISteamInput_SteamInput006 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput006_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32)
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int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16)
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const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(_this->linux_side, eOrigin, eSize, unFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12)
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const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, uint32 unFlags)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(_this->linux_side, eOrigin, unFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8)
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const char * __thiscall winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetStringForActionOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12)
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const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(winISteamInput_SteamInput006 *_this, InputAnalogActionHandle_t eActionHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetStringForAnalogActionName(_this->linux_side, eActionHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20)
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void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16)
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InputMotionData_t *__thiscall winISteamInput_SteamInput006_GetMotionData(winISteamInput_SteamInput006 *_this, InputMotionData_t *_r, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamInput_SteamInput006_GetMotionData(_this->linux_side, inputHandle);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20)
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void __thiscall winISteamInput_SteamInput006_TriggerVibration(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28)
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void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_TriggerVibrationExtended(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32)
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void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(_this->linux_side, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28)
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void __thiscall winISteamInput_SteamInput006_SetLEDColor(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20)
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void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32)
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void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
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{
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TRACE("%p\n", _this);
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cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12)
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bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_ShowBindingPanel(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12)
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ESteamInputType __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetInputTypeForHandle(_this->linux_side, inputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8)
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InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(winISteamInput_SteamInput006 *_this, int nIndex)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetControllerForGamepadIndex(_this->linux_side, nIndex);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12)
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int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(winISteamInput_SteamInput006 *_this, InputHandle_t ulinputHandle)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetGamepadIndexForController(_this->linux_side, ulinputHandle);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetStringForXboxOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8)
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const char * __thiscall winISteamInput_SteamInput006_GetGlyphForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(_this->linux_side, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16)
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EInputActionOrigin __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
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{
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TRACE("%p\n", _this);
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return cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin);
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}
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DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12)
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EInputActionOrigin __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(winISteamInput_SteamInput006 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
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{
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TRACE("%p\n", _this);
|
||||
return cppISteamInput_SteamInput006_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20)
|
||||
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, int * pMajor, int * pMinor)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamInput_SteamInput006_GetDeviceBindingRevision(_this->linux_side, inputHandle, pMajor, pMinor);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12)
|
||||
uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamInput_SteamInput006_GetRemotePlaySessionID(_this->linux_side, inputHandle);
|
||||
}
|
||||
|
||||
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4)
|
||||
uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(winISteamInput_SteamInput006 *_this)
|
||||
{
|
||||
TRACE("%p\n", _this);
|
||||
return cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(_this->linux_side);
|
||||
}
|
||||
|
||||
extern vtable_ptr winISteamInput_SteamInput006_vtable;
|
||||
|
||||
#ifndef __GNUC__
|
||||
void __asm_dummy_vtables(void) {
|
||||
#endif
|
||||
__ASM_VTABLE(winISteamInput_SteamInput006,
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID)
|
||||
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings)
|
||||
);
|
||||
#ifndef __GNUC__
|
||||
}
|
||||
#endif
|
||||
|
||||
winISteamInput_SteamInput006 *create_winISteamInput_SteamInput006(void *linux_side)
|
||||
{
|
||||
winISteamInput_SteamInput006 *r = alloc_mem_for_iface(sizeof(winISteamInput_SteamInput006), "SteamInput006");
|
||||
TRACE("-> %p\n", r);
|
||||
r->vtable = &winISteamInput_SteamInput006_vtable;
|
||||
r->linux_side = linux_side;
|
||||
return r;
|
||||
}
|
||||
|
||||
#include "cppISteamInput_SteamInput005.h"
|
||||
|
||||
typedef struct __winISteamInput_SteamInput005 {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue