lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -29,63 +29,69 @@ extern "C" {
#define SDK_VERSION 1500
#include "steamclient_manual_common.h"
int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection(
void *linux_side, HSteamNetConnection hConn,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnConnection(hConn, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_152;
typedef winSteamNetworkingMessage_t_150 winSteamNetworkingMessage_t_158;
typedef struct SteamNetConnectionRealTimeStatus_t SteamNetConnectionRealTimeStatus_t;
#include "cppISteamNetworkingSockets_SteamNetworkingSockets009.h"
#include "cppISteamNetworkingMessages_SteamNetworkingMessages002.h"
#include "cppISteamNetworkingUtils_SteamNetworkingUtils003.h"
#include "cppISteamInput_SteamInput001.h"
#include "cppISteamController_SteamController007.h"
}
int cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup(
void *linux_side, HSteamNetPollGroup hPollGroup,
winSteamNetworkingMessage_t_150 **ppOutMessages, int nMaxMessages)
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnConnection_params *params )
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingSockets*)linux_side)->ReceiveMessagesOnPollGroup(hPollGroup, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnConnection( params->hConn, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages(
void *linux_side, int nMessages, winSteamNetworkingMessage_t_150 **pMessages,
int64 *pOutMessageNumberOrResult)
void cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_ReceiveMessagesOnPollGroup_params *params )
{
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnPollGroup( params->hPollGroup, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
void cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets009_SendMessages_params *params )
{
#define MAX_SEND_MESSAGES 64
ISteamNetworkingSockets *iface = (ISteamNetworkingSockets *)params->linux_side;
/* use the stack to avoid heap allocation */
struct SteamNetworkingMessage_t *lin_msgs[MAX_SEND_MESSAGES];
int i;
if (nMessages > MAX_SEND_MESSAGES)
if (params->nMessages > MAX_SEND_MESSAGES)
{
/* if we ever hit this, increase MAX_SEND_MESSAGES appropriately */
FIXME("Trying to send %u messages, which is more than %u! Will break up into pieces.\n", nMessages, MAX_SEND_MESSAGES);
FIXME( "Trying to send %u messages, which is more than %u! Will break up into pieces.\n",
params->nMessages, MAX_SEND_MESSAGES );
}
while(nMessages)
while (params->nMessages)
{
for(i = 0; i < nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin(pMessages[i]);
for (i = 0; i < params->nMessages && i < MAX_SEND_MESSAGES; ++i)
lin_msgs[i] = (SteamNetworkingMessage_t *)network_message_win_to_lin( params->pMessages[i] );
((ISteamNetworkingSockets*)linux_side)->SendMessages(i, lin_msgs, pOutMessageNumberOrResult);
iface->SendMessages( i, lin_msgs, params->pOutMessageNumberOrResult );
nMessages -= i;
pMessages += i;
if(pOutMessageNumberOrResult)
pOutMessageNumberOrResult += i;
params->nMessages -= i;
params->pMessages += i;
if (params->pOutMessageNumberOrResult) params->pOutMessageNumberOrResult += i;
}
}
int cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel(
void *linux_side, int nLocalChannel,
winSteamNetworkingMessage_t_150 ** ppOutMessages, int nMaxMessages)
void cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel( struct cppISteamNetworkingMessages_SteamNetworkingMessages002_ReceiveMessagesOnChannel_params *params )
{
SteamNetworkingMessage_t *lin_ppOutMessages[nMaxMessages];
int retval = ((ISteamNetworkingMessages*)linux_side)->ReceiveMessagesOnChannel(nLocalChannel, lin_ppOutMessages, nMaxMessages);
lin_to_win_struct_SteamNetworkingMessage_t(retval, lin_ppOutMessages, ppOutMessages, nMaxMessages);
return retval;
ISteamNetworkingMessages *iface = (ISteamNetworkingMessages *)params->linux_side;
SteamNetworkingMessage_t *lin_ppOutMessages[params->nMaxMessages];
params->_ret = iface->ReceiveMessagesOnChannel( params->nLocalChannel, lin_ppOutMessages, params->nMaxMessages );
lin_to_win_struct_SteamNetworkingMessage_t( params->_ret, lin_ppOutMessages,
params->ppOutMessages, params->nMaxMessages );
}
#pragma pack( push, 8 )
@ -149,69 +155,74 @@ void lin_SteamNetworkingMessagesSessionFailed(SteamNetworkingMessagesSessionFail
fn(dat);
}
bool cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue(void *linux_side,
ESteamNetworkingConfigValue eValue, ESteamNetworkingConfigScope eScopeType,
intptr_t scopeObj, ESteamNetworkingConfigDataType eDataType, const void *pArg)
void cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue( struct cppISteamNetworkingUtils_SteamNetworkingUtils003_SetConfigValue_params *params )
{
bool ret;
ISteamNetworkingUtils *iface = (ISteamNetworkingUtils *)params->linux_side;
void *lin_fn; /* api requires passing pointer-to-pointer */
switch(eValue){
switch (params->eValue)
{
#define CASE(x, y) \
case k_ESteamNetworkingConfig_Callback_##x: \
if(!pArg){ \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, NULL); \
}else{ \
if(*(void **)pArg == NULL) \
lin_fn = NULL; \
else \
lin_fn = (void *)&lin_##y; \
ret = ((ISteamNetworkingUtils*)linux_side)->SetConfigValue(eValue, eScopeType, scopeObj, eDataType, &lin_fn); \
if(ret) \
win_##y = *(win_Fn##y*)pArg; \
} \
return ret;
#define CASE( x, y ) \
case k_ESteamNetworkingConfig_Callback_##x: \
if (!params->pArg) \
{ \
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
(ESteamNetworkingConfigScope)params->eScopeType, \
params->scopeObj, \
(ESteamNetworkingConfigDataType)params->eDataType, NULL ); \
} \
else \
{ \
if (*(void **)params->pArg == NULL) lin_fn = NULL; \
else lin_fn = (void *)&lin_##y; \
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue, \
(ESteamNetworkingConfigScope)params->eScopeType, \
params->scopeObj, \
(ESteamNetworkingConfigDataType)params->eDataType, &lin_fn ); \
if (params->_ret) win_##y = *(win_Fn##y *)params->pArg; \
}
CASE(ConnectionStatusChanged, SteamNetConnectionStatusChanged)
CASE(AuthStatusChanged, SteamNetAuthenticationStatusChanged)
CASE(RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged)
CASE(MessagesSessionRequest, SteamNetworkingMessagesSessionRequest)
CASE(MessagesSessionFailed, SteamNetworkingMessagesSessionFailed)
CASE( ConnectionStatusChanged, SteamNetConnectionStatusChanged )
CASE( AuthStatusChanged, SteamNetAuthenticationStatusChanged )
CASE( RelayNetworkStatusChanged, SteamRelayNetworkStatusChanged )
CASE( MessagesSessionRequest, SteamNetworkingMessagesSessionRequest )
CASE( MessagesSessionFailed, SteamNetworkingMessagesSessionFailed )
#undef CASE
default:
return ((ISteamNetworkingUtils*)linux_side)->SetConfigValue((ESteamNetworkingConfigValue)eValue, (ESteamNetworkingConfigScope)eScopeType, (intptr_t)scopeObj, (ESteamNetworkingConfigDataType)eDataType, (const void *)pArg);
params->_ret = iface->SetConfigValue( (ESteamNetworkingConfigValue)params->eValue,
(ESteamNetworkingConfigScope)params->eScopeType, params->scopeObj,
(ESteamNetworkingConfigDataType)params->eDataType,
params->pArg );
}
}
const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *linux_side, EInputActionOrigin eOrigin)
void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params )
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForActionOrigin((EInputActionOrigin)eOrigin);
return steamclient_isteaminput_getglyph(eOrigin, path_result);
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphForActionOrigin( (EInputActionOrigin)params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph( params->eOrigin, params->_ret );
}
const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params )
{
const char *path_result;
path_result = ((ISteamInput*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
ISteamInput *iface = (ISteamInput *)params->linux_side;
params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
}
const char * cppISteamController_SteamController007_GetGlyphForActionOrigin(void *linux_side, EControllerActionOrigin eOrigin)
void cppISteamController_SteamController007_GetGlyphForActionOrigin( struct cppISteamController_SteamController007_GetGlyphForActionOrigin_params *params )
{
const char *path_result;
path_result = ((ISteamController*)linux_side)->GetGlyphForActionOrigin((EControllerActionOrigin)eOrigin);
return steamclient_isteamcontroller_getglyph(eOrigin, path_result);
ISteamController *iface = (ISteamController *)params->linux_side;
params->_ret = iface->GetGlyphForActionOrigin( (EControllerActionOrigin)params->eOrigin );
params->_ret = steamclient_isteamcontroller_getglyph( params->eOrigin, params->_ret );
}
const char * cppISteamController_SteamController007_GetGlyphForXboxOrigin(void *linux_side, EXboxOrigin eOrigin)
void cppISteamController_SteamController007_GetGlyphForXboxOrigin( struct cppISteamController_SteamController007_GetGlyphForXboxOrigin_params *params )
{
const char *path_result;
path_result = ((ISteamController*)linux_side)->GetGlyphForXboxOrigin((EXboxOrigin)eOrigin);
return steamclient_isteaminput_getglyph_xbox(eOrigin, path_result);
}
ISteamController *iface = (ISteamController *)params->linux_side;
params->_ret = iface->GetGlyphForXboxOrigin( (EXboxOrigin)params->eOrigin );
params->_ret = steamclient_isteaminput_getglyph_xbox( params->eOrigin, params->_ret );
}