mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2025-12-31 03:37:35 +01:00
parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,44 +1,338 @@
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extern bool cppISteamGameServer_SteamGameServer015_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetGameDescription(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetModDir(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetDedicatedServer(void *, bool);
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extern void cppISteamGameServer_SteamGameServer015_LogOn(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_LogOnAnonymous(void *);
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extern void cppISteamGameServer_SteamGameServer015_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer015_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer015_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer015_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer015_WasRestartRequested(void *);
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extern void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer015_SetServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetMapName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetPasswordProtected(void *, bool);
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues(void *);
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extern void cppISteamGameServer_SteamGameServer015_SetKeyValue(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetGameData(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetRegion(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive(void *, bool);
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extern HAuthTicket cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket(void *, void *, int, uint32 *, const SteamNetworkingIdentity *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer015_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer015_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer015_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern void cppISteamGameServer_SteamGameServer015_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer015_GetServerReputation(void *);
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extern SteamIPAddress_t cppISteamGameServer_SteamGameServer015_GetPublicIP(void *);
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extern bool cppISteamGameServer_SteamGameServer015_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
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extern int cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer015_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer015_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED(void *, int);
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extern void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED(void *);
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struct cppISteamGameServer_SteamGameServer015_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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extern void cppISteamGameServer_SteamGameServer015_InitGameServer( struct cppISteamGameServer_SteamGameServer015_InitGameServer_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetProduct_params
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{
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void *linux_side;
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const char *pszProduct;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetProduct( struct cppISteamGameServer_SteamGameServer015_SetProduct_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params
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{
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void *linux_side;
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const char *pszGameDescription;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameDescription( struct cppISteamGameServer_SteamGameServer015_SetGameDescription_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetModDir_params
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{
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void *linux_side;
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const char *pszModDir;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetModDir( struct cppISteamGameServer_SteamGameServer015_SetModDir_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params
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{
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void *linux_side;
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bool bDedicated;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer015_SetDedicatedServer_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOn_params
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{
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void *linux_side;
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const char *pszToken;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOn( struct cppISteamGameServer_SteamGameServer015_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer015_LogOnAnonymous_params *params );
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struct cppISteamGameServer_SteamGameServer015_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_LogOff( struct cppISteamGameServer_SteamGameServer015_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_BLoggedOn( struct cppISteamGameServer_SteamGameServer015_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer015_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_BSecure( struct cppISteamGameServer_SteamGameServer015_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetSteamID( struct cppISteamGameServer_SteamGameServer015_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_WasRestartRequested( struct cppISteamGameServer_SteamGameServer015_WasRestartRequested_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer015_SetBotPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetServerName_params
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{
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void *linux_side;
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const char *pszServerName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetServerName( struct cppISteamGameServer_SteamGameServer015_SetServerName_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMapName_params
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{
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void *linux_side;
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const char *pszMapName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMapName( struct cppISteamGameServer_SteamGameServer015_SetMapName_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params
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{
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void *linux_side;
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bool bPasswordProtected;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer015_SetPasswordProtected_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer015_SetSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params
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{
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void *linux_side;
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const char *pszSpectatorServerName;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer015_SetSpectatorServerName_params *params );
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struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer015_ClearAllKeyValues_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params
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{
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void *linux_side;
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const char *pKey;
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const char *pValue;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetKeyValue( struct cppISteamGameServer_SteamGameServer015_SetKeyValue_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameTags( struct cppISteamGameServer_SteamGameServer015_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetGameData( struct cppISteamGameServer_SteamGameServer015_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetRegion_params
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{
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void *linux_side;
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const char *pszRegion;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetRegion( struct cppISteamGameServer_SteamGameServer015_SetRegion_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params
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{
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void *linux_side;
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bool bActive;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive( struct cppISteamGameServer_SteamGameServer015_SetAdvertiseServerActive_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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const SteamNetworkingIdentity *pSnid;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer015_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer015_BeginAuthSession( struct cppISteamGameServer_SteamGameServer015_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer015_EndAuthSession( struct cppISteamGameServer_SteamGameServer015_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer015_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer015_CancelAuthTicket_params *params );
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struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer015_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer015_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetGameplayStats( struct cppISteamGameServer_SteamGameServer015_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetServerReputation( struct cppISteamGameServer_SteamGameServer015_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params
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{
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void *linux_side;
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SteamIPAddress_t *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetPublicIP( struct cppISteamGameServer_SteamGameServer015_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params
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{
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer015_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer015_GetNextOutgoingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDClan;
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};
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extern void cppISteamGameServer_SteamGameServer015_AssociateWithClan( struct cppISteamGameServer_SteamGameServer015_AssociateWithClan_params *params );
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struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDNewPlayer;
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};
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extern void cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer015_ComputeNewPlayerCompatibility_params *params );
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struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserConnectAndAuthenticate_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer015_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SendUserDisconnect_DEPRECATED_params *params );
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struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer015_BUpdateUserData( struct cppISteamGameServer_SteamGameServer015_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_SetMasterServerHeartbeatInterval_DEPRECATED_params *params );
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||||
struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params
|
||||
{
|
||||
void *linux_side;
|
||||
};
|
||||
extern void cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED( struct cppISteamGameServer_SteamGameServer015_ForceMasterServerHeartbeat_DEPRECATED_params *params );
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue