lsteamclient: Import SDK version 1.43

This commit is contained in:
Andrew Eikum 2019-02-25 09:44:23 -06:00
parent ee7717eed1
commit 2054bb97a9
160 changed files with 24429 additions and 3803 deletions

View file

@ -5,6 +5,28 @@
#include "steamworks_sdk_next2/isteamgamecoordinator.h"
#include "steamclient_private.h"
extern "C" {
#pragma pack( push, 8 )
struct winSteamPartyBeaconLocation_t_next2 {
ESteamPartyBeaconLocationType m_eType;
uint64 m_ulLocationID;
} __attribute__ ((ms_struct));
#pragma pack( pop )
void win_to_lin_struct_SteamPartyBeaconLocation_t_next2(const void *w, void *l)
{
SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
struct winSteamPartyBeaconLocation_t_next2 *win = (struct winSteamPartyBeaconLocation_t_next2 *)w;
lin->m_eType = win->m_eType;
lin->m_ulLocationID = win->m_ulLocationID;
}
void lin_to_win_struct_SteamPartyBeaconLocation_t_next2(const void *l, void *w)
{
SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
struct winSteamPartyBeaconLocation_t_next2 *win = (struct winSteamPartyBeaconLocation_t_next2 *)w;
win->m_eType = lin->m_eType;
win->m_ulLocationID = lin->m_ulLocationID;
}
#pragma pack( push, 8 )
struct winLeaderboardEntry_t_next2 {
CSteamID m_steamIDUser;