mirror of
https://git.suyu.dev/suyu/Yucom.git
synced 2026-01-01 12:14:29 +01:00
parent
ddd0357a94
commit
1f57edc2a4
439 changed files with 109952 additions and 43685 deletions
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@ -1,44 +1,337 @@
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extern bool cppISteamGameServer_SteamGameServer012_InitGameServer(void *, uint32, uint16, uint16, uint32, AppId_t, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetProduct(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetGameDescription(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetModDir(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetDedicatedServer(void *, bool);
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extern void cppISteamGameServer_SteamGameServer012_LogOn(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_LogOnAnonymous(void *);
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extern void cppISteamGameServer_SteamGameServer012_LogOff(void *);
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extern bool cppISteamGameServer_SteamGameServer012_BLoggedOn(void *);
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extern bool cppISteamGameServer_SteamGameServer012_BSecure(void *);
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extern CSteamID cppISteamGameServer_SteamGameServer012_GetSteamID(void *);
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extern bool cppISteamGameServer_SteamGameServer012_WasRestartRequested(void *);
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extern void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount(void *, int);
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extern void cppISteamGameServer_SteamGameServer012_SetServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetMapName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetPasswordProtected(void *, bool);
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extern void cppISteamGameServer_SteamGameServer012_SetSpectatorPort(void *, uint16);
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extern void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues(void *);
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extern void cppISteamGameServer_SteamGameServer012_SetKeyValue(void *, const char *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetGameTags(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetGameData(void *, const char *);
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extern void cppISteamGameServer_SteamGameServer012_SetRegion(void *, const char *);
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extern bool cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate(void *, uint32, const void *, uint32, CSteamID *);
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extern CSteamID cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection(void *);
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extern void cppISteamGameServer_SteamGameServer012_SendUserDisconnect(void *, CSteamID);
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extern bool cppISteamGameServer_SteamGameServer012_BUpdateUserData(void *, CSteamID, const char *, uint32);
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extern HAuthTicket cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket(void *, void *, int, uint32 *);
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extern EBeginAuthSessionResult cppISteamGameServer_SteamGameServer012_BeginAuthSession(void *, const void *, int, CSteamID);
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extern void cppISteamGameServer_SteamGameServer012_EndAuthSession(void *, CSteamID);
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extern void cppISteamGameServer_SteamGameServer012_CancelAuthTicket(void *, HAuthTicket);
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extern EUserHasLicenseForAppResult cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp(void *, CSteamID, AppId_t);
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extern bool cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus(void *, CSteamID, CSteamID);
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extern void cppISteamGameServer_SteamGameServer012_GetGameplayStats(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_GetServerReputation(void *);
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extern uint32 cppISteamGameServer_SteamGameServer012_GetPublicIP(void *);
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extern bool cppISteamGameServer_SteamGameServer012_HandleIncomingPacket(void *, const void *, int, uint32, uint16);
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extern int cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket(void *, void *, int, uint32 *, uint16 *);
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extern void cppISteamGameServer_SteamGameServer012_EnableHeartbeats(void *, bool);
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extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval(void *, int);
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extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat(void *);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_AssociateWithClan(void *, CSteamID);
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extern SteamAPICall_t cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility(void *, CSteamID);
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struct cppISteamGameServer_SteamGameServer012_InitGameServer_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIP;
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uint16 usGamePort;
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uint16 usQueryPort;
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uint32 unFlags;
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AppId_t nGameAppId;
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const char *pchVersionString;
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};
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extern void cppISteamGameServer_SteamGameServer012_InitGameServer( struct cppISteamGameServer_SteamGameServer012_InitGameServer_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetProduct_params
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{
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void *linux_side;
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const char *pszProduct;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetProduct( struct cppISteamGameServer_SteamGameServer012_SetProduct_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params
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{
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void *linux_side;
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const char *pszGameDescription;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetGameDescription( struct cppISteamGameServer_SteamGameServer012_SetGameDescription_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetModDir_params
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{
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void *linux_side;
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const char *pszModDir;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetModDir( struct cppISteamGameServer_SteamGameServer012_SetModDir_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params
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{
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void *linux_side;
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bool bDedicated;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetDedicatedServer( struct cppISteamGameServer_SteamGameServer012_SetDedicatedServer_params *params );
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struct cppISteamGameServer_SteamGameServer012_LogOn_params
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{
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void *linux_side;
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const char *pszToken;
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};
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extern void cppISteamGameServer_SteamGameServer012_LogOn( struct cppISteamGameServer_SteamGameServer012_LogOn_params *params );
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struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer012_LogOnAnonymous( struct cppISteamGameServer_SteamGameServer012_LogOnAnonymous_params *params );
