lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,22 +1,216 @@
extern bool cppISteamNetworking_SteamNetworking006_SendP2PPacket(void *, CSteamID, const void *, uint32, EP2PSend, int);
extern bool cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable(void *, uint32 *, int);
extern bool cppISteamNetworking_SteamNetworking006_ReadP2PPacket(void *, void *, uint32, uint32 *, CSteamID *, int);
extern bool cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser(void *, CSteamID);
extern bool cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser(void *, CSteamID);
extern bool cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser(void *, CSteamID, int);
extern bool cppISteamNetworking_SteamNetworking006_GetP2PSessionState(void *, CSteamID, P2PSessionState_t *);
extern bool cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay(void *, bool);
extern SNetListenSocket_t cppISteamNetworking_SteamNetworking006_CreateListenSocket(void *, int, SteamIPAddress_t, uint16, bool);
extern SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket(void *, CSteamID, int, int, bool);
extern SNetSocket_t cppISteamNetworking_SteamNetworking006_CreateConnectionSocket(void *, SteamIPAddress_t, uint16, int);
extern bool cppISteamNetworking_SteamNetworking006_DestroySocket(void *, SNetSocket_t, bool);
extern bool cppISteamNetworking_SteamNetworking006_DestroyListenSocket(void *, SNetListenSocket_t, bool);
extern bool cppISteamNetworking_SteamNetworking006_SendDataOnSocket(void *, SNetSocket_t, void *, uint32, bool);
extern bool cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket(void *, SNetSocket_t, uint32 *);
extern bool cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket(void *, SNetSocket_t, void *, uint32, uint32 *);
extern bool cppISteamNetworking_SteamNetworking006_IsDataAvailable(void *, SNetListenSocket_t, uint32 *, SNetSocket_t *);
extern bool cppISteamNetworking_SteamNetworking006_RetrieveData(void *, SNetListenSocket_t, void *, uint32, uint32 *, SNetSocket_t *);
extern bool cppISteamNetworking_SteamNetworking006_GetSocketInfo(void *, SNetSocket_t, CSteamID *, int *, SteamIPAddress_t *, uint16 *);
extern bool cppISteamNetworking_SteamNetworking006_GetListenSocketInfo(void *, SNetListenSocket_t, SteamIPAddress_t *, uint16 *);
extern ESNetSocketConnectionType cppISteamNetworking_SteamNetworking006_GetSocketConnectionType(void *, SNetSocket_t);
extern int cppISteamNetworking_SteamNetworking006_GetMaxPacketSize(void *, SNetSocket_t);
struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
const void *pubData;
uint32 cubData;
EP2PSend eP2PSendType;
int nChannel;
};
extern void cppISteamNetworking_SteamNetworking006_SendP2PPacket( struct cppISteamNetworking_SteamNetworking006_SendP2PPacket_params *params );
struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params
{
void *linux_side;
bool _ret;
uint32 *pcubMsgSize;
int nChannel;
};
extern void cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable( struct cppISteamNetworking_SteamNetworking006_IsP2PPacketAvailable_params *params );
struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params
{
void *linux_side;
bool _ret;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
CSteamID *psteamIDRemote;
int nChannel;
};
extern void cppISteamNetworking_SteamNetworking006_ReadP2PPacket( struct cppISteamNetworking_SteamNetworking006_ReadP2PPacket_params *params );
struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
};
extern void cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_AcceptP2PSessionWithUser_params *params );
struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
};
extern void cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PSessionWithUser_params *params );
struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
int nChannel;
};
extern void cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser( struct cppISteamNetworking_SteamNetworking006_CloseP2PChannelWithUser_params *params );
struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params
{
void *linux_side;
bool _ret;
CSteamID steamIDRemote;
P2PSessionState_t *pConnectionState;
};
extern void cppISteamNetworking_SteamNetworking006_GetP2PSessionState( struct cppISteamNetworking_SteamNetworking006_GetP2PSessionState_params *params );
struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params
{
void *linux_side;
bool _ret;
bool bAllow;
};
extern void cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay( struct cppISteamNetworking_SteamNetworking006_AllowP2PPacketRelay_params *params );
struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params
{
void *linux_side;
SNetListenSocket_t _ret;
int nVirtualP2PPort;
SteamIPAddress_t nIP;
uint16 nPort;
bool bAllowUseOfPacketRelay;
};
extern void cppISteamNetworking_SteamNetworking006_CreateListenSocket( struct cppISteamNetworking_SteamNetworking006_CreateListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
CSteamID steamIDTarget;
int nVirtualPort;
int nTimeoutSec;
bool bAllowUseOfPacketRelay;
};
extern void cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateP2PConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
SteamIPAddress_t nIP;
uint16 nPort;
int nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking006_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking006_CreateConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_DestroySocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking006_DestroySocket( struct cppISteamNetworking_SteamNetworking006_DestroySocket_params *params );
struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking006_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking006_DestroyListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubData;
uint32 cubData;
bool bReliable;
};
extern void cppISteamNetworking_SteamNetworking006_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking006_SendDataOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking006_IsDataAvailableOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking006_RetrieveDataFromSocket_params *params );
struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking006_IsDataAvailable( struct cppISteamNetworking_SteamNetworking006_IsDataAvailable_params *params );
struct cppISteamNetworking_SteamNetworking006_RetrieveData_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking006_RetrieveData( struct cppISteamNetworking_SteamNetworking006_RetrieveData_params *params );
struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
CSteamID *pSteamIDRemote;
int *peSocketStatus;
SteamIPAddress_t *punIPRemote;
uint16 *punPortRemote;
};
extern void cppISteamNetworking_SteamNetworking006_GetSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
SteamIPAddress_t *pnIP;
uint16 *pnPort;
};
extern void cppISteamNetworking_SteamNetworking006_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking006_GetListenSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params
{
void *linux_side;
ESNetSocketConnectionType _ret;
SNetSocket_t hSocket;
};
extern void cppISteamNetworking_SteamNetworking006_GetSocketConnectionType( struct cppISteamNetworking_SteamNetworking006_GetSocketConnectionType_params *params );
struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params
{
void *linux_side;
int _ret;
SNetSocket_t hSocket;
};
extern void cppISteamNetworking_SteamNetworking006_GetMaxPacketSize( struct cppISteamNetworking_SteamNetworking006_GetMaxPacketSize_params *params );