lsteamclient: Wrap parameters in structures.

CW-Bug-Id: #22729
This commit is contained in:
Rémi Bernon 2023-09-27 14:34:23 +02:00
parent ddd0357a94
commit 1f57edc2a4
439 changed files with 109952 additions and 43685 deletions

View file

@ -1,35 +1,297 @@
extern bool cppISteamInput_SteamInput001_Init(void *);
extern bool cppISteamInput_SteamInput001_Shutdown(void *);
extern void cppISteamInput_SteamInput001_RunFrame(void *);
extern int cppISteamInput_SteamInput001_GetConnectedControllers(void *, InputHandle_t *);
extern InputActionSetHandle_t cppISteamInput_SteamInput001_GetActionSetHandle(void *, const char *);
extern void cppISteamInput_SteamInput001_ActivateActionSet(void *, InputHandle_t, InputActionSetHandle_t);
extern InputActionSetHandle_t cppISteamInput_SteamInput001_GetCurrentActionSet(void *, InputHandle_t);
extern void cppISteamInput_SteamInput001_ActivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput001_DeactivateActionSetLayer(void *, InputHandle_t, InputActionSetHandle_t);
extern void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers(void *, InputHandle_t);
extern int cppISteamInput_SteamInput001_GetActiveActionSetLayers(void *, InputHandle_t, InputActionSetHandle_t *);
extern InputDigitalActionHandle_t cppISteamInput_SteamInput001_GetDigitalActionHandle(void *, const char *);
extern InputDigitalActionData_t cppISteamInput_SteamInput001_GetDigitalActionData(void *, InputHandle_t, InputDigitalActionHandle_t);
extern int cppISteamInput_SteamInput001_GetDigitalActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputDigitalActionHandle_t, EInputActionOrigin *);
extern InputAnalogActionHandle_t cppISteamInput_SteamInput001_GetAnalogActionHandle(void *, const char *);
extern InputAnalogActionData_t cppISteamInput_SteamInput001_GetAnalogActionData(void *, InputHandle_t, InputAnalogActionHandle_t);
extern int cppISteamInput_SteamInput001_GetAnalogActionOrigins(void *, InputHandle_t, InputActionSetHandle_t, InputAnalogActionHandle_t, EInputActionOrigin *);
extern const char * cppISteamInput_SteamInput001_GetGlyphForActionOrigin(void *, EInputActionOrigin);
extern const char * cppISteamInput_SteamInput001_GetStringForActionOrigin(void *, EInputActionOrigin);
extern void cppISteamInput_SteamInput001_StopAnalogActionMomentum(void *, InputHandle_t, InputAnalogActionHandle_t);
extern InputMotionData_t cppISteamInput_SteamInput001_GetMotionData(void *, InputHandle_t);
extern void cppISteamInput_SteamInput001_TriggerVibration(void *, InputHandle_t, unsigned short, unsigned short);
extern void cppISteamInput_SteamInput001_SetLEDColor(void *, InputHandle_t, uint8, uint8, uint8, unsigned int);
extern void cppISteamInput_SteamInput001_TriggerHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short);
extern void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse(void *, InputHandle_t, ESteamControllerPad, unsigned short, unsigned short, unsigned short, unsigned int);
extern bool cppISteamInput_SteamInput001_ShowBindingPanel(void *, InputHandle_t);
extern ESteamInputType cppISteamInput_SteamInput001_GetInputTypeForHandle(void *, InputHandle_t);
extern InputHandle_t cppISteamInput_SteamInput001_GetControllerForGamepadIndex(void *, int);
extern int cppISteamInput_SteamInput001_GetGamepadIndexForController(void *, InputHandle_t);
extern const char * cppISteamInput_SteamInput001_GetStringForXboxOrigin(void *, EXboxOrigin);
extern const char * cppISteamInput_SteamInput001_GetGlyphForXboxOrigin(void *, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin(void *, InputHandle_t, EXboxOrigin);
extern EInputActionOrigin cppISteamInput_SteamInput001_TranslateActionOrigin(void *, ESteamInputType, EInputActionOrigin);
extern bool cppISteamInput_SteamInput001_GetDeviceBindingRevision(void *, InputHandle_t, int *, int *);
extern uint32 cppISteamInput_SteamInput001_GetRemotePlaySessionID(void *, InputHandle_t);
struct cppISteamInput_SteamInput001_Init_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params );
struct cppISteamInput_SteamInput001_Shutdown_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params );
struct cppISteamInput_SteamInput001_RunFrame_params
{
void *linux_side;
};
extern void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params );
struct cppISteamInput_SteamInput001_GetConnectedControllers_params
{
void *linux_side;
int _ret;
InputHandle_t *handlesOut;
};
extern void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params );
struct cppISteamInput_SteamInput001_GetActionSetHandle_params
{
void *linux_side;
InputActionSetHandle_t _ret;
const char *pszActionSetName;
};
extern void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params );
struct cppISteamInput_SteamInput001_ActivateActionSet_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
};
extern void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params );
struct cppISteamInput_SteamInput001_GetCurrentActionSet_params
{
void *linux_side;
InputActionSetHandle_t _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params );
struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params
{
void *linux_side;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params
{
void *linux_side;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params );
struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t *handlesOut;
};
extern void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params
{
void *linux_side;
InputDigitalActionHandle_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionData_params
{
void *linux_side;
InputDigitalActionData_t *_ret;
InputHandle_t inputHandle;
InputDigitalActionHandle_t digitalActionHandle;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
InputDigitalActionHandle_t digitalActionHandle;
EInputActionOrigin *originsOut;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params
{
void *linux_side;
InputAnalogActionHandle_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionData_params
{
void *linux_side;
InputAnalogActionData_t *_ret;
InputHandle_t inputHandle;
InputAnalogActionHandle_t analogActionHandle;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params
{
void *linux_side;
int _ret;
InputHandle_t inputHandle;
InputActionSetHandle_t actionSetHandle;
InputAnalogActionHandle_t analogActionHandle;
EInputActionOrigin *originsOut;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params );
struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params
{
void *linux_side;
const char *_ret;
EInputActionOrigin eOrigin;
};
extern void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params );
struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params
{
void *linux_side;
const char *_ret;
EInputActionOrigin eOrigin;
};
extern void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params );
struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params
{
void *linux_side;
InputHandle_t inputHandle;
InputAnalogActionHandle_t eAction;
};
extern void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params );
struct cppISteamInput_SteamInput001_GetMotionData_params
{
void *linux_side;
InputMotionData_t *_ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params );
struct cppISteamInput_SteamInput001_TriggerVibration_params
{
void *linux_side;
InputHandle_t inputHandle;
unsigned short usLeftSpeed;
unsigned short usRightSpeed;
};
extern void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params );
struct cppISteamInput_SteamInput001_SetLEDColor_params
{
void *linux_side;
InputHandle_t inputHandle;
uint8 nColorR;
uint8 nColorG;
uint8 nColorB;
unsigned int nFlags;
};
extern void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params );
struct cppISteamInput_SteamInput001_TriggerHapticPulse_params
{
void *linux_side;
InputHandle_t inputHandle;
ESteamControllerPad eTargetPad;
unsigned short usDurationMicroSec;
};
extern void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params );
struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params
{
void *linux_side;
InputHandle_t inputHandle;
ESteamControllerPad eTargetPad;
unsigned short usDurationMicroSec;
unsigned short usOffMicroSec;
unsigned short unRepeat;
unsigned int nFlags;
};
extern void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params );
struct cppISteamInput_SteamInput001_ShowBindingPanel_params
{
void *linux_side;
bool _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params );
struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params
{
void *linux_side;
ESteamInputType _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params );
struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params
{
void *linux_side;
InputHandle_t _ret;
int nIndex;
};
extern void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params );
struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params
{
void *linux_side;
int _ret;
InputHandle_t ulinputHandle;
};
extern void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params );
struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params
{
void *linux_side;
const char *_ret;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params
{
void *linux_side;
const char *_ret;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params
{
void *linux_side;
EInputActionOrigin _ret;
InputHandle_t inputHandle;
EXboxOrigin eOrigin;
};
extern void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_TranslateActionOrigin_params
{
void *linux_side;
EInputActionOrigin _ret;
ESteamInputType eDestinationInputType;
EInputActionOrigin eSourceOrigin;
};
extern void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params );
struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params
{
void *linux_side;
bool _ret;
InputHandle_t inputHandle;
int *pMajor;
int *pMinor;
};
extern void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params );
struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params
{
void *linux_side;
uint32 _ret;
InputHandle_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params );