mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-27 17:54:53 +01:00
parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,34 +1,318 @@
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *, int, const SteamNetworkingConfigValue_t *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection(void *, HSteamNetConnection);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket(void *, HSteamListenSocket);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData(void *, HSteamNetConnection, int64);
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extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData(void *, HSteamNetConnection);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName(void *, HSteamNetConnection, const char *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName(void *, HSteamNetConnection, char *, int);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int, int64 *);
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages(void *, int, winSteamNetworkingMessage_t_147 **, int64 *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection(void *, HSteamNetConnection);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_147 **, int);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_147 **, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity(void *, SteamNetworkingIdentity *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication(void *);
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extern ESteamNetworkingAvailability cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus(void *, SteamNetAuthenticationStatus_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
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extern int cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int, int, const SteamNetworkingConfigValue_t *);
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extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort(void *);
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extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID(void *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket(void *, int, int, const SteamNetworkingConfigValue_t *);
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extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin(void *, SteamDatagramGameCoordinatorServerLogin *, int *, void *);
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extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling(void *, void /*ISteamNetworkingConnectionCustomSignaling*/ *, const SteamNetworkingIdentity *, int, const SteamNetworkingConfigValue_t *);
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extern bool cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal(void *, const void *, int, void /*ISteamNetworkingCustomSignalingRecvContext*/ *);
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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const SteamNetworkingIPAddr *localAddress;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketIP_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIPAddr *address;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectByIPAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateListenSocketP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityRemote;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2P_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_AcceptConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int nReason;
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const char *pszDebug;
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bool bEnableLinger;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CloseListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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int64 nUserData;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params
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{
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void *linux_side;
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int64 _ret;
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HSteamNetConnection hPeer;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionUserData_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params
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{
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void *linux_side;
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HSteamNetConnection hPeer;
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const char *pszName;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hPeer;
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char *pszName;
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int nMaxLen;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionName_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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const void *pData;
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uint32 cbData;
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int nSendFlags;
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int64 *pOutMessageNumber;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessageToConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params
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{
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void *linux_side;
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int nMessages;
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winSteamNetworkingMessage_t_147 **pMessages;
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int64 *pOutMessageNumberOrResult;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_SendMessages_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params
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{
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void *linux_side;
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EResult _ret;
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HSteamNetConnection hConn;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FlushMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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winSteamNetworkingMessage_t_147 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnConnection_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params
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{
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void *linux_side;
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int _ret;
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HSteamListenSocket hSocket;
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winSteamNetworkingMessage_t_147 **ppOutMessages;
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int nMaxMessages;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceiveMessagesOnListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetConnectionInfo_t *pInfo;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetConnectionInfo_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection hConn;
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SteamNetworkingQuickConnectionStatus *pStats;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetQuickConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params
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{
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void *linux_side;
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int _ret;
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HSteamNetConnection hConn;
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char *pszBuf;
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int cbBuf;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetDetailedConnectionStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params
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{
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void *linux_side;
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bool _ret;
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HSteamListenSocket hSocket;
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SteamNetworkingIPAddr *address;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetListenSocketAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params
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{
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void *linux_side;
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bool _ret;
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HSteamNetConnection *pOutConnection1;
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HSteamNetConnection *pOutConnection2;
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bool bUseNetworkLoopback;
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const SteamNetworkingIdentity *pIdentity1;
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const SteamNetworkingIdentity *pIdentity2;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateSocketPair_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params
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{
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void *linux_side;
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bool _ret;
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SteamNetworkingIdentity *pIdentity;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetIdentity_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_InitAuthentication_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params
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{
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void *linux_side;
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ESteamNetworkingAvailability _ret;
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SteamNetAuthenticationStatus_t *pDetails;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetAuthenticationStatus_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params
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{
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void *linux_side;
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bool _ret;
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const void *pvTicket;
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int cbTicket;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedRelayAuthTicket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params
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{
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void *linux_side;
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int _ret;
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const SteamNetworkingIdentity *identityGameServer;
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int nVirtualPort;
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SteamDatagramRelayAuthTicket *pOutParsedTicket;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_FindRelayAuthTicketForServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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const SteamNetworkingIdentity *identityTarget;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectToHostedDedicatedServer_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params
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{
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void *linux_side;
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uint16 _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPort_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params
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{
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void *linux_side;
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SteamNetworkingPOPID _ret;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerPOPID_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramHostedAddress *pRouting;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetHostedDedicatedServerAddress_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params
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{
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void *linux_side;
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HSteamListenSocket _ret;
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int nVirtualPort;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_CreateHostedDedicatedServerListenSocket_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params
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{
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void *linux_side;
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EResult _ret;
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SteamDatagramGameCoordinatorServerLogin *pLoginInfo;
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int *pcbSignedBlob;
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void *pBlob;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_GetGameCoordinatorServerLogin_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params
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{
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void *linux_side;
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HSteamNetConnection _ret;
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void /*ISteamNetworkingConnectionCustomSignaling*/ *pSignaling;
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const SteamNetworkingIdentity *pPeerIdentity;
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int nOptions;
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const SteamNetworkingConfigValue_t *pOptions;
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};
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extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ConnectP2PCustomSignaling_params *params );
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struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params
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{
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void *linux_side;
|
||||
bool _ret;
|
||||
const void *pMsg;
|
||||
int cbMsg;
|
||||
void /*ISteamNetworkingCustomSignalingRecvContext*/ *pContext;
|
||||
};
|
||||
extern void cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal( struct cppISteamNetworkingSockets_SteamNetworkingSockets006_ReceivedP2PCustomSignal_params *params );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue