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lsteamclient: Import SDK version 1.43
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160 changed files with 24429 additions and 3803 deletions
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@ -5,6 +5,28 @@
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#include "steamworks_sdk_next2/isteamgamecoordinator.h"
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#include "steamclient_private.h"
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extern "C" {
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#pragma pack( push, 8 )
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struct winSteamPartyBeaconLocation_t_next2 {
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ESteamPartyBeaconLocationType m_eType;
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uint64 m_ulLocationID;
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} __attribute__ ((ms_struct));
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#pragma pack( pop )
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void win_to_lin_struct_SteamPartyBeaconLocation_t_next2(const void *w, void *l)
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{
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SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
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struct winSteamPartyBeaconLocation_t_next2 *win = (struct winSteamPartyBeaconLocation_t_next2 *)w;
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lin->m_eType = win->m_eType;
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lin->m_ulLocationID = win->m_ulLocationID;
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}
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void lin_to_win_struct_SteamPartyBeaconLocation_t_next2(const void *l, void *w)
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{
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SteamPartyBeaconLocation_t *lin = (SteamPartyBeaconLocation_t *)l;
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struct winSteamPartyBeaconLocation_t_next2 *win = (struct winSteamPartyBeaconLocation_t_next2 *)w;
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win->m_eType = lin->m_eType;
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win->m_ulLocationID = lin->m_ulLocationID;
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}
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#pragma pack( push, 8 )
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struct winLeaderboardEntry_t_next2 {
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CSteamID m_steamIDUser;
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