lsteamclient: Generate steamworks sdk 1.53a support

This commit is contained in:
Andrew Eikum 2021-12-20 09:48:44 -06:00 committed by Arkadiusz Hiler
parent 0b9c8a34aa
commit 212cbc0c9a
70 changed files with 5361 additions and 1575 deletions

View file

@ -15,6 +15,414 @@
WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
#include "cppISteamInput_SteamInput006.h"
typedef struct __winISteamInput_SteamInput006 {
vtable_ptr *vtable;
void *linux_side;
} winISteamInput_SteamInput006;
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Init, 8)
bool __thiscall winISteamInput_SteamInput006_Init(winISteamInput_SteamInput006 *_this, bool bExplicitlyCallRunFrame)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_Init(_this->linux_side, bExplicitlyCallRunFrame);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Shutdown, 4)
bool __thiscall winISteamInput_SteamInput006_Shutdown(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_Shutdown(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetInputActionManifestFilePath, 8)
bool __thiscall winISteamInput_SteamInput006_SetInputActionManifestFilePath(winISteamInput_SteamInput006 *_this, const char * pchInputActionManifestAbsolutePath)
{
char lin_pchInputActionManifestAbsolutePath[PATH_MAX];
steamclient_dos_path_to_unix_path(pchInputActionManifestAbsolutePath, lin_pchInputActionManifestAbsolutePath, 0);
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_SetInputActionManifestFilePath(_this->linux_side, pchInputActionManifestAbsolutePath ? lin_pchInputActionManifestAbsolutePath : NULL);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_RunFrame, 8)
void __thiscall winISteamInput_SteamInput006_RunFrame(winISteamInput_SteamInput006 *_this, bool bReservedValue)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_RunFrame(_this->linux_side, bReservedValue);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BWaitForData, 12)
bool __thiscall winISteamInput_SteamInput006_BWaitForData(winISteamInput_SteamInput006 *_this, bool bWaitForever, uint32 unTimeout)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_BWaitForData(_this->linux_side, bWaitForever, unTimeout);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_BNewDataAvailable, 4)
bool __thiscall winISteamInput_SteamInput006_BNewDataAvailable(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_BNewDataAvailable(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetConnectedControllers, 8)
int __thiscall winISteamInput_SteamInput006_GetConnectedControllers(winISteamInput_SteamInput006 *_this, InputHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetConnectedControllers(_this->linux_side, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableDeviceCallbacks, 4)
void __thiscall winISteamInput_SteamInput006_EnableDeviceCallbacks(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_EnableDeviceCallbacks(_this->linux_side);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_EnableActionEventCallbacks, 8)
void __thiscall winISteamInput_SteamInput006_EnableActionEventCallbacks(winISteamInput_SteamInput006 *_this, SteamInputActionEventCallbackPointer pCallback)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_EnableActionEventCallbacks(_this->linux_side, pCallback);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionSetHandle, 8)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetActionSetHandle(winISteamInput_SteamInput006 *_this, const char * pszActionSetName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActionSetHandle(_this->linux_side, pszActionSetName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSet, 20)
void __thiscall winISteamInput_SteamInput006_ActivateActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_ActivateActionSet(_this->linux_side, inputHandle, actionSetHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetCurrentActionSet, 12)
InputActionSetHandle_t __thiscall winISteamInput_SteamInput006_GetCurrentActionSet(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetCurrentActionSet(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ActivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput006_ActivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_ActivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateActionSetLayer, 20)
void __thiscall winISteamInput_SteamInput006_DeactivateActionSetLayer(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_DeactivateActionSetLayer(_this->linux_side, inputHandle, actionSetLayerHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_DeactivateAllActionSetLayers, 12)
void __thiscall winISteamInput_SteamInput006_DeactivateAllActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_DeactivateAllActionSetLayers(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActiveActionSetLayers, 16)
int __thiscall winISteamInput_SteamInput006_GetActiveActionSetLayers(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t * handlesOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActiveActionSetLayers(_this->linux_side, inputHandle, handlesOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionHandle, 8)
InputDigitalActionHandle_t __thiscall winISteamInput_SteamInput006_GetDigitalActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDigitalActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionData, 24)
InputDigitalActionData_t *__thiscall winISteamInput_SteamInput006_GetDigitalActionData(winISteamInput_SteamInput006 *_this, InputDigitalActionData_t *_r, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetDigitalActionData(_this->linux_side, inputHandle, digitalActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDigitalActionOrigins, 32)
int __thiscall winISteamInput_SteamInput006_GetDigitalActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDigitalActionOrigins(_this->linux_side, inputHandle, actionSetHandle, digitalActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForDigitalActionName, 12)
const char * __thiscall winISteamInput_SteamInput006_GetStringForDigitalActionName(winISteamInput_SteamInput006 *_this, InputDigitalActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForDigitalActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionHandle, 8)
InputAnalogActionHandle_t __thiscall winISteamInput_SteamInput006_GetAnalogActionHandle(winISteamInput_SteamInput006 *_this, const char * pszActionName)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetAnalogActionHandle(_this->linux_side, pszActionName);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionData, 24)
InputAnalogActionData_t *__thiscall winISteamInput_SteamInput006_GetAnalogActionData(winISteamInput_SteamInput006 *_this, InputAnalogActionData_t *_r, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetAnalogActionData(_this->linux_side, inputHandle, analogActionHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetAnalogActionOrigins, 32)
int __thiscall winISteamInput_SteamInput006_GetAnalogActionOrigins(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, EInputActionOrigin * originsOut)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetAnalogActionOrigins(_this->linux_side, inputHandle, actionSetHandle, analogActionHandle, originsOut);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin, 16)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, ESteamInputGlyphSize eSize, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphPNGForActionOrigin(_this->linux_side, eOrigin, eSize, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin, 12)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin, uint32 unFlags)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphSVGForActionOrigin(_this->linux_side, eOrigin, unFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy, 8)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForActionOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetStringForActionOrigin(winISteamInput_SteamInput006 *_this, EInputActionOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForActionOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForAnalogActionName, 12)
const char * __thiscall winISteamInput_SteamInput006_GetStringForAnalogActionName(winISteamInput_SteamInput006 *_this, InputAnalogActionHandle_t eActionHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForAnalogActionName(_this->linux_side, eActionHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_StopAnalogActionMomentum, 20)
void __thiscall winISteamInput_SteamInput006_StopAnalogActionMomentum(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_StopAnalogActionMomentum(_this->linux_side, inputHandle, eAction);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetMotionData, 16)
InputMotionData_t *__thiscall winISteamInput_SteamInput006_GetMotionData(winISteamInput_SteamInput006 *_this, InputMotionData_t *_r, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
*_r = cppISteamInput_SteamInput006_GetMotionData(_this->linux_side, inputHandle);
return _r;
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibration, 20)
void __thiscall winISteamInput_SteamInput006_TriggerVibration(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerVibration(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerVibrationExtended, 28)
void __thiscall winISteamInput_SteamInput006_TriggerVibrationExtended(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, unsigned short usLeftSpeed, unsigned short usRightSpeed, unsigned short usLeftTriggerSpeed, unsigned short usRightTriggerSpeed)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerVibrationExtended(_this->linux_side, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TriggerSimpleHapticEvent, 32)
void __thiscall winISteamInput_SteamInput006_TriggerSimpleHapticEvent(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EControllerHapticLocation eHapticLocation, uint8 nIntensity, char nGainDB, uint8 nOtherIntensity, char nOtherGainDB)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_TriggerSimpleHapticEvent(_this->linux_side, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_SetLEDColor, 28)
void __thiscall winISteamInput_SteamInput006_SetLEDColor(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, uint8 nColorR, uint8 nColorG, uint8 nColorB, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_SetLEDColor(_this->linux_side, inputHandle, nColorR, nColorG, nColorB, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse, 20)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_Legacy_TriggerHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse, 32)
void __thiscall winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, ESteamControllerPad eTargetPad, unsigned short usDurationMicroSec, unsigned short usOffMicroSec, unsigned short unRepeat, unsigned int nFlags)
{
TRACE("%p\n", _this);
cppISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse(_this->linux_side, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_ShowBindingPanel, 12)
bool __thiscall winISteamInput_SteamInput006_ShowBindingPanel(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_ShowBindingPanel(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetInputTypeForHandle, 12)
ESteamInputType __thiscall winISteamInput_SteamInput006_GetInputTypeForHandle(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetInputTypeForHandle(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetControllerForGamepadIndex, 8)
InputHandle_t __thiscall winISteamInput_SteamInput006_GetControllerForGamepadIndex(winISteamInput_SteamInput006 *_this, int nIndex)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetControllerForGamepadIndex(_this->linux_side, nIndex);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGamepadIndexForController, 12)
int __thiscall winISteamInput_SteamInput006_GetGamepadIndexForController(winISteamInput_SteamInput006 *_this, InputHandle_t ulinputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGamepadIndexForController(_this->linux_side, ulinputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetStringForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetStringForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetStringForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetGlyphForXboxOrigin, 8)
const char * __thiscall winISteamInput_SteamInput006_GetGlyphForXboxOrigin(winISteamInput_SteamInput006 *_this, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetGlyphForXboxOrigin(_this->linux_side, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin, 16)
EInputActionOrigin __thiscall winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, EXboxOrigin eOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetActionOriginFromXboxOrigin(_this->linux_side, inputHandle, eOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_TranslateActionOrigin, 12)
EInputActionOrigin __thiscall winISteamInput_SteamInput006_TranslateActionOrigin(winISteamInput_SteamInput006 *_this, ESteamInputType eDestinationInputType, EInputActionOrigin eSourceOrigin)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_TranslateActionOrigin(_this->linux_side, eDestinationInputType, eSourceOrigin);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetDeviceBindingRevision, 20)
bool __thiscall winISteamInput_SteamInput006_GetDeviceBindingRevision(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle, int * pMajor, int * pMinor)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetDeviceBindingRevision(_this->linux_side, inputHandle, pMajor, pMinor);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetRemotePlaySessionID, 12)
uint32 __thiscall winISteamInput_SteamInput006_GetRemotePlaySessionID(winISteamInput_SteamInput006 *_this, InputHandle_t inputHandle)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetRemotePlaySessionID(_this->linux_side, inputHandle);
}
DEFINE_THISCALL_WRAPPER(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings, 4)
uint16 __thiscall winISteamInput_SteamInput006_GetSessionInputConfigurationSettings(winISteamInput_SteamInput006 *_this)
{
TRACE("%p\n", _this);
return cppISteamInput_SteamInput006_GetSessionInputConfigurationSettings(_this->linux_side);
}
extern vtable_ptr winISteamInput_SteamInput006_vtable;
#ifndef __GNUC__
void __asm_dummy_vtables(void) {
#endif
__ASM_VTABLE(winISteamInput_SteamInput006,
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Init)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Shutdown)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetInputActionManifestFilePath)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_RunFrame)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BWaitForData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_BNewDataAvailable)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetConnectedControllers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableDeviceCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_EnableActionEventCallbacks)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionSetHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetCurrentActionSet)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ActivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateActionSetLayer)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_DeactivateAllActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActiveActionSetLayers)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDigitalActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForDigitalActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetAnalogActionOrigins)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphPNGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphSVGForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForActionOrigin_Legacy)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForAnalogActionName)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_StopAnalogActionMomentum)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetMotionData)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibration)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerVibrationExtended)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TriggerSimpleHapticEvent)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_SetLEDColor)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_Legacy_TriggerRepeatedHapticPulse)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_ShowBindingPanel)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetInputTypeForHandle)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetControllerForGamepadIndex)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGamepadIndexForController)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetStringForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetGlyphForXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetActionOriginFromXboxOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_TranslateActionOrigin)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetDeviceBindingRevision)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetRemotePlaySessionID)
VTABLE_ADD_FUNC(winISteamInput_SteamInput006_GetSessionInputConfigurationSettings)
);
#ifndef __GNUC__
}
#endif
winISteamInput_SteamInput006 *create_winISteamInput_SteamInput006(void *linux_side)
{
winISteamInput_SteamInput006 *r = alloc_mem_for_iface(sizeof(winISteamInput_SteamInput006), "SteamInput006");
TRACE("-> %p\n", r);
r->vtable = &winISteamInput_SteamInput006_vtable;
r->linux_side = linux_side;
return r;
}
#include "cppISteamInput_SteamInput005.h"
typedef struct __winISteamInput_SteamInput005 {