lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -11,96 +11,84 @@ extern "C" {
#define SDKVER_105
#include "struct_converters.h"
#include "cppISteamMatchmakingServers_SteamMatchMakingServers001.h"
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestInternetServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestInternetServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestInternetServerList( (AppId_t)params->iApp, (MatchMakingKeyValuePair_t **)params->ppchFilters, (uint32)params->nFilters, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList(void *linux_side, AppId_t iApp, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestLANServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestLANServerList((AppId_t)iApp, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestLANServerList( (AppId_t)params->iApp, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFriendsServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestFriendsServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestFriendsServerList( (AppId_t)params->iApp, (MatchMakingKeyValuePair_t **)params->ppchFilters, (uint32)params->nFilters, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestFavoritesServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestFavoritesServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestFavoritesServerList( (AppId_t)params->iApp, (MatchMakingKeyValuePair_t **)params->ppchFilters, (uint32)params->nFilters, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestHistoryServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestHistoryServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestHistoryServerList( (AppId_t)params->iApp, (MatchMakingKeyValuePair_t **)params->ppchFilters, (uint32)params->nFilters, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList(void *linux_side, AppId_t iApp, MatchMakingKeyValuePair_t **ppchFilters, uint32 nFilters, void /*ISteamMatchmakingServerListResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RequestSpectatorServerList_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RequestSpectatorServerList((AppId_t)iApp, (MatchMakingKeyValuePair_t **)ppchFilters, (uint32)nFilters, (ISteamMatchmakingServerListResponse *)pRequestServersResponse);
((ISteamMatchmakingServers*)params->linux_side)->RequestSpectatorServerList( (AppId_t)params->iApp, (MatchMakingKeyValuePair_t **)params->ppchFilters, (uint32)params->nFilters, (ISteamMatchmakingServerListResponse *)params->pRequestServersResponse );
}
gameserveritem_t * cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails(void *linux_side, EMatchMakingType eType, int iServer)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerDetails_params *params )
{
gameserveritem_t *_ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->GetServerDetails((EMatchMakingType)eType, (int)iServer);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->GetServerDetails( (EMatchMakingType)params->eType, (int)params->iServer );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery(void *linux_side, EMatchMakingType eType)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelQuery_params *params )
{
((ISteamMatchmakingServers*)linux_side)->CancelQuery((EMatchMakingType)eType);
((ISteamMatchmakingServers*)params->linux_side)->CancelQuery( (EMatchMakingType)params->eType );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery(void *linux_side, EMatchMakingType eType)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshQuery_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RefreshQuery((EMatchMakingType)eType);
((ISteamMatchmakingServers*)params->linux_side)->RefreshQuery( (EMatchMakingType)params->eType );
}
bool cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing(void *linux_side, EMatchMakingType eType)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_IsRefreshing_params *params )
{
bool _ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->IsRefreshing((EMatchMakingType)eType);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->IsRefreshing( (EMatchMakingType)params->eType );
}
int cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount(void *linux_side, EMatchMakingType eType)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_GetServerCount_params *params )
{
int _ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->GetServerCount((EMatchMakingType)eType);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->GetServerCount( (EMatchMakingType)params->eType );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer(void *linux_side, EMatchMakingType eType, int iServer)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_RefreshServer_params *params )
{
((ISteamMatchmakingServers*)linux_side)->RefreshServer((EMatchMakingType)eType, (int)iServer);
((ISteamMatchmakingServers*)params->linux_side)->RefreshServer( (EMatchMakingType)params->eType, (int)params->iServer );
}
HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer(void *linux_side, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPingResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PingServer_params *params )
{
HServerQuery _ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->PingServer((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPingResponse *)pRequestServersResponse);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->PingServer( (uint32)params->unIP, (uint16)params->usPort, (ISteamMatchmakingPingResponse *)params->pRequestServersResponse );
}
HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails(void *linux_side, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingPlayersResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_PlayerDetails_params *params )
{
HServerQuery _ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->PlayerDetails((uint32)unIP, (uint16)usPort, (ISteamMatchmakingPlayersResponse *)pRequestServersResponse);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->PlayerDetails( (uint32)params->unIP, (uint16)params->usPort, (ISteamMatchmakingPlayersResponse *)params->pRequestServersResponse );
}
HServerQuery cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules(void *linux_side, uint32 unIP, uint16 usPort, void /*ISteamMatchmakingRulesResponse*/ *pRequestServersResponse)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_ServerRules_params *params )
{
HServerQuery _ret;
_ret = ((ISteamMatchmakingServers*)linux_side)->ServerRules((uint32)unIP, (uint16)usPort, (ISteamMatchmakingRulesResponse *)pRequestServersResponse);
return (_ret);
params->_ret = ((ISteamMatchmakingServers*)params->linux_side)->ServerRules( (uint32)params->unIP, (uint16)params->usPort, (ISteamMatchmakingRulesResponse *)params->pRequestServersResponse );
}
void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery(void *linux_side, HServerQuery hServerQuery)
void cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery( struct cppISteamMatchmakingServers_SteamMatchMakingServers001_CancelServerQuery_params *params )
{
((ISteamMatchmakingServers*)linux_side)->CancelServerQuery((HServerQuery)hServerQuery);
((ISteamMatchmakingServers*)params->linux_side)->CancelServerQuery( (HServerQuery)params->hServerQuery );
}
#ifdef __cplusplus