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https://git.suyu.dev/suyu/Yucom.git
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lsteamclient: Import SDK version 1.43
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ee7717eed1
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160 changed files with 24429 additions and 3803 deletions
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@ -13,6 +13,277 @@
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamUser_SteamUser020.h"
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typedef struct __winISteamUser_SteamUser020 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamUser_SteamUser020;
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetHSteamUser, 4)
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HSteamUser __thiscall winISteamUser_SteamUser020_GetHSteamUser(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetHSteamUser(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BLoggedOn, 4)
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bool __thiscall winISteamUser_SteamUser020_BLoggedOn(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BLoggedOn(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetSteamID, 8)
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CSteamID *__thiscall winISteamUser_SteamUser020_GetSteamID(winISteamUser_SteamUser020 *_this, CSteamID *_r)
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{
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TRACE("%p\n", _this);
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*_r = cppISteamUser_SteamUser020_GetSteamID(_this->linux_side);
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return _r;
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_InitiateGameConnection, 32)
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int __thiscall winISteamUser_SteamUser020_InitiateGameConnection(winISteamUser_SteamUser020 *_this, void * pAuthBlob, int cbMaxAuthBlob, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer, bool bSecure)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_InitiateGameConnection(_this->linux_side, pAuthBlob, cbMaxAuthBlob, steamIDGameServer, unIPServer, usPortServer, bSecure);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_TerminateGameConnection, 12)
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void __thiscall winISteamUser_SteamUser020_TerminateGameConnection(winISteamUser_SteamUser020 *_this, uint32 unIPServer, uint16 usPortServer)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_TerminateGameConnection(_this->linux_side, unIPServer, usPortServer);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_TrackAppUsageEvent, 20)
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void __thiscall winISteamUser_SteamUser020_TrackAppUsageEvent(winISteamUser_SteamUser020 *_this, CGameID gameID, int eAppUsageEvent, const char * pchExtraInfo)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_TrackAppUsageEvent(_this->linux_side, gameID, eAppUsageEvent, pchExtraInfo);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetUserDataFolder, 12)
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bool __thiscall winISteamUser_SteamUser020_GetUserDataFolder(winISteamUser_SteamUser020 *_this, char * pchBuffer, int cubBuffer)
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{
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bool path_result;
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TRACE("%p\n", _this);
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path_result = cppISteamUser_SteamUser020_GetUserDataFolder(_this->linux_side, pchBuffer, cubBuffer);
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steamclient_unix_path_to_dos_path(path_result, pchBuffer, pchBuffer, cubBuffer);
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return path_result;
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_StartVoiceRecording, 4)
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void __thiscall winISteamUser_SteamUser020_StartVoiceRecording(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_StartVoiceRecording(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_StopVoiceRecording, 4)
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void __thiscall winISteamUser_SteamUser020_StopVoiceRecording(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_StopVoiceRecording(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetAvailableVoice, 16)
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EVoiceResult __thiscall winISteamUser_SteamUser020_GetAvailableVoice(winISteamUser_SteamUser020 *_this, uint32 * pcbCompressed, uint32 * pcbUncompressed_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetAvailableVoice(_this->linux_side, pcbCompressed, pcbUncompressed_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetVoice, 40)
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EVoiceResult __thiscall winISteamUser_SteamUser020_GetVoice(winISteamUser_SteamUser020 *_this, bool bWantCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, bool bWantUncompressed_Deprecated, void * pUncompressedDestBuffer_Deprecated, uint32 cbUncompressedDestBufferSize_Deprecated, uint32 * nUncompressBytesWritten_Deprecated, uint32 nUncompressedVoiceDesiredSampleRate_Deprecated)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetVoice(_this->linux_side, bWantCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, bWantUncompressed_Deprecated, pUncompressedDestBuffer_Deprecated, cbUncompressedDestBufferSize_Deprecated, nUncompressBytesWritten_Deprecated, nUncompressedVoiceDesiredSampleRate_Deprecated);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_DecompressVoice, 28)
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EVoiceResult __thiscall winISteamUser_SteamUser020_DecompressVoice(winISteamUser_SteamUser020 *_this, const void * pCompressed, uint32 cbCompressed, void * pDestBuffer, uint32 cbDestBufferSize, uint32 * nBytesWritten, uint32 nDesiredSampleRate)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_DecompressVoice(_this->linux_side, pCompressed, cbCompressed, pDestBuffer, cbDestBufferSize, nBytesWritten, nDesiredSampleRate);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetVoiceOptimalSampleRate, 4)
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uint32 __thiscall winISteamUser_SteamUser020_GetVoiceOptimalSampleRate(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetVoiceOptimalSampleRate(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetAuthSessionTicket, 16)
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HAuthTicket __thiscall winISteamUser_SteamUser020_GetAuthSessionTicket(winISteamUser_SteamUser020 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetAuthSessionTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BeginAuthSession, 20)
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EBeginAuthSessionResult __thiscall winISteamUser_SteamUser020_BeginAuthSession(winISteamUser_SteamUser020 *_this, const void * pAuthTicket, int cbAuthTicket, CSteamID steamID)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BeginAuthSession(_this->linux_side, pAuthTicket, cbAuthTicket, steamID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_EndAuthSession, 12)
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void __thiscall winISteamUser_SteamUser020_EndAuthSession(winISteamUser_SteamUser020 *_this, CSteamID steamID)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_EndAuthSession(_this->linux_side, steamID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_CancelAuthTicket, 8)
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void __thiscall winISteamUser_SteamUser020_CancelAuthTicket(winISteamUser_SteamUser020 *_this, HAuthTicket hAuthTicket)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_CancelAuthTicket(_this->linux_side, hAuthTicket);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_UserHasLicenseForApp, 16)
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EUserHasLicenseForAppResult __thiscall winISteamUser_SteamUser020_UserHasLicenseForApp(winISteamUser_SteamUser020 *_this, CSteamID steamID, AppId_t appID)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_UserHasLicenseForApp(_this->linux_side, steamID, appID);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsBehindNAT, 4)
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bool __thiscall winISteamUser_SteamUser020_BIsBehindNAT(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BIsBehindNAT(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_AdvertiseGame, 20)
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void __thiscall winISteamUser_SteamUser020_AdvertiseGame(winISteamUser_SteamUser020 *_this, CSteamID steamIDGameServer, uint32 unIPServer, uint16 usPortServer)
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{
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TRACE("%p\n", _this);
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cppISteamUser_SteamUser020_AdvertiseGame(_this->linux_side, steamIDGameServer, unIPServer, usPortServer);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_RequestEncryptedAppTicket, 12)
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SteamAPICall_t __thiscall winISteamUser_SteamUser020_RequestEncryptedAppTicket(winISteamUser_SteamUser020 *_this, void * pDataToInclude, int cbDataToInclude)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_RequestEncryptedAppTicket(_this->linux_side, pDataToInclude, cbDataToInclude);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetEncryptedAppTicket, 16)
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bool __thiscall winISteamUser_SteamUser020_GetEncryptedAppTicket(winISteamUser_SteamUser020 *_this, void * pTicket, int cbMaxTicket, uint32 * pcbTicket)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetEncryptedAppTicket(_this->linux_side, pTicket, cbMaxTicket, pcbTicket);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetGameBadgeLevel, 12)
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int __thiscall winISteamUser_SteamUser020_GetGameBadgeLevel(winISteamUser_SteamUser020 *_this, int nSeries, bool bFoil)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetGameBadgeLevel(_this->linux_side, nSeries, bFoil);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetPlayerSteamLevel, 4)
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int __thiscall winISteamUser_SteamUser020_GetPlayerSteamLevel(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetPlayerSteamLevel(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_RequestStoreAuthURL, 8)
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SteamAPICall_t __thiscall winISteamUser_SteamUser020_RequestStoreAuthURL(winISteamUser_SteamUser020 *_this, const char * pchRedirectURL)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_RequestStoreAuthURL(_this->linux_side, pchRedirectURL);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneVerified, 4)
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bool __thiscall winISteamUser_SteamUser020_BIsPhoneVerified(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BIsPhoneVerified(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsTwoFactorEnabled, 4)
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bool __thiscall winISteamUser_SteamUser020_BIsTwoFactorEnabled(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BIsTwoFactorEnabled(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneIdentifying, 4)
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bool __thiscall winISteamUser_SteamUser020_BIsPhoneIdentifying(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BIsPhoneIdentifying(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_BIsPhoneRequiringVerification, 4)
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bool __thiscall winISteamUser_SteamUser020_BIsPhoneRequiringVerification(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_BIsPhoneRequiringVerification(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamUser_SteamUser020_GetMarketEligibility, 4)
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SteamAPICall_t __thiscall winISteamUser_SteamUser020_GetMarketEligibility(winISteamUser_SteamUser020 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamUser_SteamUser020_GetMarketEligibility(_this->linux_side);
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}
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extern vtable_ptr winISteamUser_SteamUser020_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamUser_SteamUser020,
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetHSteamUser)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BLoggedOn)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetSteamID)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_InitiateGameConnection)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_TerminateGameConnection)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_TrackAppUsageEvent)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetUserDataFolder)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_StartVoiceRecording)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_StopVoiceRecording)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetAvailableVoice)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetVoice)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_DecompressVoice)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetVoiceOptimalSampleRate)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetAuthSessionTicket)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BeginAuthSession)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_EndAuthSession)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_CancelAuthTicket)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_UserHasLicenseForApp)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsBehindNAT)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_AdvertiseGame)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_RequestEncryptedAppTicket)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetEncryptedAppTicket)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetGameBadgeLevel)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetPlayerSteamLevel)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_RequestStoreAuthURL)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneVerified)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsTwoFactorEnabled)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneIdentifying)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_BIsPhoneRequiringVerification)
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VTABLE_ADD_FUNC(winISteamUser_SteamUser020_GetMarketEligibility)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamUser_SteamUser020 *create_winISteamUser_SteamUser020(void *linux_side)
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{
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winISteamUser_SteamUser020 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamUser_SteamUser020));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamUser_SteamUser020_vtable;
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r->linux_side = linux_side;
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return r;
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}
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#include "cppISteamUser_SteamUser019.h"
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typedef struct __winISteamUser_SteamUser019 {
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