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struct cppISteamGameServer_SteamGameServer012_LogOff_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer012_LogOff( struct cppISteamGameServer_SteamGameServer012_LogOff_params *params );
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struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_BLoggedOn( struct cppISteamGameServer_SteamGameServer012_BLoggedOn_params *params );
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struct cppISteamGameServer_SteamGameServer012_BSecure_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_BSecure( struct cppISteamGameServer_SteamGameServer012_BSecure_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetSteamID_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetSteamID( struct cppISteamGameServer_SteamGameServer012_GetSteamID_params *params );
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struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params
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{
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void *linux_side;
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bool _ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_WasRestartRequested( struct cppISteamGameServer_SteamGameServer012_WasRestartRequested_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params
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{
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void *linux_side;
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int cPlayersMax;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetMaxPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params
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{
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void *linux_side;
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int cBotplayers;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetBotPlayerCount( struct cppISteamGameServer_SteamGameServer012_SetBotPlayerCount_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetServerName_params
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{
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void *linux_side;
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const char *pszServerName;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetServerName( struct cppISteamGameServer_SteamGameServer012_SetServerName_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetMapName_params
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{
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void *linux_side;
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const char *pszMapName;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetMapName( struct cppISteamGameServer_SteamGameServer012_SetMapName_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params
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{
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void *linux_side;
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bool bPasswordProtected;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetPasswordProtected( struct cppISteamGameServer_SteamGameServer012_SetPasswordProtected_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params
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{
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void *linux_side;
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uint16 unSpectatorPort;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetSpectatorPort( struct cppISteamGameServer_SteamGameServer012_SetSpectatorPort_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params
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{
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void *linux_side;
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const char *pszSpectatorServerName;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetSpectatorServerName( struct cppISteamGameServer_SteamGameServer012_SetSpectatorServerName_params *params );
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struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer012_ClearAllKeyValues( struct cppISteamGameServer_SteamGameServer012_ClearAllKeyValues_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params
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{
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void *linux_side;
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const char *pKey;
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const char *pValue;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetKeyValue( struct cppISteamGameServer_SteamGameServer012_SetKeyValue_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetGameTags_params
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{
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void *linux_side;
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const char *pchGameTags;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetGameTags( struct cppISteamGameServer_SteamGameServer012_SetGameTags_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetGameData_params
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{
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void *linux_side;
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const char *pchGameData;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetGameData( struct cppISteamGameServer_SteamGameServer012_SetGameData_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetRegion_params
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{
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void *linux_side;
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const char *pszRegion;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetRegion( struct cppISteamGameServer_SteamGameServer012_SetRegion_params *params );
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struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params
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{
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void *linux_side;
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bool _ret;
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uint32 unIPClient;
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const void *pvAuthBlob;
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uint32 cubAuthBlobSize;
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CSteamID *pSteamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer012_SendUserConnectAndAuthenticate_params *params );
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struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params
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{
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void *linux_side;
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CSteamID *_ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer012_CreateUnauthenticatedUserConnection_params *params );
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struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params
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{
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void *linux_side;
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CSteamID steamIDUser;
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};
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extern void cppISteamGameServer_SteamGameServer012_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer012_SendUserDisconnect_params *params );
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struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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const char *pchPlayerName;
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uint32 uScore;
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};
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extern void cppISteamGameServer_SteamGameServer012_BUpdateUserData( struct cppISteamGameServer_SteamGameServer012_BUpdateUserData_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params
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{
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void *linux_side;
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HAuthTicket _ret;
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void *pTicket;
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int cbMaxTicket;
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uint32 *pcbTicket;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket( struct cppISteamGameServer_SteamGameServer012_GetAuthSessionTicket_params *params );
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struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params
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{
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void *linux_side;
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EBeginAuthSessionResult _ret;
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const void *pAuthTicket;
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int cbAuthTicket;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer012_BeginAuthSession( struct cppISteamGameServer_SteamGameServer012_BeginAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params
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{
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void *linux_side;
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CSteamID steamID;
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};
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extern void cppISteamGameServer_SteamGameServer012_EndAuthSession( struct cppISteamGameServer_SteamGameServer012_EndAuthSession_params *params );
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struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params
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{
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void *linux_side;
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HAuthTicket hAuthTicket;
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};
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extern void cppISteamGameServer_SteamGameServer012_CancelAuthTicket( struct cppISteamGameServer_SteamGameServer012_CancelAuthTicket_params *params );
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struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params
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{
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void *linux_side;
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EUserHasLicenseForAppResult _ret;
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CSteamID steamID;
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AppId_t appID;
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};
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extern void cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp( struct cppISteamGameServer_SteamGameServer012_UserHasLicenseForApp_params *params );
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struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params
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{
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void *linux_side;
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bool _ret;
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CSteamID steamIDUser;
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CSteamID steamIDGroup;
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};
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extern void cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus( struct cppISteamGameServer_SteamGameServer012_RequestUserGroupStatus_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetGameplayStats( struct cppISteamGameServer_SteamGameServer012_GetGameplayStats_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetServerReputation( struct cppISteamGameServer_SteamGameServer012_GetServerReputation_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params
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{
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void *linux_side;
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uint32 _ret;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetPublicIP( struct cppISteamGameServer_SteamGameServer012_GetPublicIP_params *params );
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struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params
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{
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void *linux_side;
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bool _ret;
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const void *pData;
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int cbData;
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uint32 srcIP;
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uint16 srcPort;
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};
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extern void cppISteamGameServer_SteamGameServer012_HandleIncomingPacket( struct cppISteamGameServer_SteamGameServer012_HandleIncomingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params
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{
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void *linux_side;
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int _ret;
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void *pOut;
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int cbMaxOut;
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uint32 *pNetAdr;
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uint16 *pPort;
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};
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extern void cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket( struct cppISteamGameServer_SteamGameServer012_GetNextOutgoingPacket_params *params );
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struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params
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{
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void *linux_side;
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bool bActive;
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};
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extern void cppISteamGameServer_SteamGameServer012_EnableHeartbeats( struct cppISteamGameServer_SteamGameServer012_EnableHeartbeats_params *params );
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struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params
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{
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void *linux_side;
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int iHeartbeatInterval;
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};
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extern void cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval( struct cppISteamGameServer_SteamGameServer012_SetHeartbeatInterval_params *params );
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struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params
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{
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void *linux_side;
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};
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extern void cppISteamGameServer_SteamGameServer012_ForceHeartbeat( struct cppISteamGameServer_SteamGameServer012_ForceHeartbeat_params *params );
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struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDClan;
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};
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extern void cppISteamGameServer_SteamGameServer012_AssociateWithClan( struct cppISteamGameServer_SteamGameServer012_AssociateWithClan_params *params );
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struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params
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{
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void *linux_side;
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SteamAPICall_t _ret;
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CSteamID steamIDNewPlayer;
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};
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extern void cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility( struct cppISteamGameServer_SteamGameServer012_ComputeNewPlayerCompatibility_params *params );
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|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue