lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,12 +1,123 @@
extern SNetListenSocket_t cppISteamNetworking_SteamNetworking001_CreateListenSocket(void *, int, uint32, uint16);
extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket(void *, CSteamID, int, int);
extern SNetSocket_t cppISteamNetworking_SteamNetworking001_CreateConnectionSocket(void *, uint32, uint16, int);
extern bool cppISteamNetworking_SteamNetworking001_DestroySocket(void *, SNetSocket_t, bool);
extern bool cppISteamNetworking_SteamNetworking001_DestroyListenSocket(void *, SNetListenSocket_t, bool);
extern bool cppISteamNetworking_SteamNetworking001_SendDataOnSocket(void *, SNetSocket_t, void *, uint32, bool);
extern bool cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket(void *, SNetSocket_t, uint32 *);
extern bool cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket(void *, SNetSocket_t, void *, uint32, uint32 *);
extern bool cppISteamNetworking_SteamNetworking001_IsDataAvailable(void *, SNetListenSocket_t, uint32 *, SNetSocket_t *);
extern bool cppISteamNetworking_SteamNetworking001_RetrieveData(void *, SNetListenSocket_t, void *, uint32, uint32 *, SNetSocket_t *);
extern bool cppISteamNetworking_SteamNetworking001_GetSocketInfo(void *, SNetSocket_t, CSteamID *, int *, uint32 *, uint16 *);
extern bool cppISteamNetworking_SteamNetworking001_GetListenSocketInfo(void *, SNetListenSocket_t, uint32 *, uint16 *);
struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params
{
void *linux_side;
SNetListenSocket_t _ret;
int nVirtualP2PPort;
uint32 nIP;
uint16 nPort;
};
extern void cppISteamNetworking_SteamNetworking001_CreateListenSocket( struct cppISteamNetworking_SteamNetworking001_CreateListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
CSteamID steamIDTarget;
int nVirtualPort;
int nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateP2PConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params
{
void *linux_side;
SNetSocket_t _ret;
uint32 nIP;
uint16 nPort;
int nTimeoutSec;
};
extern void cppISteamNetworking_SteamNetworking001_CreateConnectionSocket( struct cppISteamNetworking_SteamNetworking001_CreateConnectionSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_DestroySocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking001_DestroySocket( struct cppISteamNetworking_SteamNetworking001_DestroySocket_params *params );
struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hSocket;
bool bNotifyRemoteEnd;
};
extern void cppISteamNetworking_SteamNetworking001_DestroyListenSocket( struct cppISteamNetworking_SteamNetworking001_DestroyListenSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubData;
uint32 cubData;
bool bReliable;
};
extern void cppISteamNetworking_SteamNetworking001_SendDataOnSocket( struct cppISteamNetworking_SteamNetworking001_SendDataOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket( struct cppISteamNetworking_SteamNetworking001_IsDataAvailableOnSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
};
extern void cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket( struct cppISteamNetworking_SteamNetworking001_RetrieveDataFromSocket_params *params );
struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking001_IsDataAvailable( struct cppISteamNetworking_SteamNetworking001_IsDataAvailable_params *params );
struct cppISteamNetworking_SteamNetworking001_RetrieveData_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
void *pubDest;
uint32 cubDest;
uint32 *pcubMsgSize;
SNetSocket_t *phSocket;
};
extern void cppISteamNetworking_SteamNetworking001_RetrieveData( struct cppISteamNetworking_SteamNetworking001_RetrieveData_params *params );
struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params
{
void *linux_side;
bool _ret;
SNetSocket_t hSocket;
CSteamID *pSteamIDRemote;
int *peSocketStatus;
uint32 *punIPRemote;
uint16 *punPortRemote;
};
extern void cppISteamNetworking_SteamNetworking001_GetSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetSocketInfo_params *params );
struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params
{
void *linux_side;
bool _ret;
SNetListenSocket_t hListenSocket;
uint32 *pnIP;
uint16 *pnPort;
};
extern void cppISteamNetworking_SteamNetworking001_GetListenSocketInfo( struct cppISteamNetworking_SteamNetworking001_GetListenSocketInfo_params *params );